Player Matchup

Jing Wei
Jing Wei
AabNormal
Jing Wei
Level 27
God Stats
0W - 1L
1,795 SR
Queue Stats
39W - 33L
1,470 Elo+
Party 1
Thor
Thor
ElChiino247
Thor
Level 49
God Stats
3W - 2L
1,650 SR
Queue Stats
123W - 126L
1,416 Elo+
Party 4
Terra
Terra
Hydakashi
Terra
Level 32
God Stats
3W - 2L
1,701 SR
Queue Stats
37W - 35L
1,442 Elo+
Party 1
Nox
Nox
SAVisear
Nox
Level 108
God Stats
1W - 4L
1,413 SR
Queue Stats
512W - 485L
1,447 Elo+
Party 4
Bastet
Bastet
iaepetus MB
Bastet
Level 102
God Stats
2W - 1L
1,709 SR
Queue Stats
44W - 36L
1,471 Elo+
Party 1
Team Averages
Level 64
1,654 SR
1,449 Elo+

VS

Team Averages
Level 72
1,447 SR
1,431 Elo+
Ravana
Ravana
AetherKnott
Ravana
Level 87
God Stats
3W - 3L
1,500 SR
Queue Stats
523W - 477L
1,402 Elo+
Party 3
Anubis
Anubis
DarkAether7782
Anubis
Level 69
God Stats
31W - 13L
1,537 SR
Queue Stats
425W - 361L
1,464 Elo+
Party 3
Hercules
Hercules
MereSkydiver852
Hercules
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 109L
1,483 Elo+
Party 2
Cthulhu
Cthulhu
TCBVolcano11
Cthulhu
Level 84
God Stats
8W - 9L
1,401 SR
Queue Stats
104W - 139L
1,380 Elo+
Party 2
Charybdis
Charybdis
meltedmarshh
Charybdis
Level 54
God Stats
17W - 22L
1,295 SR
Queue Stats
199W - 206L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AabNormal
Jing Wei
10
0 / 9 / 2
6,741
397
7,790
15,742
5,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
2 / 4 / 0
7,774
457
5,075
17,734
9,854
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Terra
Hydakashi
Terra
10
1 / 2 / 3
7,551
444
3,186
15,446
12,262
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
1 / 2 / 3
7,882
464
7,998
9,149
4,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
14
2 / 6 / 1
8,044
473
9,743
20,281
7,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
15
3 / 1 / 9
9,508
559
8,873
8,864
4,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
2 / 3 / 6
9,392
552
11,207
10,804
5,806
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
15
7 / 0 / 5
9,942
585
13,988
15,369
14,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
TCBVolcano11
Cthulhu
12
3 / 2 / 8
8,655
509
5,571
12,348
9,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
meltedmarshh
Charybdis
16
8 / 1 / 8
10,633
625
15,769
10,965
4,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
59
6
Kills
23
23
Deaths
7
9
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AabNormal
Jing Wei
0
9
2
0.11
W
Ravana
3
1
9
7.5
W
2
3
6
1.67
L
2
4
0
0.5
L
Terra
Hydakashi
Terra
1
2
3
1.25
W
Hercules
7
0
5
9.5
L
1
2
3
1.25
W
Cthulhu
TCBVolcano11
Cthulhu
3
2
8
3.5
L
Bastet
2
6
1
0.42
W
Charybdis
meltedmarshh
Charybdis
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,792
Damage
55,408
78,352
Taken
58,350
39,775
Mitigated
38,410
21,857
Healing
22,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AabNormal
Jing Wei
7,790
5,077
0
2,327
15,742
5,988
0
3,364
12,225
0
39,247
W
Ravana
8,873
2,364
0
2,013
8,864
4,522
1,830
2,051
6,781
0
59,072
W
11,207
415
0
5,756
10,804
5,806
984
3,663
7,107
73,915
0
L
5,075
1,036
0
5,023
17,734
9,854
0
1,690
15,403
0
30,069
L
Terra
Hydakashi
Terra
3,186
829
2,029
3,682
15,446
12,262
0
3,798
11,500
22,614
0
W
Hercules
13,988
3,237
0
6,775
15,369
14,258
579
2,978
12,324
0
59,256
L
7,998
572
0
746
9,149
4,465
456
3,206
5,856
62,177
0
W
Cthulhu
TCBVolcano11
Cthulhu
5,571
697
417
1,194
12,348
9,179
236
1,571
10,771
17,691
0
L
Bastet
9,743
2,380
0
8,050
20,281
7,206
0
4,720
15,561
0
68,163
W
Charybdis
meltedmarshh
Charybdis
15,769
8,293
0
6,527
10,965
4,645
3,112
1,453
9,501
0
96,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,992
Gold Earned
48,130
339
Minions Killed
439
0
Camps Cleared
0
1,623,846
Distance Traveled
1,596,559
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,741
397
56
3
0
318,827
0
W
Ravana
9,508
559
80
5
0
361,184
0
W
Anubis
9,392
552
118
7
0
290,712
0
L
Thor
7,774
457
41
2
0
287,838
1
L
Terra
7,551
444
28
2
0
351,674
0
W
Hercules
9,942
585
89
5
0
299,260
0
L
Nox
7,882
464
119
7
0
323,363
1
W
Cthulhu
8,655
509
15
1
0
321,999
0
L
Bastet
8,044
473
95
6
0
342,144
5
W
Charybdis
10,633
625
137
8
0
323,404
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role