Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Always4TheBoys
Danzaburou
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,450 Elo+
Party 2
Scylla
Scylla
PerilousPeps
Scylla
Level 146
God Stats
2W - 0L
1,363 SR
Queue Stats
302W - 244L
1,635 Elo+
Party 1
Bacchus
Bacchus
Secr3tWasian
Bacchus
Level 127
God Stats
2W - 0L
1,681 SR
Queue Stats
94W - 80L
1,634 Elo+
Party 1
Ratatoskr
Ratatoskr
Spideydoo
Ratatoskr
Level 142
God Stats
2W - 3L
1,653 SR
Queue Stats
120W - 98L
1,618 Elo+
Party 1
Team Averages
Level 135
1,539 SR
1,567 Elo+

VS

Team Averages
Level 145
1,596 SR
1,563 Elo+
Tyr
Tyr
 
Tyr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
ItsTOMCRUSE
Chiron
Level 158
God Stats
9W - 4L
1,866 SR
Queue Stats
90W - 54L
1,712 Elo+
Solo
Serqet
Serqet
Jake Behr
Serqet
Level 119
God Stats
0W - 1L
1,532 SR
Queue Stats
27W - 27L
1,524 Elo+
Solo
Bacchus
Bacchus
Nosoku
Bacchus
Level 146
God Stats
41W - 42L
1,512 SR
Queue Stats
942W - 872L
1,548 Elo+
Solo
Ra
Ra
l mfuert l
Ra
Level 144
God Stats
31W - 21L
1,571 SR
Queue Stats
545W - 509L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
0 / 0 / 0
4,995
555
2,777
7,492
5,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Danzaburou
Always4TheBoys
Danzaburou
8
0 / 1 / 2
4,587
510
3,683
7,055
2,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
11
1 / 1 / 1
5,756
640
3,657
4,253
1,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
Secr3tWasian
Bacchus
7
0 / 0 / 2
4,475
497
2,355
4,160
3,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ratatoskr
Spideydoo
Ratatoskr
10
3 / 0 / 0
5,542
616
4,077
5,342
1,860
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
0 / 0 / 0
5,752
639
4,892
7,204
5,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
8
1 / 2 / 0
5,350
594
6,596
7,491
2,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Serqet
Jake Behr
Serqet
4
0 / 0 / 0
3,609
401
49
1,912
498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bacchus
Nosoku
Bacchus
9
1 / 0 / 1
5,142
571
2,980
5,660
4,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
0 / 2 / 1
5,918
658
1,772
5,416
1,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
4
Kills
2
2
Deaths
4
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
0
0
0
L
Tyr
 
Tyr
0
0
0
0
W
Danzaburou
Always4TheBoys
Danzaburou
0
1
2
1
L
Chiron
1
2
0
0.5
L
Serqet
Jake Behr
Serqet
0
0
0
0
L
Bacchus
Nosoku
Bacchus
1
0
1
1.5
W
Scylla
1
1
1
1.5
W
Bacchus
Secr3tWasian
Bacchus
0
0
2
1
W
Ratatoskr
Spideydoo
Ratatoskr
3
0
0
3
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,549
Damage
16,289
28,302
Taken
27,683
15,146
Mitigated
15,692
8,166
Healing
8,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
2,777
804
0
1,911
7,492
5,805
0
0
7,492
0
36,467
L
Tyr
 
Tyr
4,892
719
0
2,636
7,204
5,391
0
0
7,204
0
46,481
W
Danzaburou
Always4TheBoys
Danzaburou
3,683
2,248
0
2,590
7,055
2,550
0
1,391
5,664
0
27,971
L
Chiron
6,596
3,029
186
1,891
7,491
2,854
0
1,464
6,027
0
43,365
L
Serqet
Jake Behr
Serqet
49
0
0
58
1,912
498
0
173
1,739
0
8,549
L
Bacchus
Nosoku
Bacchus
2,980
359
0
2,032
5,660
4,990
0
1,957
3,703
11,853
0
W
Scylla
3,657
841
0
500
4,253
1,491
0
2,144
2,044
53,154
0
W
Bacchus
Secr3tWasian
Bacchus
2,355
512
0
1,903
4,160
3,440
0
889
3,271
7,087
0
W
Ratatoskr
Spideydoo
Ratatoskr
4,077
1,672
0
1,262
5,342
1,860
0
263
5,079
0
39,278
L
1,772
45
24
1,991
5,416
1,959
0
2,418
2,998
51,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,355
Gold Earned
25,771
278
Minions Killed
286
0
Camps Cleared
0
924,866
Distance Traveled
824,011
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
4,995
555
57
6
0
159,575
0
L
Tyr
5,752
639
88
10
0
179,250
1
W
Danzaburou
4,587
510
46
5
0
166,071
0
L
Chiron
5,350
594
59
7
0
166,094
0
L
Serqet
3,609
401
17
2
0
102,987
0
L
Bacchus
5,142
571
21
2
0
187,410
0
W
Scylla
5,756
640
88
10
0
165,559
0
W
Bacchus
4,475
497
14
2
0
199,226
1
W
Ratatoskr
5,542
616
73
8
0
234,435
0
L
Ra
5,918
658
101
11
0
188,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role