Player Matchup

Vulcan
Vulcan
Assassin Squad8
Vulcan
Level 121
God Stats
0W - 1L
1,525 SR
Queue Stats
9W - 10L
1,515 Elo+
Solo
Bacchus
Bacchus
IlIRemIlI
Bacchus
Level 95
God Stats
0W - 1L
1,886 SR
Queue Stats
7W - 7L
1,548 Elo+
Solo
Anhur
Anhur
aaQ-Q_
Anhur
Level 124
God Stats
1W - 1L
1,757 SR
Queue Stats
38W - 41L
1,474 Elo+
Party 2
Cthulhu
Cthulhu
liftedeye
Cthulhu
Level 128
God Stats
2W - 2L
1,611 SR
Queue Stats
124W - 101L
1,519 Elo+
Party 2
Kuzenbo
Kuzenbo
reddragonman87
Kuzenbo
Level 171
God Stats
7W - 8L
1,596 SR
Queue Stats
319W - 296L
1,496 Elo+
Solo
Team Averages
Level 128
1,675 SR
1,510 Elo+

VS

Team Averages
Level 101
1,603 SR
1,412 Elo+
Neith
Neith
Aoi Akuma9271
Neith
Level 92
God Stats
4W - 2L
1,218 SR
Queue Stats
313W - 310L
1,493 Elo+
Party 1
Shiva
Shiva
BATBAKE
Shiva
Level 159
God Stats
13W - 12L
1,705 SR
Queue Stats
426W - 452L
1,462 Elo+
Solo
Fafnir
Fafnir
KingSev3nSin
Fafnir
Level 145
God Stats
1W - 1L
1,353 SR
Queue Stats
262W - 286L
1,386 Elo+
Party 1
Kumbhakarna
Kumbhakarna
MR MOMMAZ
Kumbhakarna
Level 27
God Stats
2W - 1L
1,797 SR
Queue Stats
10W - 17L
1,196 Elo+
Party 1
Agni
Agni
mrsharkb8
Agni
Level 80
God Stats
6W - 1L
1,943 SR
Queue Stats
152W - 149L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 6 / 6
10,973
686
28,266
13,631
7,695
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
IlIRemIlI
Bacchus
5
0 / 1 / 0
7,024
439
1,101
1,459
825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
aaQ-Q_
Anhur
18
3 / 6 / 9
10,046
628
12,145
16,965
8,114
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
liftedeye
Cthulhu
20
7 / 3 / 8
12,629
789
23,507
21,105
31,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

18
2 / 5 / 12
10,334
646
14,658
20,563
30,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 1 / 8
13,034
815
23,573
21,466
14,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shiva
BATBAKE
Shiva
20
6 / 2 / 10
12,531
783
20,729
36,565
34,037
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fafnir
12
0 / 5 / 7
9,180
574
3,277
16,853
24,722
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kumbhakarna
MR MOMMAZ
Kumbhakarna
18
1 / 5 / 12
11,533
721
5,350
22,058
29,026
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Agni
19
5 / 5 / 10
11,164
698
16,665
12,753
6,516
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
68
18
Kills
21
21
Deaths
18
35
Assists
47
Player
Kills
Deaths
Assists
KDA
W
9
1
8
13
L
6
6
6
1.5
W
Shiva
BATBAKE
Shiva
6
2
10
5.5
L
Bacchus
IlIRemIlI
Bacchus
0
1
0
0
W
Fafnir
0
5
7
0.7
W
Kumbhakarna
MR MOMMAZ
Kumbhakarna
1
5
12
1.4
L
Anhur
aaQ-Q_
Anhur
3
6
9
1.25
L
Cthulhu
liftedeye
Cthulhu
7
3
8
3.67
W
Agni
5
5
10
2
L
2
5
12
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,677
Damage
69,594
73,723
Taken
109,695
79,355
Mitigated
109,165
21,763
Healing
54,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,573
5,802
2,270
10,926
21,466
14,864
1,326
15,419
6,047
0
58,204
L
28,266
12,003
1,260
2,341
13,631
7,695
0
4,538
8,683
53,749
0
W
Shiva
BATBAKE
Shiva
20,729
3,031
7,800
21,520
36,565
34,037
16
20,885
15,680
0
42,204
L
Bacchus
IlIRemIlI
Bacchus
1,101
79
69
92
1,459
825
0
450
941
1,101
0
W
Fafnir
3,277
1,432
1,805
3,168
16,853
24,722
78
7,573
9,280
6,734
0
W
Kumbhakarna
MR MOMMAZ
Kumbhakarna
5,350
515
2,873
2,993
22,058
29,026
84
13,516
8,542
13,884
0
L
Anhur
aaQ-Q_
Anhur
12,145
4,925
866
4,444
16,965
8,114
0
4,448
12,024
0
21,683
L
Cthulhu
liftedeye
Cthulhu
23,507
504
2,916
3,902
21,105
31,870
0
7,875
12,269
44,868
0
W
Agni
16,665
586
716
508
12,753
6,516
0
10,139
2,614
40,484
0
L
14,658
2,899
2,381
3,492
20,563
30,851
0
7,981
12,024
23,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,006
Gold Earned
57,442
147
Minions Killed
232
0
Camps Cleared
0
1,243,121
Distance Traveled
1,442,471
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,034
815
81
5
0
317,063
0
L
Vulcan
10,973
686
60
4
0
282,470
0
W
Shiva
12,531
783
64
4
0
356,626
0
L
Bacchus
7,024
439
0
0
0
26,789
0
W
Fafnir
9,180
574
7
0
0
171,487
0
W
Kumbhakarna
11,533
721
22
1
0
302,256
0
L
Anhur
10,046
628
24
2
0
299,947
0
L
Cthulhu
12,629
789
43
3
0
336,798
0
W
Agni
11,164
698
58
4
0
295,039
0
L
Kuzenbo
10,334
646
20
1
0
297,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role