Player Matchup

Fenrir
Fenrir
VAHardcore
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,371 Elo+
Party 1
Martichoras
Martichoras
ViciousDalek
Martichoras
Level 27
God Stats
1W - 1L
1,811 SR
Queue Stats
1W - 3L
1,371 Elo+
Party 1
Bellona
Bellona
VirginiaSoftcore
Bellona
Level 8
God Stats
0W - 2L
1,297 SR
Queue Stats
3W - 4L
1,371 Elo+
Party 1
Cerberus
Cerberus
acrod23
Cerberus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
blablablaAPPLES
Kukulkan
Level 88
God Stats
1W - 2L
1,486 SR
Queue Stats
1W - 2L
1,371 Elo+
Party 1
Team Averages
Level 49
1,519 SR
1,397 Elo+

VS

Team Averages
Level 120
1,631 SR
1,544 Elo+
Hachiman
Hachiman
AnbuCptnJuan
Hachiman
Level 158
God Stats
7W - 4L
1,928 SR
Queue Stats
103W - 106L
1,598 Elo+
Party 2
Geb
Geb
GrootiFruiti
Geb
Level 149
God Stats
1W - 2L
1,723 SR
Queue Stats
78W - 70L
1,593 Elo+
Party 2
Fenrir
Fenrir
Jugosa Judia
Fenrir
Level 27
God Stats
15W - 15L
1,500 SR
Queue Stats
21W - 36L
1,489 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Nasakami
Morgan Le Fay
Level 127
God Stats
4W - 1L
1,600 SR
Queue Stats
81W - 81L
1,570 Elo+
Party 2
Hercules
Hercules
Wicked_Wayz21
Hercules
Level 140
God Stats
5W - 9L
1,403 SR
Queue Stats
332W - 350L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
VAHardcore
Fenrir
11
2 / 2 / 2
6,878
491
4,206
10,490
4,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Martichoras
ViciousDalek
Martichoras
12
2 / 5 / 2
7,028
502
8,298
14,458
6,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 2 / 1
8,159
583
11,359
13,791
19,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
acrod23
Cerberus
11
1 / 2 / 3
7,066
505
4,429
10,108
7,146
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
11
0 / 3 / 0
6,770
484
1,222
6,763
2,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AnbuCptnJuan
Hachiman
14
5 / 2 / 3
8,377
598
9,779
11,123
4,559
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 2 / 5
7,516
537
6,694
10,963
8,069
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
12
2 / 3 / 2
7,330
524
3,896
9,900
3,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
Nasakami
Morgan Le Fay
15
5 / 0 / 0
9,332
667
10,072
6,741
2,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
Wicked_Wayz21
Hercules
14
2 / 2 / 0
8,604
615
9,042
14,756
12,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
8
Kills
14
14
Deaths
9
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hachiman
AnbuCptnJuan
Hachiman
5
2
3
3.25
W
0
2
5
1.25
W
Fenrir
2
3
2
1
W
Morgan Le Fay
Nasakami
Morgan Le Fay
5
0
0
5
L
Fenrir
VAHardcore
Fenrir
2
2
2
1.5
L
Martichoras
ViciousDalek
Martichoras
2
5
2
0.6
L
3
2
1
1.75
W
Hercules
Wicked_Wayz21
Hercules
2
2
0
1
L
Cerberus
acrod23
Cerberus
1
2
3
1.25
L
Kukulkan
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,514
Damage
39,483
55,610
Taken
53,483
40,236
Mitigated
31,795
13,088
Healing
20,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
AnbuCptnJuan
Hachiman
9,779
4,673
0
3,936
11,123
4,559
588
2,014
9,109
0
69,699
W
6,694
995
1,711
2,895
10,963
8,069
0
2,622
8,203
22,549
0
W
Fenrir
3,896
953
0
799
9,900
3,908
0
1,296
8,604
0
38,493
W
Morgan Le Fay
Nasakami
Morgan Le Fay
10,072
1,295
0
4,314
6,741
2,983
430
706
6,035
83,799
0
L
Fenrir
VAHardcore
Fenrir
4,206
586
0
740
10,490
4,639
0
4,280
6,118
0
38,802
L
Martichoras
ViciousDalek
Martichoras
8,298
2,221
0
3,331
14,458
6,421
924
3,501
10,957
0
60,119
L
11,359
3,967
0
3,498
13,791
19,351
0
1,104
11,715
3,498
59,308
W
Hercules
Wicked_Wayz21
Hercules
9,042
3,052
0
6,392
14,756
12,276
0
1,120
12,316
0
64,942
L
Cerberus
acrod23
Cerberus
4,429
331
1,774
2,900
10,108
7,146
0
2,568
7,540
14,693
0
L
Kukulkan
1,222
0
0
845
6,763
2,679
0
5,313
1,450
50,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,901
Gold Earned
41,159
373
Minions Killed
442
0
Camps Cleared
0
1,419,014
Distance Traveled
1,453,843
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,377
598
100
7
0
278,195
2
W
Geb
7,516
537
21
2
0
310,253
2
W
Fenrir
7,330
524
61
4
0
310,087
0
W
Morgan Le Fay
9,332
667
138
10
0
262,671
0
L
Fenrir
6,878
491
59
4
0
317,697
0
L
Martichoras
7,028
502
87
6
0
245,633
0
L
Bellona
8,159
583
98
7
0
287,898
3
W
Hercules
8,604
615
122
9
0
292,637
0
L
Cerberus
7,066
505
25
2
0
287,525
0
L
Kukulkan
6,770
484
104
7
0
280,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role