Player Matchup

Cthulhu
Cthulhu
Butt_Savage5
Cthulhu
Level 146
God Stats
6W - 6L
1,560 SR
Queue Stats
880W - 906L
1,506 Elo+
Party 2
Surtr
Surtr
LYN NEFILIM
Surtr
Level 156
God Stats
4W - 5L
1,250 SR
Queue Stats
390W - 407L
1,493 Elo+
Solo
Xing Tian
Xing Tian
LunarAdrian
Xing Tian
Level 141
God Stats
4W - 0L
1,500 SR
Queue Stats
38W - 48L
1,379 Elo+
Party 1
Izanami
Izanami
Princesssam5
Izanami
Level 136
God Stats
14W - 14L
1,465 SR
Queue Stats
1,215W - 1,236L
1,507 Elo+
Party 2
Kukulkan
Kukulkan
SolarDiego
Kukulkan
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 58L
1,379 Elo+
Party 1
Team Averages
Level 147
1,455 SR
1,453 Elo+

VS

Team Averages
Level 102
1,534 SR
1,481 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
 
Hades
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
LazUSMC
Heimdallr
Level 126
God Stats
1W - 5L
1,500 SR
Queue Stats
279W - 278L
1,514 Elo+
Solo
Chernobog
Chernobog
Melonchoppings
Chernobog
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,368 Elo+
Solo
Medusa
Medusa
yaretssy
Medusa
Level 84
God Stats
0W - 1L
1,670 SR
Queue Stats
7W - 6L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Butt_Savage5
Cthulhu
15
5 / 2 / 6
9,565
957
13,441
13,891
18,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 3 / 12
9,397
940
7,163
12,489
19,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Xing Tian
LunarAdrian
Xing Tian
15
8 / 2 / 8
9,943
994
5,244
11,661
11,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Princesssam5
Izanami
15
2 / 4 / 8
8,742
874
7,049
8,947
5,276
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
SolarDiego
Kukulkan
16
3 / 2 / 8
9,307
931
12,911
7,180
4,212
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
3 / 3 / 8
9,097
910
9,706
10,662
11,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hades
 
Hades
14
7 / 5 / 2
8,161
816
9,463
11,246
10,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Heimdallr
LazUSMC
Heimdallr
12
1 / 5 / 8
7,515
752
8,332
9,702
4,528
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chernobog
Melonchoppings
Chernobog
13
0 / 4 / 9
6,994
699
4,226
9,818
4,213
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Medusa
yaretssy
Medusa
13
0 / 3 / 3
6,844
684
6,039
7,237
3,428
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
41
20
Kills
11
13
Deaths
20
42
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
3
8
2.33
L
Hades
 
Hades
7
5
2
1.6
W
Cthulhu
Butt_Savage5
Cthulhu
5
2
6
4
W
2
3
12
2.67
L
Heimdallr
LazUSMC
Heimdallr
1
5
8
1
W
Xing Tian
LunarAdrian
Xing Tian
8
2
8
6
L
Chernobog
Melonchoppings
Chernobog
0
4
9
1.13
W
Izanami
Princesssam5
Izanami
2
4
8
1.5
W
Kukulkan
SolarDiego
Kukulkan
3
2
8
3.5
L
Medusa
yaretssy
Medusa
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,808
Damage
37,766
54,168
Taken
48,665
59,150
Mitigated
33,789
18,063
Healing
9,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
9,706
341
1,013
1,226
10,662
11,127
0
6,100
4,562
24,460
0
L
Hades
 
Hades
9,463
564
778
979
11,246
10,493
0
7,368
3,878
13,694
0
W
Cthulhu
Butt_Savage5
Cthulhu
13,441
927
1,677
3,528
13,891
18,583
50
3,159
10,547
18,568
1,475
W
7,163
1,897
798
2,078
12,489
19,104
525
3,807
8,572
1,925
10,274
L
Heimdallr
LazUSMC
Heimdallr
8,332
2,897
620
606
9,702
4,528
0
7,099
2,603
0
16,796
W
Xing Tian
LunarAdrian
Xing Tian
5,244
85
2,992
3,090
11,661
11,975
0
4,255
7,234
9,418
0
L
Chernobog
Melonchoppings
Chernobog
4,226
1,474
897
2,319
9,818
4,213
0
5,790
4,028
0
8,706
W
Izanami
Princesssam5
Izanami
7,049
4,063
1,126
956
8,947
5,276
5,753
3,084
5,694
0
26,540
W
Kukulkan
SolarDiego
Kukulkan
12,911
738
715
1,103
7,180
4,212
1,742
4,089
2,951
30,645
0
L
Medusa
yaretssy
Medusa
6,039
3,330
0
998
7,237
3,428
0
5,315
1,922
0
17,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,954
Gold Earned
38,611
106
Minions Killed
115
0
Camps Cleared
0
1,126,390
Distance Traveled
896,723
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,097
910
30
3
0
199,051
0
L
Hades
8,161
816
11
1
0
164,072
0
W
Cthulhu
9,565
957
14
1
0
273,986
0
W
Surtr
9,397
940
11
1
0
248,854
0
L
Heimdallr
7,515
752
32
3
0
185,819
0
W
Xing Tian
9,943
994
11
1
0
212,014
0
L
Chernobog
6,994
699
6
1
0
175,582
0
W
Izanami
8,742
874
35
4
0
193,063
0
W
Kukulkan
9,307
931
35
4
0
198,473
0
L
Medusa
6,844
684
36
4
0
172,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role