Player Matchup

Sobek
Sobek
Khizzle222
Sobek
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,582 Elo+
Party 2
Artemis
Artemis
Pikaguevara
Artemis
Level 11
God Stats
4W - 7L
1,516 SR
Queue Stats
8W - 12L
1,581 Elo+
Party 2
Nox
Nox
TheOneNinja96
Nox
Level 46
God Stats
4W - 8L
1,384 SR
Queue Stats
37W - 36L
1,470 Elo+
Party 2
Team Averages
Level 30
1,467 SR
1,544 Elo+

VS

Team Averages
Level 40
1,442 SR
1,472 Elo+
Janus
Janus
BlindShark
Janus
Level 17
God Stats
1W - 3L
1,185 SR
Queue Stats
29W - 31L
1,456 Elo+
Party 1
Sun Wukong
Sun Wukong
ConfettiBC
Sun Wukong
Level 57
God Stats
3W - 2L
1,641 SR
Queue Stats
34W - 35L
1,459 Elo+
Party 1
Hachiman
Hachiman
Wrenpai
Hachiman
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
11
0 / 5 / 1
7,315
665
5,097
11,361
14,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
Pikaguevara
Artemis
11
1 / 5 / 0
7,205
655
4,930
9,912
4,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 3 / 1
7,518
683
3,686
6,607
3,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
3 / 0 / 10
8,305
755
8,950
4,674
1,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
ConfettiBC
Sun Wukong
14
4 / 1 / 9
8,538
776
7,866
11,809
8,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Wrenpai
Hachiman
14
6 / 0 / 7
9,376
852
7,557
4,771
1,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
39
1
Kills
13
13
Deaths
1
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Janus
3
0
10
8
W
Sun Wukong
ConfettiBC
Sun Wukong
4
1
9
8.5
L
Sobek
0
5
1
0.1
L
Artemis
Pikaguevara
Artemis
1
5
0
0.2
L
0
3
1
0.17
W
Hachiman
Wrenpai
Hachiman
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,713
Damage
24,373
27,880
Taken
21,254
21,886
Mitigated
12,599
2,465
Healing
7,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
8,950
537
438
1,398
4,674
1,787
631
2,300
2,374
24,054
0
W
Sun Wukong
ConfettiBC
Sun Wukong
7,866
1,702
0
3,208
11,809
8,874
396
4,148
7,661
0
25,669
L
Sobek
5,097
303
0
1,210
11,361
14,678
0
2,039
9,322
10,266
0
L
Artemis
Pikaguevara
Artemis
4,930
3,211
0
1,255
9,912
4,142
58
4,389
5,523
0
28,266
L
3,686
135
0
0
6,607
3,066
0
2,545
4,062
34,588
0
W
Hachiman
Wrenpai
Hachiman
7,557
4,174
0
2,042
4,771
1,938
1,710
2,344
2,427
0
34,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,038
Gold Earned
26,219
120
Minions Killed
131
0
Camps Cleared
0
540,713
Distance Traveled
591,456
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,305
755
26
2
0
198,205
0
W
Sun Wukong
8,538
776
34
3
0
201,549
0
L
Sobek
7,315
665
8
1
0
185,315
0
L
Artemis
7,205
655
47
4
0
159,790
0
L
Nox
7,518
683
65
6
0
195,608
0
W
Hachiman
9,376
852
71
6
0
191,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role