Player Matchup

Bacchus
Bacchus
Bearpool
Bacchus
Level 57
God Stats
3W - 2L
1,500 SR
Queue Stats
108W - 99L
1,536 Elo+
Party 1
Cerberus
Cerberus
PhancyBear
Cerberus
Level 117
God Stats
7W - 2L
1,282 SR
Queue Stats
115W - 101L
1,525 Elo+
Party 1
Skadi
Skadi
ShaddamIV
Skadi
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 96L
1,518 Elo+
Party 1
Anubis
Anubis
mrgottacos
Anubis
Level 49
God Stats
1W - 0L
1,762 SR
Queue Stats
4W - 1L
1,598 Elo+
Solo
Zeus
Zeus
ripred42
Zeus
Level 115
God Stats
1W - 2L
1,500 SR
Queue Stats
95W - 89L
1,522 Elo+
Party 1
Team Averages
Level 89
1,509 SR
1,540 Elo+

VS

Team Averages
Level 139
1,477 SR
1,530 Elo+
Thor
Thor
Danman747
Thor
Level 158
God Stats
2W - 1L
1,748 SR
Queue Stats
87W - 87L
1,541 Elo+
Party 2
Gilgamesh
Gilgamesh
FATMAN 5519
Gilgamesh
Level 127
God Stats
1W - 3L
1,305 SR
Queue Stats
219W - 201L
1,476 Elo+
Party 3
Jing Wei
Jing Wei
PuntingPuppy
Jing Wei
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 82L
1,570 Elo+
Solo
Jormungandr
Jormungandr
Wellz Q 809
Jormungandr
Level 139
God Stats
11W - 8L
1,574 SR
Queue Stats
728W - 722L
1,509 Elo+
Party 3
Tiamat
Tiamat
codygrayson93
Tiamat
Level 124
God Stats
0W - 2L
1,259 SR
Queue Stats
121W - 110L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bearpool
Bacchus
19
1 / 2 / 33
11,443
673
9,707
18,918
32,071
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cerberus
PhancyBear
Cerberus
20
5 / 3 / 29
12,244
720
11,890
24,276
36,263
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Skadi
ShaddamIV
Skadi
20
13 / 4 / 23
14,397
847
31,583
17,162
12,645
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anubis
mrgottacos
Anubis
20
8 / 5 / 24
13,324
784
25,069
20,820
16,837
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zeus
20
17 / 3 / 20
14,630
861
25,407
11,664
7,931
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
16
3 / 9 / 6
10,578
622
13,220
23,032
28,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gilgamesh
FATMAN 5519
Gilgamesh
16
4 / 12 / 8
10,819
636
14,042
26,157
24,114
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
PuntingPuppy
Jing Wei
18
2 / 10 / 4
10,616
624
14,539
18,469
9,678
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Wellz Q 809
Jormungandr
20
7 / 6 / 8
12,712
748
19,372
23,149
34,324
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
1 / 7 / 8
10,595
623
16,646
21,627
12,800
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

173
Kill Participation
51
44
Kills
17
17
Deaths
44
129
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Bearpool
Bacchus
1
2
33
8.75
L
Thor
3
9
6
0.67
L
Gilgamesh
FATMAN 5519
Gilgamesh
4
12
8
0.67
W
Cerberus
PhancyBear
Cerberus
5
3
29
6.5
L
Jing Wei
PuntingPuppy
Jing Wei
2
10
4
0.4
W
Skadi
ShaddamIV
Skadi
13
4
23
6.13
L
Jormungandr
Wellz Q 809
Jormungandr
7
6
8
1.83
L
1
7
8
0.71
W
Anubis
mrgottacos
Anubis
8
5
24
4
W
Zeus
17
3
20
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,656
Damage
77,819
92,840
Taken
112,434
105,747
Mitigated
109,414
28,869
Healing
18,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Bearpool
Bacchus
9,707
756
963
2,660
18,918
32,071
349
7,234
11,000
15,361
0
L
Thor
13,220
709
457
2,312
23,032
28,498
0
14,030
9,002
0
19,175
L
Gilgamesh
FATMAN 5519
Gilgamesh
14,042
2,724
1,014
1,206
26,157
24,114
0
14,009
12,148
0
19,896
W
Cerberus
PhancyBear
Cerberus
11,890
602
2,154
4,726
24,276
36,263
254
6,506
17,226
17,787
1,852
L
Jing Wei
PuntingPuppy
Jing Wei
14,539
11,807
567
972
18,469
9,678
642
13,276
5,193
0
31,542
W
Skadi
ShaddamIV
Skadi
31,583
16,868
2,346
2,013
17,162
12,645
5,779
8,201
8,257
0
62,425
L
Jormungandr
Wellz Q 809
Jormungandr
19,372
1,755
892
4,731
23,149
34,324
0
12,982
10,167
44,704
0
L
16,646
818
452
6,173
21,627
12,800
0
15,924
5,703
32,984
0
W
Anubis
mrgottacos
Anubis
25,069
1,105
1,675
7,525
20,820
16,837
612
7,090
12,667
54,074
0
W
Zeus
25,407
3,502
3,203
1,604
11,664
7,931
1,621
4,750
6,449
48,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,038
Gold Earned
55,320
212
Minions Killed
160
0
Camps Cleared
0
1,597,318
Distance Traveled
1,328,823
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,443
673
10
1
0
334,621
0
L
Thor
10,578
622
12
1
0
243,899
0
L
Gilgamesh
10,819
636
19
1
0
234,971
0
W
Cerberus
12,244
720
23
1
0
348,537
0
L
Jing Wei
10,616
624
55
3
0
292,304
0
W
Skadi
14,397
847
53
3
0
302,051
0
L
Jormungandr
12,712
748
35
2
0
276,866
0
L
Tiamat
10,595
623
39
2
0
280,783
0
W
Anubis
13,324
784
64
4
0
291,963
0
W
Zeus
14,630
861
62
4
0
320,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role