Player Matchup

Guan Yu
Guan Yu
DarioDio86
Guan Yu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,721 Elo+
Party 3
Medusa
Medusa
Dark_Red_Kn1ght-
Medusa
Level 127
God Stats
0W - 3L
1,454 SR
Queue Stats
39W - 42L
1,404 Elo+
Solo
Merlin
Merlin
ICEspose So
Merlin
Level 162
God Stats
5W - 2L
1,951 SR
Queue Stats
152W - 175L
1,441 Elo+
Solo
Kukulkan
Kukulkan
Taro32
Kukulkan
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,491 Elo+
Party 3
Ymir
Ymir
WillRapture
Ymir
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,348 Elo+
Solo
Team Averages
Level 83
1,581 SR
1,481 Elo+

VS

Team Averages
Level 135
1,514 SR
1,426 Elo+
King Arthur
King Arthur
Acheron25
King Arthur
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 70L
1,486 Elo+
Party 1
Chernobog
Chernobog
Adrianoboe
Chernobog
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
170W - 170L
1,487 Elo+
Party 2
Sylvanus
Sylvanus
Iveranty
Sylvanus
Level 158
God Stats
2W - 2L
1,416 SR
Queue Stats
125W - 151L
1,450 Elo+
Party 2
Sol
Sol
Meatha
Sol
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 21L
1,352 Elo+
Party 1
Hades
Hades
jcrider509
Hades
Level 125
God Stats
1W - 0L
1,655 SR
Queue Stats
6W - 8L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DarioDio86
Guan Yu
13
1 / 5 / 9
7,770
777
6,300
15,632
16,819
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
0 / 5 / 6
7,213
721
5,982
10,991
5,046
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
15
6 / 2 / 4
8,509
851
9,247
5,787
2,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Taro32
Kukulkan
14
3 / 4 / 7
7,962
796
10,110
7,378
3,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 5 / 7
8,378
838
8,528
12,608
12,687
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Acheron25
King Arthur
13
1 / 5 / 11
7,956
796
6,785
10,856
11,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
Adrianoboe
Chernobog
17
8 / 2 / 11
10,100
1,010
13,757
8,316
3,635
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Iveranty
Sylvanus
15
6 / 3 / 8
10,147
1,015
6,606
15,271
14,692
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Sol
Meatha
Sol
16
3 / 2 / 11
8,877
888
10,453
7,817
3,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hades
14
3 / 4 / 6
8,518
852
9,796
12,504
10,487
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
68
14
Kills
21
21
Deaths
16
33
Assists
47
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Acheron25
King Arthur
1
5
11
1.3
W
Chernobog
Adrianoboe
Chernobog
8
2
11
6.75
L
Guan Yu
DarioDio86
Guan Yu
1
5
9
1.1
L
0
5
6
0.6
L
Merlin
6
2
4
4
W
Sylvanus
Iveranty
Sylvanus
6
3
8
3.33
W
Sol
Meatha
Sol
3
2
11
4.25
L
Kukulkan
Taro32
Kukulkan
3
4
7
1.63
L
4
5
7
1.5
W
Hades
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,167
Damage
47,397
52,396
Taken
54,764
40,694
Mitigated
43,622
11,922
Healing
18,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Acheron25
King Arthur
6,785
272
484
203
10,856
11,128
162
6,017
4,790
448
14,548
W
Chernobog
Adrianoboe
Chernobog
13,757
7,894
101
1,716
8,316
3,635
2,662
4,887
3,369
0
26,156
L
Guan Yu
DarioDio86
Guan Yu
6,300
638
2,748
2,422
15,632
16,819
0
7,965
7,667
2,500
7,820
L
5,982
3,419
1,207
2,131
10,991
5,046
0
6,173
4,818
0
10,975
L
Merlin
9,247
421
405
1,967
5,787
2,394
0
3,344
2,443
21,251
0
W
Sylvanus
Iveranty
Sylvanus
6,606
806
3,827
5,362
15,271
14,692
52
8,726
6,446
9,756
0
W
Sol
Meatha
Sol
10,453
2,631
352
3,214
7,817
3,680
4,414
3,080
4,723
23,644
0
L
Kukulkan
Taro32
Kukulkan
10,110
1,036
0
0
7,378
3,748
0
2,546
4,832
20,265
0
L
8,528
1,715
259
783
12,608
12,687
0
7,026
5,582
15,426
0
W
Hades
9,796
141
323
2,834
12,504
10,487
304
5,874
6,578
18,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,832
Gold Earned
45,598
97
Minions Killed
113
0
Camps Cleared
0
806,933
Distance Traveled
811,967
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,956
796
12
1
0
158,378
0
W
Chernobog
10,100
1,010
35
4
0
173,250
0
L
Guan Yu
7,770
777
3
0
0
185,124
0
L
Medusa
7,213
721
25
3
0
184,015
0
L
Merlin
8,509
851
21
2
0
144,978
0
W
Sylvanus
10,147
1,015
9
1
0
174,015
0
W
Sol
8,877
888
31
3
0
143,877
0
L
Kukulkan
7,962
796
30
3
0
147,689
0
L
Ymir
8,378
838
18
2
0
145,127
0
W
Hades
8,518
852
26
3
0
162,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role