Player Matchup

Chaac
Chaac
GreatValueRamos
Chaac
Level 144
God Stats
1W - 0L
1,285 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
MrECandy
Jormungandr
Level 149
God Stats
1W - 0L
1,670 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Neith
Neith
Sl0th__M4st3r
Neith
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
ajayco_98
Kukulkan
Level 29
God Stats
10W - 17L
1,429 SR
Queue Stats
17W - 30L
1,380 Elo+
Party 1
Lancelot
Lancelot
ajayco_99
Lancelot
Level 23
God Stats
2W - 1L
1,431 SR
Queue Stats
11W - 13L
1,430 Elo+
Party 1
Team Averages
Level 72
1,463 SR
1,462 Elo+

VS

Team Averages
Level 17
1,435 SR
1,437 Elo+
Guan Yu
Guan Yu
HyperInferno
Guan Yu
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 4L
1,542 Elo+
Solo
Olorun
Olorun
Jogos00545
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Atlas
Atlas
KyriosRedHead
Atlas
Level 9
God Stats
6W - 10L
1,256 SR
Queue Stats
19W - 20L
1,150 Elo+
Solo
Ymir
Ymir
TParks0
Ymir
Level 28
God Stats
2W - 6L
1,322 SR
Queue Stats
49W - 58L
1,409 Elo+
Solo
Neith
Neith
yanky305
Neith
Level 15
God Stats
0W - 2L
1,596 SR
Queue Stats
8W - 7L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 8
7,956
796
10,679
13,731
11,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
MrECandy
Jormungandr
15
1 / 0 / 9
8,248
825
9,145
12,484
10,730
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
7 / 1 / 3
8,965
897
11,330
8,549
3,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Kukulkan
ajayco_98
Kukulkan
14
1 / 0 / 8
7,995
800
4,768
2,208
806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Lancelot
ajayco_99
Lancelot
16
6 / 1 / 4
9,016
902
8,328
8,808
4,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
HyperInferno
Guan Yu
14
1 / 3 / 0
7,729
773
8,857
11,927
10,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
Jogos00545
Olorun
11
0 / 7 / 1
6,453
645
1,735
9,001
3,484
13
1 / 2 / 0
7,442
744
6,408
12,093
9,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Ymir
TParks0
Ymir
13
1 / 1 / 1
7,164
716
4,357
8,510
9,642
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
yanky305
Neith
13
0 / 5 / 1
6,954
695
7,303
9,730
4,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
6
18
Kills
3
3
Deaths
18
32
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
1
8
7
L
Guan Yu
HyperInferno
Guan Yu
1
3
0
0.33
L
Olorun
Jogos00545
Olorun
0
7
1
0.07
L
1
2
0
0.5
W
Jormungandr
MrECandy
Jormungandr
1
0
9
5.5
W
7
1
3
8.5
L
Ymir
TParks0
Ymir
1
1
1
1.5
W
Kukulkan
ajayco_98
Kukulkan
1
0
8
5
W
Lancelot
ajayco_99
Lancelot
6
1
4
8
L
Neith
yanky305
Neith
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,250
Damage
28,660
45,780
Taken
51,261
31,376
Mitigated
37,961
10,927
Healing
7,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,679
2,092
233
3,561
13,731
11,491
0
3,224
10,285
0
21,998
L
Guan Yu
HyperInferno
Guan Yu
8,857
1,858
501
2,626
11,927
10,896
0
3,579
8,103
0
27,330
L
Olorun
Jogos00545
Olorun
1,735
883
179
685
9,001
3,484
0
1,894
6,853
5,617
0
L
6,408
2,023
0
1,502
12,093
9,847
0
4,249
7,802
19,140
0
W
Jormungandr
MrECandy
Jormungandr
9,145
3,037
0
2,437
12,484
10,730
455
4,112
8,092
33,831
0
W
11,330
6,648
0
2,177
8,549
3,756
1,332
1,919
6,499
0
35,127
L
Ymir
TParks0
Ymir
4,357
1,186
0
748
8,510
9,642
0
2,405
5,966
16,369
0
W
Kukulkan
ajayco_98
Kukulkan
4,768
354
0
180
2,208
806
1,418
800
1,267
25,503
0
W
Lancelot
ajayco_99
Lancelot
8,328
2,820
0
2,339
8,808
4,593
2,455
2,445
6,363
0
36,999
L
Neith
yanky305
Neith
7,303
3,349
0
1,154
9,730
4,092
94
1,780
7,676
0
19,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,180
Gold Earned
35,742
257
Minions Killed
138
0
Camps Cleared
0
1,111,668
Distance Traveled
904,185
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,956
796
31
3
0
221,696
0
L
Guan Yu
7,729
773
45
5
0
226,659
0
L
Olorun
6,453
645
7
1
0
112,337
0
L
Atlas
7,442
744
39
4
0
216,246
3
W
Jormungandr
8,248
825
57
6
0
205,475
0
W
Neith
8,965
897
63
6
0
207,486
0
L
Ymir
7,164
716
22
2
0
174,131
0
W
Kukulkan
7,995
800
39
4
0
227,196
0
W
Lancelot
9,016
902
67
7
0
249,815
0
L
Neith
6,954
695
25
3
0
174,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role