Player Matchup

Merlin
Merlin
 
Merlin
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
ADN0S
Sol
Level 49
God Stats
9W - 7L
1,459 SR
Queue Stats
247W - 223L
1,369 Elo+
Solo
Ao Kuang
Ao Kuang
Mysterious1ONE
Ao Kuang
Level 127
God Stats
2W - 1L
1,323 SR
Queue Stats
105W - 120L
1,501 Elo+
Party 3
Hercules
Hercules
Nolzilla3129
Hercules
Level 121
God Stats
10W - 10L
1,570 SR
Queue Stats
93W - 92L
1,511 Elo+
Party 3
Fenrir
Fenrir
tunable_devotee1
Fenrir
Level 44
God Stats
3W - 3L
1,474 SR
Queue Stats
56W - 58L
1,423 Elo+
Party 3
Team Averages
Level 95
1,465 SR
1,460 Elo+

VS

Team Averages
Level 35
1,510 SR
1,437 Elo+
Medusa
Medusa
Dr4gonSou1
Medusa
Level 30
God Stats
2W - 1L
1,500 SR
Queue Stats
39W - 54L
1,383 Elo+
Party 1
Loki
Loki
UtilityLace874
Loki
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,674 Elo+
Party 2
Cthulhu
Cthulhu
XdTTvSweatYt
Cthulhu
Level 28
God Stats
3W - 4L
1,500 SR
Queue Stats
28W - 32L
1,362 Elo+
Party 1
Anubis
Anubis
ZerveroG100
Anubis
Level 17
God Stats
10W - 10L
1,553 SR
Queue Stats
20W - 23L
1,310 Elo+
Party 2
Pele
Pele
xMcx iReels
Pele
Level 86
God Stats
8W - 7L
1,496 SR
Queue Stats
98W - 73L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
3 / 1 / 0
5,133
642
4,126
2,741
700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sol
ADN0S
Sol
8
3 / 2 / 4
5,322
665
5,852
4,904
1,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
9
2 / 0 / 1
5,455
682
3,831
3,497
1,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
Nolzilla3129
Hercules
7
2 / 0 / 4
4,896
612
3,531
7,049
5,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
2 / 3 / 1
4,702
588
2,310
7,226
2,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dr4gonSou1
Medusa
7
0 / 3 / 3
3,979
497
2,641
5,835
1,922
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

6
0 / 2 / 2
3,779
472
568
3,970
1,181
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
XdTTvSweatYt
Cthulhu
6
2 / 3 / 1
4,330
541
4,384
8,943
5,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
2
0 / 3 / 0
3,174
397
329
2,198
859
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
4 / 1 / 0
5,094
637
4,057
6,434
2,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
12
Kills
6
6
Deaths
12
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
1
0
3
W
Sol
ADN0S
Sol
3
2
4
2.5
L
Medusa
Dr4gonSou1
Medusa
0
3
3
0.5
W
Ao Kuang
2
0
1
2.5
W
Hercules
Nolzilla3129
Hercules
2
0
4
4
L
0
2
2
0.5
L
Cthulhu
XdTTvSweatYt
Cthulhu
2
3
1
0.83
L
Anubis
0
3
0
0
W
2
3
1
0.83
L
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,650
Damage
11,979
25,417
Taken
27,380
10,889
Mitigated
11,289
9,685
Healing
4,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,126
644
0
990
2,741
700
0
151
2,590
31,790
0
W
Sol
ADN0S
Sol
5,852
3,313
127
2,163
4,904
1,460
301
2,018
2,886
31,274
0
L
Medusa
Dr4gonSou1
Medusa
2,641
921
0
1,194
5,835
1,922
0
3,026
2,809
0
14,243
W
Ao Kuang
3,831
1,313
0
2,450
3,497
1,210
0
336
3,161
32,949
0
W
Hercules
Nolzilla3129
Hercules
3,531
1,129
0
2,817
7,049
5,007
52
1,883
5,166
0
12,807
L
568
167
0
0
3,970
1,181
0
2,590
1,380
0
9,423
L
Cthulhu
XdTTvSweatYt
Cthulhu
4,384
962
60
2,023
8,943
5,184
0
4,837
4,106
12,351
0
L
Anubis
329
160
0
130
2,198
859
0
1,119
1,079
3,110
0
W
2,310
595
0
1,138
7,226
2,512
0
325
6,901
0
20,268
L
4,057
994
0
800
6,434
2,143
0
2,237
4,197
0
27,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,508
Gold Earned
20,356
210
Minions Killed
97
0
Camps Cleared
0
825,589
Distance Traveled
716,265
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,133
642
55
7
0
157,300
0
W
Sol
5,322
665
56
7
0
146,356
1
L
Medusa
3,979
497
24
3
0
156,431
0
W
Ao Kuang
5,455
682
58
7
0
159,379
4
W
Hercules
4,896
612
12
2
0
186,905
0
L
Loki
3,779
472
10
1
0
155,303
0
L
Cthulhu
4,330
541
15
2
0
158,398
0
L
Anubis
3,174
397
5
1
0
59,016
0
W
Fenrir
4,702
588
29
4
0
175,649
2
L
Pele
5,094
637
43
5
0
187,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role