Player Matchup

Sol
Sol
Jose Miguel VR
Sol
Level 127
God Stats
16W - 16L
1,476 SR
Queue Stats
169W - 180L
1,420 Elo+
Solo
Sun Wukong
Sun Wukong
KinGMellOx
Sun Wukong
Level 123
God Stats
3W - 3L
1,426 SR
Queue Stats
196W - 202L
1,447 Elo+
Party 3
Danzaburou
Danzaburou
SerqcK
Danzaburou
Level 56
God Stats
44W - 37L
1,541 SR
Queue Stats
126W - 165L
1,405 Elo+
Party 3
Mercury
Mercury
kingphantom1299
Mercury
Level 106
God Stats
6W - 6L
1,456 SR
Queue Stats
79W - 93L
1,409 Elo+
Party 3
Kumbhakarna
Kumbhakarna
yktv JJx
Kumbhakarna
Level 104
God Stats
7W - 3L
1,633 SR
Queue Stats
212W - 200L
1,423 Elo+
Party 3
Team Averages
Level 103
1,506 SR
1,421 Elo+

VS

Team Averages
Level 103
1,432 SR
1,370 Elo+
Geb
Geb
Dr_Goldfish99
Geb
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 54L
1,330 Elo+
Party 2
Chernobog
Chernobog
THE_KILLERCROC_
Chernobog
Level 149
God Stats
2W - 3L
1,433 SR
Queue Stats
57W - 68L
1,330 Elo+
Party 2
Anhur
Anhur
X_HesiMan_X
Anhur
Level 84
God Stats
0W - 2L
1,184 SR
Queue Stats
363W - 335L
1,428 Elo+
Party 1
Nu Wa
Nu Wa
kimbacon
Nu Wa
Level 146
God Stats
64W - 59L
1,545 SR
Queue Stats
226W - 230L
1,350 Elo+
Solo
Chiron
Chiron
xJpFlite
Chiron
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 44L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 4 / 2
9,013
563
14,414
18,961
7,343
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
KinGMellOx
Sun Wukong
14
3 / 2 / 5
8,884
555
8,520
15,349
10,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
SerqcK
Danzaburou
13
2 / 6 / 3
8,422
526
9,393
15,120
5,947
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 2 / 7
9,190
574
6,650
14,369
5,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kumbhakarna
yktv JJx
Kumbhakarna
13
1 / 0 / 12
8,655
541
4,526
12,777
13,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 6
7,930
496
6,606
12,644
12,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chernobog
THE_KILLERCROC_
Chernobog
14
4 / 1 / 1
8,735
546
7,673
8,836
4,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 4 / 2
8,016
501
10,473
14,937
6,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Nu Wa
kimbacon
Nu Wa
14
3 / 8 / 2
8,689
543
13,427
13,722
5,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
xJpFlite
Chiron
12
2 / 4 / 1
7,562
473
9,385
13,217
5,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
25
20
Kills
13
14
Deaths
20
29
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
3
6
1.67
W
8
4
2
2.25
W
Sun Wukong
KinGMellOx
Sun Wukong
3
2
5
2.75
W
Danzaburou
SerqcK
Danzaburou
2
6
3
0.58
L
Chernobog
THE_KILLERCROC_
Chernobog
4
1
1
4.5
L
2
4
2
0.75
L
Nu Wa
kimbacon
Nu Wa
3
8
2
0.5
W
6
2
7
4.75
L
Chiron
xJpFlite
Chiron
2
4
1
0.63
W
Kumbhakarna
yktv JJx
Kumbhakarna
1
0
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,503
Damage
47,564
76,576
Taken
63,356
42,824
Mitigated
33,717
22,907
Healing
13,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,606
1,425
0
1,204
12,644
12,160
238
1,723
10,921
26,424
0
W
14,414
5,389
152
10,169
18,961
7,343
2,240
7,534
10,907
83,979
0
W
Sun Wukong
KinGMellOx
Sun Wukong
8,520
1,907
0
2,953
15,349
10,766
330
1,188
14,069
0
51,958
W
Danzaburou
SerqcK
Danzaburou
9,393
5,747
0
5,331
15,120
5,947
991
3,140
11,878
0
73,260
L
Chernobog
THE_KILLERCROC_
Chernobog
7,673
5,025
0
4,510
8,836
4,115
400
1,546
7,290
0
72,869
L
10,473
5,658
0
972
14,937
6,213
0
5,440
9,497
0
65,667
L
Nu Wa
kimbacon
Nu Wa
13,427
3,091
125
1,823
13,722
5,867
301
9,354
4,368
60,351
0
W
6,650
3,099
0
1,135
14,369
5,700
336
2,925
11,242
0
66,217
L
Chiron
xJpFlite
Chiron
9,385
4,172
176
4,320
13,217
5,362
0
877
12,340
0
47,429
W
Kumbhakarna
yktv JJx
Kumbhakarna
4,526
225
275
2,892
12,777
13,068
48
4,393
8,132
16,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,164
Gold Earned
40,932
430
Minions Killed
401
0
Camps Cleared
0
1,563,922
Distance Traveled
1,448,870
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,930
496
32
2
0
333,986
0
W
Sol
9,013
563
120
8
0
264,426
2
W
Sun Wukong
8,884
555
92
6
0
339,038
1
W
Danzaburou
8,422
526
103
6
0
288,298
0
L
Chernobog
8,735
546
128
8
0
274,270
5
L
Anhur
8,016
501
96
6
0
301,768
0
L
Nu Wa
8,689
543
84
5
0
244,144
0
W
Mercury
9,190
574
90
6
0
395,107
0
L
Chiron
7,562
473
61
4
0
294,702
0
W
Kumbhakarna
8,655
541
25
2
0
277,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role