Player Matchup

Anubis
Anubis
EVILAVENGER1010
Anubis
Level 146
God Stats
15W - 16L
1,504 SR
Queue Stats
97W - 123L
1,406 Elo+
Solo
Danzaburou
Danzaburou
Fire__Logz
Danzaburou
Level 67
God Stats
10W - 6L
1,580 SR
Queue Stats
90W - 135L
1,492 Elo+
Party 2
Hercules
Hercules
JRobontheJob
Hercules
Level 67
God Stats
24W - 32L
1,625 SR
Queue Stats
171W - 221L
1,422 Elo+
Party 2
Set
Set
VoyagerSloth
Set
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
276W - 419L
1,494 Elo+
Party 2
Guan Yu
Guan Yu
swt_asax
Guan Yu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Team Averages
Level 88
1,542 SR
1,463 Elo+

VS

Team Averages
Level 109
1,493 SR
1,544 Elo+
Jormungandr
Jormungandr
Commander KA
Jormungandr
Level 123
God Stats
7W - 9L
1,723 SR
Queue Stats
211W - 209L
1,462 Elo+
Solo
Hades
Hades
MR WIGGLEZ 71
Hades
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 34L
1,500 Elo+
Party 1
Martichoras
Martichoras
PsychoChrist
Martichoras
Level 144
God Stats
0W - 1L
1,526 SR
Queue Stats
1W - 1L
1,702 Elo+
Party 1
Loki
Loki
THE_NAMEK_
Loki
Level 126
God Stats
10W - 7L
1,308 SR
Queue Stats
25W - 18L
1,496 Elo+
Solo
Mulan
Mulan
slzsck
Mulan
Level 123
God Stats
1W - 4L
1,409 SR
Queue Stats
196W - 164L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 2 / 2
6,979
698
9,638
6,466
3,110
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
Fire__Logz
Danzaburou
12
6 / 1 / 0
7,415
742
8,089
6,746
2,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
JRobontheJob
Hercules
8
0 / 3 / 0
4,966
497
1,252
10,732
5,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
5 / 0 / 3
7,115
712
8,973
8,131
3,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Guan Yu
swt_asax
Guan Yu
7
0 / 3 / 1
4,788
479
801
5,143
2,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Commander KA
Jormungandr
10
3 / 1 / 0
6,388
639
7,170
5,319
3,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 5 / 1
5,392
539
3,782
9,957
3,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Martichoras
PsychoChrist
Martichoras
8
1 / 5 / 2
5,310
531
4,151
7,970
3,734
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 3 / 1
4,956
496
1,437
4,977
1,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mulan
slzsck
Mulan
7
4 / 4 / 2
5,884
588
4,092
11,171
7,856
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
18
Kills
9
9
Deaths
18
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Commander KA
Jormungandr
3
1
0
3
W
7
2
2
4
W
Danzaburou
Fire__Logz
Danzaburou
6
1
0
6
W
Hercules
JRobontheJob
Hercules
0
3
0
0
L
1
5
1
0.3
L
Martichoras
PsychoChrist
Martichoras
1
5
2
0.4
L
0
3
1
0.17
W
5
0
3
6.5
L
Mulan
slzsck
Mulan
4
4
2
1.25
W
Guan Yu
swt_asax
Guan Yu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,753
Damage
20,632
37,218
Taken
39,394
17,415
Mitigated
19,382
11,684
Healing
7,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Commander KA
Jormungandr
7,170
2,859
0
115
5,319
3,064
304
709
4,610
44,388
0
W
9,638
459
0
2,648
6,466
3,110
577
2,431
4,027
49,277
0
W
Danzaburou
Fire__Logz
Danzaburou
8,089
4,078
0
2,968
6,746
2,610
592
0
6,746
0
57,327
W
Hercules
JRobontheJob
Hercules
1,252
583
0
4,090
10,732
5,125
0
6,734
3,868
0
25,629
L
3,782
882
115
2,094
9,957
3,368
0
5,447
4,510
25,486
0
L
Martichoras
PsychoChrist
Martichoras
4,151
2,409
0
232
7,970
3,734
0
718
7,252
0
21,295
L
1,437
565
0
1,585
4,977
1,360
0
420
4,557
0
21,102
W
8,973
5,219
0
1,453
8,131
3,678
0
1,236
6,895
0
55,145
L
Mulan
slzsck
Mulan
4,092
1,124
716
2,805
11,171
7,856
0
2,344
8,827
0
13,085
W
Guan Yu
swt_asax
Guan Yu
801
150
30
495
5,143
2,892
39
413
4,730
0
8,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,263
Gold Earned
27,930
300
Minions Killed
207
0
Camps Cleared
0
959,693
Distance Traveled
894,975
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,388
639
68
7
0
175,755
0
W
Anubis
6,979
698
76
8
0
157,102
0
W
Danzaburou
7,415
742
92
9
0
193,063
0
W
Hercules
4,966
497
39
4
0
177,795
0
L
Hades
5,392
539
47
5
0
178,374
0
L
Martichoras
5,310
531
30
3
0
201,295
0
L
Loki
4,956
496
45
5
0
139,364
0
W
Set
7,115
712
79
8
0
220,247
0
L
Mulan
5,884
588
17
2
0
200,187
2
W
Guan Yu
4,788
479
14
1
0
211,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role