Player Matchup

Mercury
Mercury
BeardedIvan9058
Mercury
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,343 Elo+
Party 1
Heimdallr
Heimdallr
GEN-Abwehr-101st
Heimdallr
Level 81
God Stats
195W - 182L
1,444 SR
Queue Stats
214W - 209L
1,380 Elo+
Solo
Ymir
Ymir
PapaMeu
Ymir
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 32L
1,369 Elo+
Party 1
Team Averages
Level 75
1,481 SR
1,364 Elo+

VS

Team Averages
Level 90
1,488 SR
1,391 Elo+
Fenrir
Fenrir
DivineFusionX
Fenrir
Level 120
God Stats
2W - 3L
1,291 SR
Queue Stats
225W - 215L
1,477 Elo+
Party 2
Baron Samedi
Baron Samedi
Imthebest710950
Baron Samedi
Level 60
God Stats
346W - 305L
1,498 SR
Queue Stats
386W - 386L
1,349 Elo+
Solo
Mulan
Mulan
Knuckles827
Mulan
Level 91
God Stats
3W - 1L
1,674 SR
Queue Stats
43W - 37L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 0
6,035
604
1,266
8,810
3,091
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Heimdallr
9
0 / 2 / 0
6,085
609
5,110
4,771
1,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
PapaMeu
Ymir
11
0 / 3 / 0
6,550
655
3,286
12,219
9,065

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 4
8,512
851
5,526
5,627
2,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
Imthebest710950
Baron Samedi
12
2 / 0 / 6
7,414
741
7,234
4,018
1,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 0 / 9
7,726
773
5,804
5,289
4,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
30
0
Kills
11
12
Deaths
0
0
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
W
7
0
4
9
L
Heimdallr
0
2
0
0
W
Baron Samedi
Imthebest710950
Baron Samedi
2
0
6
5
W
2
0
9
6.5
L
Ymir
PapaMeu
Ymir
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,662
Damage
18,564
25,800
Taken
14,934
13,977
Mitigated
9,460
3,328
Healing
4,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,266
170
166
318
8,810
3,091
0
1,681
6,934
0
13,689
W
5,526
2,166
0
1,012
5,627
2,568
188
935
4,692
0
30,990
L
Heimdallr
5,110
2,164
0
340
4,771
1,821
0
1,503
3,230
0
24,398
W
Baron Samedi
Imthebest710950
Baron Samedi
7,234
533
1,328
1,330
4,018
1,971
942
728
3,290
28,875
0
W
5,804
473
0
1,273
5,289
4,921
62
1,653
3,636
0
13,456
L
Ymir
PapaMeu
Ymir
3,286
647
0
2,504
12,219
9,065
0
4,080
7,816
14,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,670
Gold Earned
23,652
91
Minions Killed
114
0
Camps Cleared
0
521,232
Distance Traveled
587,506
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,035
604
26
3
0
172,509
0
W
Fenrir
8,512
851
47
5
0
186,346
0
L
Heimdallr
6,085
609
50
5
0
184,949
0
W
Baron Samedi
7,414
741
43
4
0
199,733
0
W
Mulan
7,726
773
24
2
0
201,427
0
L
Ymir
6,550
655
15
2
0
163,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role