Player Matchup

Bacchus
Bacchus
Bataclysm
Bacchus
Level 158
God Stats
1W - 0L
1,315 SR
Queue Stats
87W - 68L
1,587 Elo+
Party 1
Hercules
Hercules
Latous
Hercules
Level 172
God Stats
4W - 5L
1,514 SR
Queue Stats
139W - 145L
1,569 Elo+
Party 1
Arachne
Arachne
Mustang
Arachne
Level 223
God Stats
9W - 4L
1,651 SR
Queue Stats
282W - 335L
1,612 Elo+
Party 1
Rama
Rama
Mîtts
Rama
Level 196
God Stats
15W - 4L
1,508 SR
Queue Stats
194W - 186L
1,492 Elo+
Party 1
Nu Wa
Nu Wa
shirooõ
Nu Wa
Level 153
God Stats
3W - 1L
1,723 SR
Queue Stats
19W - 20L
1,738 Elo+
Party 1
Team Averages
Level 180
1,542 SR
1,600 Elo+

VS

Team Averages
Level 58
1,627 SR
1,434 Elo+
Scylla
Scylla
Beelzeon
Scylla
Level 75
God Stats
0W - 1L
1,659 SR
Queue Stats
1W - 2L
1,439 Elo+
Party 2
Freya
Freya
Evalint
Freya
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Odin
Odin
JotinTheGod
Odin
Level 4
God Stats
0W - 1L
1,916 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Artio
Artio
Tokii888
Artio
Level 99
God Stats
1W - 2L
1,562 SR
Queue Stats
26W - 28L
1,371 Elo+
Party 2
Shiva
Shiva
bbysumo
Shiva
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bataclysm
Bacchus
14
5 / 0 / 15
9,078
908
6,539
6,986
8,590
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
Latous
Hercules
14
4 / 0 / 14
8,171
817
5,694
8,673
9,750
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
Mustang
Arachne
14
3 / 1 / 11
8,251
825
7,041
7,835
5,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
Mîtts
Rama
16
13 / 0 / 11
9,483
948
16,238
8,564
3,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
shirooõ
Nu Wa
16
7 / 1 / 10
9,334
933
16,426
6,461
2,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Beelzeon
Scylla
12
0 / 9 / 2
6,708
671
3,919
11,113
3,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Freya
Evalint
Freya
11
0 / 7 / 1
6,125
613
4,212
9,254
3,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
0 / 5 / 0
6,159
616
980
9,311
8,230
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artio
Tokii888
Artio
12
2 / 5 / 0
6,787
679
5,155
15,041
17,781
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shiva
bbysumo
Shiva
13
0 / 6 / 1
6,680
668
3,916
13,176
6,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
6
32
Kills
2
2
Deaths
32
61
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Bataclysm
Bacchus
5
0
15
12.5
L
Scylla
Beelzeon
Scylla
0
9
2
0.11
L
Freya
Evalint
Freya
0
7
1
0.07
L
0
5
0
0
W
Hercules
Latous
Hercules
4
0
14
11
W
Arachne
Mustang
Arachne
3
1
11
8.5
W
Rama
Mîtts
Rama
13
0
11
18.5
L
Artio
Tokii888
Artio
2
5
0
0.4
L
Shiva
bbysumo
Shiva
0
6
1
0.08
W
Nu Wa
shirooõ
Nu Wa
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,938
Damage
18,182
38,519
Taken
57,895
29,385
Mitigated
39,980
12,076
Healing
4,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Bataclysm
Bacchus
6,539
865
1,424
2,312
6,986
8,590
158
1,815
4,834
13,254
0
L
Scylla
Beelzeon
Scylla
3,919
258
0
0
11,113
3,869
0
4,198
6,915
18,623
0
L
Freya
Evalint
Freya
4,212
849
0
502
9,254
3,624
0
4,060
5,194
11,425
0
L
980
275
0
523
9,311
8,230
0
4,392
4,919
0
5,360
W
Hercules
Latous
Hercules
5,694
1,735
0
3,505
8,673
9,750
877
1,829
6,421
0
16,661
W
Arachne
Mustang
Arachne
7,041
4,510
0
3,147
7,835
5,269
10
2,739
4,565
0
21,168
W
Rama
Mîtts
Rama
16,238
13,258
0
1,038
8,564
3,435
824
3,054
5,238
0
36,072
L
Artio
Tokii888
Artio
5,155
58
535
1,384
15,041
17,781
0
4,519
10,522
7,841
433
L
Shiva
bbysumo
Shiva
3,916
231
0
1,220
13,176
6,476
77
5,796
7,380
0
16,905
W
Nu Wa
shirooõ
Nu Wa
16,426
3,488
0
650
6,461
2,341
4,891
2,134
3,948
48,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,317
Gold Earned
32,459
200
Minions Killed
117
0
Camps Cleared
0
1,137,205
Distance Traveled
846,248
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,078
908
11
1
0
234,719
0
L
Scylla
6,708
671
37
4
0
160,696
0
L
Freya
6,125
613
22
2
0
177,705
0
L
Odin
6,159
616
10
1
0
130,836
0
W
Hercules
8,171
817
31
3
0
227,120
0
W
Arachne
8,251
825
32
3
0
245,942
0
W
Rama
9,483
948
42
4
0
221,196
0
L
Artio
6,787
679
8
1
0
198,893
0
L
Shiva
6,680
668
40
4
0
178,118
2
W
Nu Wa
9,334
933
84
8
0
208,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role