Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
A Keepsake
Cupid
Level 149
God Stats
3W - 8L
1,697 SR
Queue Stats
226W - 192L
1,568 Elo+
Party 2
Anubis
Anubis
King Motzies
Anubis
Level 198
God Stats
1W - 2L
1,534 SR
Queue Stats
13W - 15L
1,367 Elo+
Party 2
Loki
Loki
SpOwOky_Senpai
Loki
Level 55
God Stats
2W - 4L
1,362 SR
Queue Stats
59W - 62L
1,459 Elo+
Party 2
Bellona
Bellona
Xanauru
Bellona
Level 54
God Stats
6W - 1L
1,992 SR
Queue Stats
28W - 35L
1,456 Elo+
Party 2
Team Averages
Level 119
1,617 SR
1,470 Elo+

VS

Team Averages
Level 139
1,596 SR
1,573 Elo+
Bastet
Bastet
EPA_Arana69
Bastet
Level 122
God Stats
8W - 4L
1,778 SR
Queue Stats
142W - 128L
1,594 Elo+
Party 1
Sol
Sol
Elijah_ZM27
Sol
Level 155
God Stats
4W - 2L
1,455 SR
Queue Stats
165W - 165L
1,572 Elo+
Party 3
Horus
Horus
Killer_Krieg
Horus
Level 124
God Stats
3W - 4L
1,496 SR
Queue Stats
122W - 124L
1,567 Elo+
Party 3
Anubis
Anubis
Rodrigo_Gutty23
Anubis
Level 129
God Stats
21W - 17L
1,722 SR
Queue Stats
177W - 177L
1,528 Elo+
Party 1
Thanatos
Thanatos
lWandererI
Thanatos
Level 166
God Stats
9W - 11L
1,528 SR
Queue Stats
125W - 116L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
1 / 3 / 1
5,358
487
2,868
8,380
5,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cupid
10
0 / 4 / 0
5,761
524
2,357
10,223
3,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
11
1 / 7 / 0
6,061
551
6,688
9,223
3,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

8
0 / 3 / 1
5,221
475
2,081
6,318
1,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Xanauru
Bellona
9
0 / 3 / 1
5,542
504
3,562
7,559
3,915
Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
12
4 / 0 / 5
7,389
672
4,636
8,704
3,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
6 / 0 / 3
7,758
705
9,085
7,263
2,814
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
2 / 0 / 6
6,872
625
3,906
7,278
4,961
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 2 / 3
6,962
633
5,622
6,198
2,704
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
lWandererI
Thanatos
12
5 / 0 / 0
7,674
698
5,430
6,060
2,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
2
Kills
20
20
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
3
1
0.5
L
Cupid
0
4
0
0
W
Bastet
4
0
5
6.5
W
6
0
3
7.5
W
2
0
6
5
L
Anubis
1
7
0
0.14
W
3
2
3
2.25
L
0
3
1
0.17
L
Bellona
Xanauru
Bellona
0
3
1
0.17
W
Thanatos
lWandererI
Thanatos
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,556
Damage
28,679
41,703
Taken
35,503
18,511
Mitigated
16,382
10,874
Healing
25,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,868
815
448
2,120
8,380
5,252
0
3,466
4,867
17,634
7,440
L
Cupid
2,357
1,630
0
2,593
10,223
3,484
0
4,369
5,806
0
46,448
W
Bastet
4,636
1,249
0
4,763
8,704
3,179
99
2,340
6,364
0
44,381
W
9,085
5,509
0
4,338
7,263
2,814
1,041
2,348
4,915
67,270
0
W
3,906
1,969
2,116
3,199
7,278
4,961
45
1,806
5,472
0
14,611
L
Anubis
6,688
424
0
1,818
9,223
3,948
0
4,686
4,537
51,082
0
W
5,622
273
0
2,803
6,198
2,704
255
3,304
2,894
51,669
0
L
2,081
628
0
2,288
6,318
1,912
0
1,226
5,092
0
21,034
L
Bellona
Xanauru
Bellona
3,562
1,748
0
1,607
7,559
3,915
0
960
6,227
0
24,217
W
Thanatos
lWandererI
Thanatos
5,430
1,550
0
8,176
6,060
2,724
332
0
6,060
0
48,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,943
Gold Earned
36,655
310
Minions Killed
378
0
Camps Cleared
0
1,077,354
Distance Traveled
1,080,181
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,358
487
46
4
0
204,574
0
L
Cupid
5,761
524
78
7
0
206,856
1
W
Bastet
7,389
672
74
7
0
229,972
0
W
Sol
7,758
705
116
11
0
196,739
1
W
Horus
6,872
625
21
2
0
233,091
0
L
Anubis
6,061
551
89
8
0
194,747
2
W
Anubis
6,962
633
84
8
0
189,879
0
L
Loki
5,221
475
47
4
0
241,251
0
L
Bellona
5,542
504
50
5
0
229,926
0
W
Thanatos
7,674
698
83
8
0
230,500
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role