Player Matchup

Chaac
Chaac
 
Chaac
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
 
The Morrigan
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
DavidAbrego21
Discordia
Level 109
God Stats
3W - 2L
1,623 SR
Queue Stats
363W - 353L
1,552 Elo+
Solo
Yemoja
Yemoja
DopeAssPope89
Yemoja
Level 172
God Stats
4W - 5L
1,184 SR
Queue Stats
650W - 673L
1,532 Elo+
Party 1
Sobek
Sobek
ThomasFrom1996
Sobek
Level 146
God Stats
5W - 3L
1,500 SR
Queue Stats
428W - 399L
1,499 Elo+
Solo
Team Averages
Level 143
1,461 SR
1,517 Elo+

VS

Team Averages
Level 152
1,727 SR
1,544 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
AliveOnce
Bacchus
Level 134
God Stats
1W - 1L
1,742 SR
Queue Stats
33W - 38L
1,528 Elo+
Party 2
Vulcan
Vulcan
DigitalComet55
Vulcan
Level 158
God Stats
2W - 1L
1,694 SR
Queue Stats
55W - 57L
1,560 Elo+
Party 2
Hel
Hel
Kill3rMan1ac
Hel
Level 203
God Stats
1W - 2L
1,714 SR
Queue Stats
113W - 95L
1,553 Elo+
Solo
Odin
Odin
llAquarionll
Odin
Level 108
God Stats
0W - 1L
1,985 SR
Queue Stats
46W - 34L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
2 / 1 / 0
8,240
687
9,048
11,054
10,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
 
The Morrigan
14
0 / 0 / 3
8,015
668
7,913
4,154
2,233
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Discordia
DavidAbrego21
Discordia
15
1 / 0 / 2
8,353
696
16,144
8,590
4,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
0 / 0 / 3
7,690
641
3,482
7,569
7,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

13
0 / 1 / 3
8,154
680
4,062
14,407
15,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
12
1 / 1 / 0
7,083
590
1,610
8,616
12,328
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
AliveOnce
Bacchus
14
0 / 1 / 1
8,142
679
5,125
13,214
19,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
0 / 0 / 1
7,845
654
12,798
5,906
3,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 0 / 1
7,731
644
6,995
7,788
5,068
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 1 / 1
7,530
628
11,478
13,626
15,463
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
3
Kills
1
2
Deaths
3
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
1
0
2
W
The Morrigan
 
The Morrigan
0
0
3
1.5
L
Kumbhakarna
 
Kumbhakarna
1
1
0
1
L
Bacchus
AliveOnce
Bacchus
0
1
1
0.5
W
Discordia
DavidAbrego21
Discordia
1
0
2
2
L
0
0
1
0.5
W
0
0
3
1.5
L
0
0
1
0.5
W
0
1
3
1.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,649
Damage
38,006
45,774
Taken
49,150
40,380
Mitigated
55,838
24,550
Healing
30,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
9,048
242
387
1,515
11,054
10,167
0
4,810
6,244
0
26,668
W
The Morrigan
 
The Morrigan
7,913
1,920
724
450
4,154
2,233
0
2,593
1,561
24,806
0
L
Kumbhakarna
 
Kumbhakarna
1,610
102
603
456
8,616
12,328
0
5,882
2,734
5,078
0
L
Bacchus
AliveOnce
Bacchus
5,125
520
356
2,949
13,214
19,339
0
8,363
4,851
10,574
0
W
Discordia
DavidAbrego21
Discordia
16,144
878
2,189
1,186
8,590
4,588
0
6,020
2,570
37,989
0
L
12,798
1,683
1,119
535
5,906
3,640
95
2,943
2,963
36,581
0
W
3,482
1,179
13,099
3,016
7,569
7,621
0
3,291
4,278
6,690
0
L
6,995
462
15,272
6,414
7,788
5,068
41
5,341
2,447
31,978
0
W
4,062
338
126
1,858
14,407
15,771
0
9,814
4,593
6,745
0
L
11,478
287
572
2,113
13,626
15,463
0
9,861
3,765
0
20,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,452
Gold Earned
38,331
153
Minions Killed
130
0
Camps Cleared
0
1,065,581
Distance Traveled
1,163,489
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,240
687
36
3
0
249,011
0
W
The Morrigan
8,015
668
56
5
0
209,426
0
L
Kumbhakarna
7,083
590
5
0
0
129,550
0
L
Bacchus
8,142
679
8
1
0
232,063
0
W
Discordia
8,353
696
55
5
0
250,156
0
L
Vulcan
7,845
654
55
5
0
288,469
0
W
Yemoja
7,690
641
4
0
0
194,257
0
L
Hel
7,731
644
37
3
0
256,599
0
W
Sobek
8,154
680
2
0
0
162,731
0
L
Odin
7,530
628
25
2
0
256,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role