Player Matchup

Bacchus
Bacchus
KingCobra0914
Bacchus
Level 112
God Stats
5W - 8L
1,232 SR
Queue Stats
290W - 281L
1,513 Elo+
Party 1
Anubis
Anubis
Manbuhn
Anubis
Level 38
God Stats
4W - 1L
1,845 SR
Queue Stats
66W - 80L
1,491 Elo+
Solo
Ravana
Ravana
bugbuggerson
Ravana
Level 109
God Stats
5W - 1L
1,500 SR
Queue Stats
151W - 145L
1,526 Elo+
Party 1
Team Averages
Level 86
1,525 SR
1,510 Elo+

VS

Team Averages
Level 105
1,746 SR
1,554 Elo+
Sobek
Sobek
FyreFyter3700
Sobek
Level 64
God Stats
0W - 1L
1,736 SR
Queue Stats
11W - 11L
1,560 Elo+
Party 2
Mulan
Mulan
LaziestAce
Mulan
Level 143
God Stats
5W - 5L
1,649 SR
Queue Stats
30W - 32L
1,497 Elo+
Party 2
Hel
Hel
SoggySoccs
Hel
Level 107
God Stats
0W - 1L
1,855 SR
Queue Stats
32W - 25L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
14
5 / 2 / 15
9,095
827
8,018
10,108
10,052
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Anubis
Manbuhn
Anubis
12
1 / 3 / 10
7,988
726
7,606
7,885
3,755
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
15
15 / 0 / 5
10,757
978
21,678
6,708
3,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 1
7,115
647
2,529
16,192
12,922
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mulan
11
3 / 6 / 2
7,684
699
10,390
14,441
13,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 8 / 3
7,535
685
3,739
14,109
4,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
21
Kills
5
5
Deaths
21
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
W
Bacchus
5
2
15
6.25
L
Mulan
3
6
2
0.67
W
Anubis
Manbuhn
Anubis
1
3
10
2
L
1
8
3
0.31
W
Ravana
15
0
5
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,302
Damage
16,658
24,701
Taken
44,742
17,149
Mitigated
31,557
7,105
Healing
9,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,529
523
949
1,477
16,192
12,922
0
6,428
9,764
8,845
0
W
Bacchus
8,018
1,028
0
2,644
10,108
10,052
677
2,414
7,404
26,408
0
L
Mulan
10,390
1,903
101
1,076
14,441
13,655
0
5,139
9,302
0
21,991
W
Anubis
Manbuhn
Anubis
7,606
827
272
1,945
7,885
3,755
763
1,914
5,563
32,105
0
L
3,739
707
2,722
3,312
14,109
4,980
0
4,133
9,976
20,293
0
W
Ravana
21,678
10,621
0
2,244
6,708
3,342
807
1,867
4,574
0
49,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,840
Gold Earned
22,334
132
Minions Killed
69
0
Camps Cleared
0
611,418
Distance Traveled
517,760
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,115
647
12
1
0
179,838
1
W
Bacchus
9,095
827
37
3
0
210,170
0
L
Mulan
7,684
699
27
2
0
173,030
0
W
Anubis
7,988
726
39
4
0
180,947
0
L
Hel
7,535
685
30
3
0
164,892
0
W
Ravana
10,757
978
56
5
0
220,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role