Player Matchup

Mercury
Mercury
Bladerang98
Mercury
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 84L
1,485 Elo+
Party 2
Sun Wukong
Sun Wukong
Brotherfisticuf
Sun Wukong
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,179 Elo+
Party 2
Kuzenbo
Kuzenbo
Lineman101
Kuzenbo
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 24L
1,561 Elo+
Party 2
Team Averages
Level 114
1,500 SR
1,408 Elo+

VS

Team Averages
Level 74
1,402 SR
1,522 Elo+
Nu Wa
Nu Wa
Bombchelle4680
Nu Wa
Level 74
God Stats
226W - 222L
1,517 SR
Queue Stats
248W - 252L
1,533 Elo+
Party 1
Danzaburou
Danzaburou
HepHopAnonymous
Danzaburou
Level 84
God Stats
1W - 4L
1,172 SR
Queue Stats
241W - 251L
1,526 Elo+
Party 1
Anubis
Anubis
SammyHotSoxx
Anubis
Level 63
God Stats
54W - 44L
1,517 SR
Queue Stats
238W - 253L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bladerang98
Mercury
13
4 / 6 / 3
8,252
825
6,608
10,520
3,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Brotherfisticuf
Sun Wukong
12
2 / 5 / 5
8,016
802
5,457
11,663
9,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Kuzenbo
Lineman101
Kuzenbo
13
2 / 6 / 4
7,759
776
6,779
12,078
6,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 9
9,349
935
9,371
5,016
1,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
HepHopAnonymous
Danzaburou
12
2 / 4 / 10
8,187
819
5,834
10,243
4,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anubis
15
9 / 3 / 7
9,882
988
13,554
10,871
5,705
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
8
Kills
17
17
Deaths
8
12
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Mercury
Bladerang98
Mercury
4
6
3
0.92
W
6
1
9
10.5
L
Sun Wukong
Brotherfisticuf
Sun Wukong
2
5
5
0.9
W
Danzaburou
HepHopAnonymous
Danzaburou
2
4
10
1.75
L
Kuzenbo
Lineman101
Kuzenbo
2
6
4
0.67
W
Anubis
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,844
Damage
28,759
34,261
Taken
26,130
18,966
Mitigated
11,588
2,878
Healing
9,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Bladerang98
Mercury
6,608
2,007
144
610
10,520
3,232
0
7,205
3,211
0
20,811
W
9,371
3,925
0
1,894
5,016
1,779
1,599
1,071
3,945
25,026
0
L
Sun Wukong
Brotherfisticuf
Sun Wukong
5,457
712
140
575
11,663
9,113
0
7,788
3,650
0
20,957
W
Danzaburou
HepHopAnonymous
Danzaburou
5,834
2,613
62
2,563
10,243
4,104
699
3,249
6,994
0
32,318
L
Kuzenbo
Lineman101
Kuzenbo
6,779
1,193
0
1,409
12,078
6,621
0
7,495
4,373
37,452
0
W
Anubis
13,554
1,312
0
5,413
10,871
5,705
1,458
2,805
8,066
35,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,027
Gold Earned
27,418
124
Minions Killed
144
0
Camps Cleared
0
539,936
Distance Traveled
521,764
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,252
825
33
3
0
206,506
0
W
Nu Wa
9,349
935
32
3
0
177,051
1
L
Sun Wukong
8,016
802
37
4
0
167,640
0
W
Danzaburou
8,187
819
49
5
0
175,729
2
L
Kuzenbo
7,759
776
54
5
0
165,790
0
W
Anubis
9,882
988
63
6
0
168,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role