Player Matchup

Skadi
Skadi
Gold III
Sadliven
Skadi
Gold III
Level 149
God Stats
3W - 1L
1,887 SR
Queue Stats
23W - 32L
1,372 MMR
Solo
Izanami
Izanami
Silver I
TTV_NUREJIN
Izanami
Silver I
Level 162
God Stats
21W - 14L
1,602 SR
Queue Stats
199W - 222L
1,163 MMR
Party 1
Agni
Agni
Gold III
Twezzle
Agni
Gold III
Level 118
God Stats
3W - 7L
1,047 SR
Queue Stats
396W - 397L
1,351 MMR
Solo
Thor
Thor
Gold II
WhyAreYouGeeh
Thor
Gold II
Level 137
God Stats
6W - 6L
1,716 SR
Queue Stats
361W - 367L
1,603 MMR
Party 1
Geb
Geb
Bronze III
llsystemicll
Geb
Bronze III
Level 128
God Stats
5W - 2L
1,500 SR
Queue Stats
286W - 284L
1,368 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 139
1,550 SR
1,372 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 110
1,609 SR
1,415 MMR
Charybdis
Charybdis
Gold III
 
Charybdis
Gold III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold IV
 
Mercury
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Silver I
JulOxPompA
Loki
Silver I
Level 144
God Stats
46W - 33L
1,621 SR
Queue Stats
294W - 286L
1,355 MMR
Solo
Susano
Susano
Gold IV
SemihRaKi
Susano
Gold IV
Level 109
God Stats
35W - 39L
1,666 SR
Queue Stats
925W - 920L
1,393 MMR
Solo
Bacchus
Bacchus
Silver I
fatyh
Bacchus
Silver I
Level 62
God Stats
26W - 13L
1,758 SR
Queue Stats
358W - 349L
1,326 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Sadliven
Skadi
9
3 / 7 / 1
6,421
459
5,911
11,945
3,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
TTV_NUREJIN
Izanami
15
2 / 2 / 3
8,942
639
6,467
11,270
4,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
Twezzle
Agni
12
3 / 4 / 4
7,736
553
8,875
8,199
2,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 1 / 2
8,833
631
8,830
12,182
5,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 3 / 4
7,806
558
5,554
9,021
8,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
Ao KuangHe BoAphrodite

VS

Bans
AnubisAthenaMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
9 / 3 / 3
9,840
703
14,468
11,685
5,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
 
Mercury
14
0 / 2 / 0
8,167
583
3,470
9,606
3,585
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
7 / 2 / 1
8,651
618
7,814
10,677
4,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Susano
SemihRaKi
Susano
12
0 / 4 / 2
7,192
514
5,199
10,899
4,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
fatyh
Bacchus
12
1 / 4 / 4
7,263
519
4,277
12,907
14,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
27
15
Kills
17
17
Deaths
15
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
9
3
3
3.5
W
Mercury
 
Mercury
0
2
0
0
W
7
2
1
3.75
L
Skadi
Sadliven
Skadi
3
7
1
0.5
W
Susano
SemihRaKi
Susano
0
4
2
0.25
L
Izanami
TTV_NUREJIN
Izanami
2
2
3
1.75
L
Agni
Twezzle
Agni
3
4
4
1.25
L
5
1
2
6
W
Bacchus
fatyh
Bacchus
1
4
4
0.75
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,637
Damage
35,228
52,617
Taken
55,774
25,271
Mitigated
31,315
11,595
Healing
10,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
14,468
7,219
0
5,500
11,685
5,087
1,576
4,326
7,359
0
73,460
W
Mercury
 
Mercury
3,470
2,093
0
2,302
9,606
3,585
1,057
0
9,606
0
74,943
W
7,814
1,559
0
800
10,677
4,212
0
3,607
7,070
0
60,999
L
Skadi
Sadliven
Skadi
5,911
3,133
0
2,490
11,945
3,961
0
1,046
10,899
0
35,542
W
Susano
SemihRaKi
Susano
5,199
801
0
18
10,899
4,325
0
2,165
8,734
0
59,087
L
Izanami
TTV_NUREJIN
Izanami
6,467
3,537
0
3,723
11,270
4,476
884
854
10,416
0
80,069
L
Agni
Twezzle
Agni
8,875
498
0
1,000
8,199
2,804
0
907
7,292
50,693
0
L
8,830
1,868
0
1,620
12,182
5,639
0
614
11,568
0
62,616
W
Bacchus
fatyh
Bacchus
4,277
389
221
2,006
12,907
14,106
0
4,331
8,576
20,061
0
L
5,554
858
0
2,762
9,021
8,391
0
856
8,165
27,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,738
Gold Earned
41,113
408
Minions Killed
454
0
Camps Cleared
0
1,283,247
Distance Traveled
1,476,678
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,840
703
108
8
0
255,702
2
W
Mercury
8,167
583
133
10
0
323,692
0
W
Loki
8,651
618
93
7
0
307,140
3
L
Skadi
6,421
459
50
4
0
179,664
1
W
Susano
7,192
514
94
7
0
304,138
0
L
Izanami
8,942
639
143
10
0
243,088
2
L
Agni
7,736
553
94
7
0
266,394
2
L
Thor
8,833
631
100
7
0
322,928
0
W
Bacchus
7,263
519
26
2
0
286,006
7
L
Geb
7,806
558
21
2
0
271,173
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role