Player Matchup

Ymir
Ymir
DGK Famous
Ymir
Level 128
God Stats
37W - 49L
1,191 SR
Queue Stats
274W - 256L
1,517 Elo+
Party 1
Chang'e
Chang'e
SwyliiE
Chang'e
Level 84
God Stats
2W - 2L
1,752 SR
Queue Stats
186W - 202L
1,441 Elo+
Party 1
Fenrir
Fenrir
TGallo
Fenrir
Level 156
God Stats
2W - 10L
1,732 SR
Queue Stats
65W - 108L
1,394 Elo+
Party 2
Neith
Neith
djgod97
Neith
Level 144
God Stats
0W - 3L
1,829 SR
Queue Stats
32W - 60L
1,365 Elo+
Party 2
Amaterasu
Amaterasu
ruin570
Amaterasu
Level 158
God Stats
0W - 2L
1,700 SR
Queue Stats
59W - 79L
1,515 Elo+
Party 2
Team Averages
Level 134
1,641 SR
1,446 Elo+

VS

Team Averages
Level 126
1,539 SR
1,475 Elo+
Cupid
Cupid
Blackout725
Cupid
Level 89
God Stats
12W - 7L
1,711 SR
Queue Stats
31W - 25L
1,491 Elo+
Solo
Zeus
Zeus
DeathProject925
Zeus
Level 127
God Stats
1W - 0L
1,479 SR
Queue Stats
2W - 5L
1,354 Elo+
Party 4
Sun Wukong
Sun Wukong
Melt7
Sun Wukong
Level 88
God Stats
12W - 11L
1,338 SR
Queue Stats
194W - 179L
1,548 Elo+
Party 3
Odin
Odin
Poseidons Fate
Odin
Level 183
God Stats
11W - 9L
1,665 SR
Queue Stats
316W - 317L
1,596 Elo+
Party 3
Izanami
Izanami
xMUKADAYxMAKWAx
Izanami
Level 141
God Stats
3W - 3L
1,500 SR
Queue Stats
10W - 11L
1,388 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 5
7,641
695
8,164
16,705
10,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
SwyliiE
Chang'e
13
0 / 6 / 6
7,612
692
9,718
16,739
7,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Fenrir
TGallo
Fenrir
14
5 / 9 / 1
8,301
755
9,265
15,106
7,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Neith
djgod97
Neith
14
2 / 5 / 3
7,680
698
9,113
13,658
6,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
ruin570
Amaterasu
15
3 / 4 / 4
8,273
752
10,288
16,912
22,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 0 / 9
10,083
917
17,011
10,948
4,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 7 / 12
9,552
868
11,460
10,237
3,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sun Wukong
Melt7
Sun Wukong
15
4 / 2 / 9
8,917
811
12,491
13,625
11,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 0 / 13
9,811
892
16,230
14,164
15,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

16
6 / 2 / 11
9,408
855
12,396
11,831
4,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
83
10
Kills
29
29
Deaths
11
19
Assists
54
Player
Kills
Deaths
Assists
KDA
W
11
0
9
15.5
L
0
5
5
0.5
W
4
7
12
1.43
W
Sun Wukong
Melt7
Sun Wukong
4
2
9
4.25
W
4
0
13
10.5
L
Chang'e
SwyliiE
Chang'e
0
6
6
0.5
L
Fenrir
TGallo
Fenrir
5
9
1
0.61
L
Neith
djgod97
Neith
2
5
3
0.7
L
Amaterasu
ruin570
Amaterasu
3
4
4
1.25
W
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,548
Damage
69,588
79,120
Taken
60,805
54,396
Mitigated
40,539
9,330
Healing
11,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,011
11,618
0
3,143
10,948
4,904
2,130
4,353
6,422
0
35,330
L
8,164
227
0
0
16,705
10,342
114
3,449
13,131
31,573
0
W
11,460
1,985
0
0
10,237
3,652
1,365
2,387
7,620
35,498
0
W
Sun Wukong
Melt7
Sun Wukong
12,491
2,175
0
1,632
13,625
11,333
74
3,676
9,485
0
26,978
W
16,230
2,460
0
3,934
14,164
15,896
0
4,342
9,447
0
43,143
L
Chang'e
SwyliiE
Chang'e
9,718
794
1,400
2,691
16,739
7,077
272
1,259
15,121
20,395
0
L
Fenrir
TGallo
Fenrir
9,265
2,036
0
512
15,106
7,591
45
2,816
12,020
0
20,154
L
Neith
djgod97
Neith
9,113
4,195
0
3,051
13,658
6,500
363
1,588
11,764
0
23,686
L
Amaterasu
ruin570
Amaterasu
10,288
2,127
0
1,676
16,912
22,886
0
2,348
14,292
0
23,260
W
12,396
10,895
0
3,129
11,831
4,754
2,735
2,446
9,103
0
29,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,507
Gold Earned
47,771
169
Minions Killed
237
0
Camps Cleared
0
1,016,183
Distance Traveled
1,148,608
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
10,083
917
45
4
0
232,153
0
L
Ymir
7,641
695
40
4
0
207,587
1
W
Zeus
9,552
868
52
5
0
188,315
0
W
Sun Wukong
8,917
811
32
3
0
235,011
0
W
Odin
9,811
892
67
6
0
262,373
0
L
Chang'e
7,612
692
39
4
0
212,210
0
L
Fenrir
8,301
755
24
2
0
215,629
0
L
Neith
7,680
698
35
3
0
173,466
0
L
Amaterasu
8,273
752
31
3
0
207,291
0
W
Izanami
9,408
855
41
4
0
230,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role