Player Matchup

Cernunnos
Cernunnos
Bronze III
apex_Yautja
Cernunnos
Bronze III
Level 86
God Stats
0W - 2L
1,700 SR
Queue Stats
1W - 5L
1,600 MMR
Party 2
Ah Puch
Ah Puch
Bronze III
lipifiedjuice
Ah Puch
Bronze III
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,536 MMR
Party 2
Surtr
Surtr
Bronze III
solohero83
Surtr
Bronze III
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,536 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 124
1,567 SR
1,557 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 130
1,623 SR
1,548 MMR
Cupid
Cupid
Gold V
IsaacFed
Cupid
Gold V
Level 80
God Stats
2W - 0L
1,600 SR
Queue Stats
30W - 14L
1,674 MMR
Party 1
Nu Wa
Nu Wa
Gold IV
Nogydog
Nu Wa
Gold IV
Level 192
God Stats
16W - 11L
1,770 SR
Queue Stats
65W - 59L
1,456 MMR
Party 1
Hercules
Hercules
Bronze III
xBalenc
Hercules
Bronze III
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,515 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
apex_Yautja
Cernunnos
15
0 / 3 / 0
9,111
651
9,805
13,632
5,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
14
0 / 4 / 0
8,554
611
15,132
12,842
5,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Surtr
12
0 / 4 / 0
8,029
574
10,440
24,608
21,778
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
AnubisHe BoPersephoneBacchusMorgan Le Fay

VS

Bans
CamazotzAphroditeAo KuangThe MorriganBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
IsaacFed
Cupid
17
8 / 0 / 3
11,560
826
22,641
15,685
8,065
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
Nogydog
Nu Wa
14
0 / 0 / 10
9,585
685
12,006
11,196
8,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
xBalenc
Hercules
15
3 / 0 / 7
10,059
719
12,058
20,556
24,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
31
0
Kills
11
11
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cupid
IsaacFed
Cupid
8
0
3
9.5
W
Nu Wa
Nogydog
Nu Wa
0
0
10
5
L
Cernunnos
apex_Yautja
Cernunnos
0
3
0
0
L
Ah Puch
0
4
0
0
L
Surtr
0
4
0
0
W
Hercules
xBalenc
Hercules
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,377
Damage
46,705
51,082
Taken
47,437
32,713
Mitigated
40,781
11,255
Healing
23,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
IsaacFed
Cupid
22,641
14,611
3,707
9,766
15,685
8,065
2,509
3,867
11,818
0
83,615
W
Nu Wa
Nogydog
Nu Wa
12,006
2,948
0
2,352
11,196
8,248
1,402
6,159
5,037
55,599
46
L
Cernunnos
apex_Yautja
Cernunnos
9,805
6,228
68
1,299
13,632
5,865
0
2,294
10,880
0
47,325
L
Ah Puch
15,132
212
467
1,496
12,842
5,070
0
2,782
9,437
58,092
0
L
Surtr
10,440
2,188
329
7,596
24,608
21,778
0
5,464
17,764
3,726
22,632
W
Hercules
xBalenc
Hercules
12,058
2,093
570
6,739
20,556
24,468
285
7,008
13,548
0
26,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,694
Gold Earned
31,204
197
Minions Killed
242
0
Camps Cleared
0
712,714
Distance Traveled
828,022
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
11,560
826
133
10
0
285,746
2
W
Nu Wa
9,585
685
73
5
0
252,378
2
L
Cernunnos
9,111
651
85
6
0
232,193
1
L
Ah Puch
8,554
611
86
6
0
225,666
0
L
Surtr
8,029
574
26
2
0
254,855
0
W
Hercules
10,059
719
36
3
0
289,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role