Player Matchup

Fafnir
Fafnir
IXxSatoruxXI
Fafnir
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
274W - 273L
1,379 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
bloodrive345
Ah Muzen Cab
Level 67
God Stats
0W - 4L
1,500 SR
Queue Stats
123W - 111L
1,362 Elo+
Party 3
Lancelot
Lancelot
dannyboyII9
Lancelot
Level 88
God Stats
4W - 5L
1,545 SR
Queue Stats
8W - 14L
1,463 Elo+
Party 2
Gilgamesh
Gilgamesh
x0pp
Gilgamesh
Level 98
God Stats
1W - 4L
1,285 SR
Queue Stats
6W - 16L
1,305 Elo+
Party 2
Baron Samedi
Baron Samedi
yktv JJx
Baron Samedi
Level 104
God Stats
18W - 19L
1,446 SR
Queue Stats
212W - 200L
1,434 Elo+
Solo
Team Averages
Level 88
1,455 SR
1,389 Elo+

VS

Team Averages
Level 82
1,516 SR
1,422 Elo+
Surtr
Surtr
Cyberkidstudios
Surtr
Level 45
God Stats
35W - 28L
1,551 SR
Queue Stats
111W - 134L
1,388 Elo+
Party 1
Mercury
Mercury
FROWSKI_86
Mercury
Level 89
God Stats
14W - 12L
1,444 SR
Queue Stats
44W - 51L
1,372 Elo+
Solo
Baron Samedi
Baron Samedi
SZC Default
Baron Samedi
Level 69
God Stats
5W - 6L
1,663 SR
Queue Stats
152W - 119L
1,465 Elo+
Solo
Geb
Geb
legendaryrudness
Geb
Level 124
God Stats
1W - 0L
1,329 SR
Queue Stats
190W - 200L
1,402 Elo+
Party 1
Cupid
Cupid
luusted
Cupid
Level 84
God Stats
11W - 6L
1,596 SR
Queue Stats
269W - 241L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
10
0 / 2 / 4
6,682
477
4,429
13,427
15,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
bloodrive345
Ah Muzen Cab
9
1 / 5 / 3
5,675
405
7,457
9,529
3,604
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Lancelot
dannyboyII9
Lancelot
12
6 / 2 / 2
7,342
524
10,077
12,801
5,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
x0pp
Gilgamesh
11
1 / 6 / 1
6,265
448
3,366
13,316
11,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
yktv JJx
Baron Samedi
7
2 / 3 / 0
5,708
408
2,932
5,748
2,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 2
8,719
623
9,515
10,307
5,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
FROWSKI_86
Mercury
15
8 / 1 / 4
9,228
659
8,281
10,463
4,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
SZC Default
Baron Samedi
12
3 / 3 / 2
8,088
578
7,064
7,099
3,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 3 / 5
6,837
488
4,505
15,909
11,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cupid
luusted
Cupid
13
2 / 1 / 6
8,045
575
8,413
7,474
2,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
10
Kills
18
18
Deaths
11
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
3
2
1.67
W
Mercury
FROWSKI_86
Mercury
8
1
4
10
L
Fafnir
0
2
4
1
W
Baron Samedi
SZC Default
Baron Samedi
3
3
2
1.33
L
Ah Muzen Cab
bloodrive345
Ah Muzen Cab
1
5
3
0.5
L
Lancelot
dannyboyII9
Lancelot
6
2
2
3.5
W
1
3
5
1.17
W
Cupid
luusted
Cupid
2
1
6
5
L
Gilgamesh
x0pp
Gilgamesh
1
6
1
0.25
L
Baron Samedi
yktv JJx
Baron Samedi
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,261
Damage
37,778
54,821
Taken
51,252
38,861
Mitigated
27,099
11,886
Healing
12,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,515
5,199
0
2,184
10,307
5,444
104
0
10,307
959
61,634
W
Mercury
FROWSKI_86
Mercury
8,281
5,016
0
1,387
10,463
4,084
1,705
660
9,803
0
79,939
L
Fafnir
4,429
1,722
0
4,449
13,427
15,649
0
4,627
8,800
15,275
0
W
Baron Samedi
SZC Default
Baron Samedi
7,064
668
432
1,462
7,099
3,075
1,456
2,157
4,942
49,524
0
L
Ah Muzen Cab
bloodrive345
Ah Muzen Cab
7,457
2,931
0
807
9,529
3,604
0
2,908
6,621
0
38,446
L
Lancelot
dannyboyII9
Lancelot
10,077
1,949
0
3,265
12,801
5,759
0
1,467
11,334
0
44,921
W
4,505
1,328
0
2,804
15,909
11,735
162
3,587
12,322
19,170
0
W
Cupid
luusted
Cupid
8,413
4,606
188
3,808
7,474
2,761
1,248
957
6,517
0
51,320
L
Gilgamesh
x0pp
Gilgamesh
3,366
1,139
0
1,613
13,316
11,506
0
250
13,066
0
36,753
L
Baron Samedi
yktv JJx
Baron Samedi
2,932
307
294
1,458
5,748
2,343
0
2,640
3,108
21,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,672
Gold Earned
40,917
223
Minions Killed
417
0
Camps Cleared
0
1,149,134
Distance Traveled
1,309,596
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,719
623
100
7
0
224,830
0
W
Mercury
9,228
659
126
9
0
342,216
2
L
Fafnir
6,682
477
15
1
0
245,977
0
W
Baron Samedi
8,088
578
86
6
0
249,870
0
L
Ah Muzen Cab
5,675
405
56
4
0
225,482
0
L
Lancelot
7,342
524
59
4
0
321,581
0
W
Geb
6,837
488
25
2
0
243,050
0
W
Cupid
8,045
575
80
6
0
249,630
0
L
Gilgamesh
6,265
448
55
4
0
216,352
0
L
Baron Samedi
5,708
408
38
3
0
139,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role