Player Matchup

Baron Samedi
Baron Samedi
Berged
Baron Samedi
Level 146
God Stats
4W - 3L
1,597 SR
Queue Stats
57W - 34L
1,708 Elo+
Party 2
Ullr
Ullr
Dah Sauce
Ullr
Level 128
God Stats
0W - 2L
1,343 SR
Queue Stats
80W - 54L
1,686 Elo+
Party 2
Khepri
Khepri
Detrocity
Khepri
Level 148
God Stats
3W - 2L
1,761 SR
Queue Stats
42W - 23L
1,690 Elo+
Party 2
Team Averages
Level 141
1,567 SR
1,695 Elo+

VS

Team Averages
Level 146
1,629 SR
1,640 Elo+
Medusa
Medusa
Azulier
Medusa
Level 158
God Stats
32W - 30L
1,640 SR
Queue Stats
323W - 318L
1,634 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
BaalArvandyre
Morgan Le Fay
Level 178
God Stats
39W - 20L
1,749 SR
Queue Stats
314W - 304L
1,674 Elo+
Party 1
Tyr
Tyr
XICO LAMA
Tyr
Level 103
God Stats
17W - 11L
1,500 SR
Queue Stats
164W - 141L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Berged
Baron Samedi
13
1 / 5 / 0
8,770
626
8,218
13,275
6,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ullr
15
0 / 3 / 1
8,976
641
8,192
14,736
6,121
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
Detrocity
Khepri
14
0 / 3 / 1
9,144
653
5,925
17,288
14,777
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Azulier
Medusa
16
1 / 0 / 9
10,418
744
13,341
11,206
4,954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
BaalArvandyre
Morgan Le Fay
17
5 / 0 / 4
10,774
770
19,317
11,512
5,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
5 / 1 / 5
10,661
762
9,137
15,481
16,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
1
Kills
11
11
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Medusa
Azulier
Medusa
1
0
9
5.5
W
Morgan Le Fay
BaalArvandyre
Morgan Le Fay
5
0
4
7
L
Baron Samedi
Berged
Baron Samedi
1
5
0
0.2
L
Ullr
0
3
1
0.17
L
Khepri
Detrocity
Khepri
0
3
1
0.17
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,335
Damage
41,795
45,299
Taken
38,199
27,470
Mitigated
26,683
10,161
Healing
10,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Azulier
Medusa
13,341
6,452
0
1,377
11,206
4,954
1,706
3,501
7,705
0
59,022
W
Morgan Le Fay
BaalArvandyre
Morgan Le Fay
19,317
1,521
0
1,990
11,512
5,086
1,787
5,229
6,283
62,245
0
L
Baron Samedi
Berged
Baron Samedi
8,218
531
1,254
2,835
13,275
6,572
0
6,393
6,333
37,550
0
L
Ullr
8,192
2,989
0
2,186
14,736
6,121
0
4,995
9,056
0
45,798
L
Khepri
Detrocity
Khepri
5,925
233
1,443
2,443
17,288
14,777
0
6,833
9,667
21,719
0
W
9,137
1,296
0
7,003
15,481
16,643
285
5,740
9,741
0
21,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,890
Gold Earned
31,853
160
Minions Killed
197
0
Camps Cleared
0
800,535
Distance Traveled
902,343
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,418
744
70
5
0
303,774
2
W
Morgan Le Fay
10,774
770
98
7
0
288,462
0
L
Baron Samedi
8,770
626
66
5
0
235,850
0
L
Ullr
8,976
641
75
5
0
279,973
0
L
Khepri
9,144
653
19
1
0
284,712
0
W
Tyr
10,661
762
29
2
0
310,107
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role