Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
ArakYTB
Nemesis
Level 87
God Stats
21W - 14L
1,595 SR
Queue Stats
147W - 208L
1,398 Elo+
Party 3
Nike
Nike
NSeXperimental
Nike
Level 79
God Stats
7W - 6L
1,545 SR
Queue Stats
58W - 60L
1,379 Elo+
Solo
Anubis
Anubis
Oceaneeee
Anubis
Level 89
God Stats
4W - 2L
1,488 SR
Queue Stats
188W - 177L
1,555 Elo+
Solo
Sol
Sol
ThunderCaffo
Sol
Level 83
God Stats
14W - 15L
1,502 SR
Queue Stats
677W - 782L
1,308 Elo+
Party 3
Team Averages
Level 90
1,526 SR
1,428 Elo+

VS

Team Averages
Level 61
1,350 SR
1,305 Elo+
Cupid
Cupid
Forskarn
Cupid
Level 99
God Stats
10W - 15L
1,288 SR
Queue Stats
161W - 152L
1,393 Elo+
Solo
Bellona
Bellona
Jordanseeeto
Bellona
Level 60
God Stats
1W - 4L
1,420 SR
Queue Stats
5W - 12L
1,386 Elo+
Party 1
Thanatos
Thanatos
SebasTianSHeTOOO
Thanatos
Level 69
God Stats
0W - 2L
1,262 SR
Queue Stats
3W - 13L
1,257 Elo+
Party 1
Fafnir
Fafnir
mous-h
Fafnir
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,277 Elo+
Party 2
Anubis
Anubis
wimax_T
Anubis
Level 10
God Stats
9W - 9L
1,281 SR
Queue Stats
12W - 20L
1,214 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
0 / 1 / 7
8,148
479
3,433
9,660
8,371
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Nemesis
ArakYTB
Nemesis
15
3 / 1 / 2
9,155
539
9,877
12,773
5,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 1 / 2
7,393
435
6,658
16,070
13,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Oceaneeee
Anubis
16
10 / 1 / 2
10,625
625
15,520
10,040
5,741
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 1 / 3
7,912
465
9,745
8,711
4,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Forskarn
Cupid
12
0 / 2 / 2
7,153
421
9,341
12,040
4,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
Jordanseeeto
Bellona
15
2 / 0 / 0
9,031
531
8,896
13,083
14,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 4 / 2
7,055
415
6,413
14,170
3,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fafnir
mous-h
Fafnir
10
0 / 3 / 2
7,330
431
4,432
13,779
16,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
wimax_T
Anubis
13
2 / 5 / 1
7,857
462
7,556
11,576
4,659
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
14
Kills
5
5
Deaths
14
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
0
1
7
3.5
W
Nemesis
ArakYTB
Nemesis
3
1
2
4
L
Cupid
Forskarn
Cupid
0
2
2
0.5
L
Bellona
Jordanseeeto
Bellona
2
0
0
2
W
0
1
2
1
W
Anubis
Oceaneeee
Anubis
10
1
2
11
L
1
4
2
0.5
W
1
1
3
2.5
L
Fafnir
mous-h
Fafnir
0
3
2
0.33
L
Anubis
wimax_T
Anubis
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,233
Damage
36,638
57,254
Taken
64,648
37,431
Mitigated
44,115
20,046
Healing
18,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
3,433
1,572
5,258
3,172
9,660
8,371
300
3,503
6,105
16,080
0
W
Nemesis
ArakYTB
Nemesis
9,877
6,018
0
1,601
12,773
5,946
637
320
12,318
0
84,644
L
Cupid
Forskarn
Cupid
9,341
5,928
188
4,884
12,040
4,660
840
6,211
5,829
0
57,323
L
Bellona
Jordanseeeto
Bellona
8,896
1,848
0
1,682
13,083
14,042
0
2,482
10,601
0
65,502
W
6,658
191
0
3,826
16,070
13,163
243
1,706
13,370
2,534
48,310
W
Anubis
Oceaneeee
Anubis
15,520
511
0
3,419
10,040
5,741
850
4,276
5,715
95,347
0
L
6,413
1,504
0
5,263
14,170
3,870
0
5,798
8,372
0
40,886
W
9,745
3,018
294
2,476
8,711
4,210
823
2,183
6,528
58,089
6,911
L
Fafnir
mous-h
Fafnir
4,432
1,401
0
3,162
13,779
16,884
0
7,997
5,782
13,380
0
L
Anubis
wimax_T
Anubis
7,556
171
0
3,247
11,576
4,659
0
6,942
4,634
53,740
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,233
Gold Earned
38,426
457
Minions Killed
369
0
Camps Cleared
0
1,642,018
Distance Traveled
1,631,959
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,148
479
14
1
0
301,558
2
W
Nemesis
9,155
539
111
7
0
374,182
0
L
Cupid
7,153
421
91
5
0
310,072
0
L
Bellona
9,031
531
108
6
0
333,974
3
W
Nike
7,393
435
69
4
0
315,527
0
W
Anubis
10,625
625
154
9
0
323,929
6
L
Thanatos
7,055
415
60
4
0
368,662
16
W
Sol
7,912
465
109
6
0
326,822
0
L
Fafnir
7,330
431
13
1
0
319,075
1
L
Anubis
7,857
462
97
6
0
300,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role