Player Matchup

Guan Yu
Guan Yu
Animemasta_jr
Guan Yu
Level 63
God Stats
1W - 2L
1,693 SR
Queue Stats
93W - 105L
1,375 Elo+
Solo
Arachne
Arachne
IvánImanol
Arachne
Level 121
God Stats
16W - 7L
1,732 SR
Queue Stats
554W - 545L
1,487 Elo+
Solo
Bacchus
Bacchus
XRandumX
Bacchus
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 70L
1,539 Elo+
Party 1
Danzaburou
Danzaburou
raha23
Danzaburou
Level 52
God Stats
6W - 1L
1,500 SR
Queue Stats
96W - 135L
1,327 Elo+
Solo
Neith
Neith
xkiLLj0y
Neith
Level 86
God Stats
3W - 3L
1,482 SR
Queue Stats
170W - 159L
1,403 Elo+
Party 1
Team Averages
Level 83
1,581 SR
1,426 Elo+

VS

Team Averages
Level 107
1,493 SR
1,473 Elo+
Cerberus
Cerberus
CODE5EDGARD
Cerberus
Level 131
God Stats
6W - 7L
1,860 SR
Queue Stats
351W - 351L
1,455 Elo+
Party 2
Kuzenbo
Kuzenbo
DITCHDR327
Kuzenbo
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 138L
1,477 Elo+
Solo
Ullr
Ullr
Grahamel
Ullr
Level 27
God Stats
1W - 2L
1,540 SR
Queue Stats
23W - 37L
1,402 Elo+
Party 3
Mulan
Mulan
J0RG3 UZ1
Mulan
Level 108
God Stats
6W - 4L
1,298 SR
Queue Stats
236W - 202L
1,533 Elo+
Party 2
Horus
Horus
WorthySaturn927
Horus
Level 154
God Stats
4W - 6L
1,267 SR
Queue Stats
582W - 584L
1,497 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
17
13 / 2 / 17
11,934
995
24,101
16,950
19,100
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
IvánImanol
Arachne
17
6 / 4 / 16
10,401
867
17,143
11,000
6,534
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
XRandumX
Bacchus
16
2 / 2 / 26
10,502
875
14,265
16,667
24,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
raha23
Danzaburou
16
7 / 1 / 15
10,338
862
14,180
8,366
3,824
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
xkiLLj0y
Neith
17
6 / 1 / 22
10,391
866
17,240
10,818
5,665
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CODE5EDGARD
Cerberus
13
1 / 9 / 4
8,492
708
13,040
20,136
8,647
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
DITCHDR327
Kuzenbo
13
3 / 10 / 3
9,454
788
9,654
25,169
32,127
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ullr
17
2 / 5 / 6
9,317
776
9,150
15,112
7,755
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
J0RG3 UZ1
Mulan
17
3 / 6 / 7
9,134
761
10,518
18,913
11,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 4 / 6
7,837
653
1,774
17,454
21,596
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
36
34
Kills
10
10
Deaths
34
96
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
13
2
17
10.75
L
Cerberus
CODE5EDGARD
Cerberus
1
9
4
0.33
L
Kuzenbo
DITCHDR327
Kuzenbo
3
10
3
0.45
L
Ullr
2
5
6
1
W
Arachne
IvánImanol
Arachne
6
4
16
3.5
L
Mulan
J0RG3 UZ1
Mulan
3
6
7
1.08
L
1
4
6
1
W
Bacchus
XRandumX
Bacchus
2
2
26
7.5
W
Danzaburou
raha23
Danzaburou
7
1
15
14.5
W
Neith
xkiLLj0y
Neith
6
1
22
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,929
Damage
44,136
63,801
Taken
96,784
59,554
Mitigated
81,953
26,251
Healing
26,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
24,101
3,881
6,431
7,017
16,950
19,100
215
7,751
9,199
3,738
33,307
L
Cerberus
CODE5EDGARD
Cerberus
13,040
681
894
4,225
20,136
8,647
212
2,557
17,579
26,901
0
L
Kuzenbo
DITCHDR327
Kuzenbo
9,654
3,681
1,447
1,600
25,169
32,127
0
3,731
21,438
13,436
0
L
Ullr
9,150
5,306
133
1,409
15,112
7,755
597
2,679
12,433
0
21,456
W
Arachne
IvánImanol
Arachne
17,143
11,650
702
1,871
11,000
6,534
2,128
2,432
8,568
0
25,389
L
Mulan
J0RG3 UZ1
Mulan
10,518
1,556
701
1,826
18,913
11,828
706
3,325
15,588
0
28,594
L
1,774
520
8,578
5,794
17,454
21,596
102
4,143
13,311
0
5,693
W
Bacchus
XRandumX
Bacchus
14,265
2,624
680
3,029
16,667
24,431
1,189
4,708
11,959
23,619
0
W
Danzaburou
raha23
Danzaburou
14,180
4,005
768
1,293
8,366
3,824
1,438
4,919
3,447
0
32,433
W
Neith
xkiLLj0y
Neith
17,240
8,974
737
3,723
10,818
5,665
2,433
2,884
7,934
0
43,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,566
Gold Earned
44,234
136
Minions Killed
125
0
Camps Cleared
0
1,117,073
Distance Traveled
962,080
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,934
995
18
2
0
255,886
0
L
Cerberus
8,492
708
41
3
0
174,352
0
L
Kuzenbo
9,454
788
5
0
0
176,597
1
L
Ullr
9,317
776
31
3
0
175,129
0
W
Arachne
10,401
867
14
1
0
233,163
0
L
Mulan
9,134
761
42
4
0
214,561
0
L
Horus
7,837
653
6
1
0
221,441
0
W
Bacchus
10,502
875
14
1
0
206,374
0
W
Danzaburou
10,338
862
32
3
0
218,708
0
W
Neith
10,391
866
58
5
0
202,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role