Player Matchup

Geb
Geb
Demond Wolfs
Geb
Level 133
God Stats
8W - 4L
1,129 SR
Queue Stats
107W - 88L
1,462 Elo+
Solo
Neith
Neith
Num_Nym_Num
Neith
Level 78
God Stats
3W - 5L
1,371 SR
Queue Stats
149W - 158L
1,484 Elo+
Solo
Scylla
Scylla
Seiiyo
Scylla
Level 120
God Stats
23W - 17L
1,403 SR
Queue Stats
696W - 702L
1,485 Elo+
Solo
Lancelot
Lancelot
agash2407
Lancelot
Level 69
God Stats
4W - 4L
1,295 SR
Queue Stats
204W - 201L
1,389 Elo+
Solo
Cu Chulainn
Cu Chulainn
lewy ashcroft
Cu Chulainn
Level 70
God Stats
2W - 1L
1,805 SR
Queue Stats
84W - 76L
1,459 Elo+
Solo
Team Averages
Level 94
1,400 SR
1,456 Elo+

VS

Team Averages
Level 106
1,583 SR
1,507 Elo+
Ymir
Ymir
JimsoaEyE
Ymir
Level 104
God Stats
0W - 1L
1,752 SR
Queue Stats
20W - 31L
1,520 Elo+
Solo
Danzaburou
Danzaburou
Mohamed-Abusaif
Danzaburou
Level 126
God Stats
6W - 7L
1,561 SR
Queue Stats
205W - 183L
1,515 Elo+
Party 1
Nu Wa
Nu Wa
Mr_McFiletOfish
Nu Wa
Level 112
God Stats
6W - 4L
1,701 SR
Queue Stats
160W - 132L
1,563 Elo+
Party 1
Guan Yu
Guan Yu
Scoobypup
Guan Yu
Level 87
God Stats
0W - 4L
1,207 SR
Queue Stats
126W - 130L
1,451 Elo+
Solo
He Bo
He Bo
xZombietrollerxx
He Bo
Level 103
God Stats
1W - 1L
1,695 SR
Queue Stats
177W - 158L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 4
7,282
560
5,961
11,436
10,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
2 / 0 / 6
7,382
568
6,357
6,224
2,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
Seiiyo
Scylla
13
5 / 1 / 5
8,143
626
7,817
6,329
2,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
agash2407
Lancelot
13
3 / 1 / 6
7,880
606
7,651
9,891
4,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cu Chulainn
lewy ashcroft
Cu Chulainn
14
3 / 0 / 2
8,524
656
7,005
9,556
8,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
1 / 0 / 2
6,656
512
2,522
8,748
6,027
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Mohamed-Abusaif
Danzaburou
10
2 / 5 / 1
6,575
506
6,567
12,265
3,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 3 / 2
6,537
503
7,309
8,520
2,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Guan Yu
Scoobypup
Guan Yu
9
0 / 4 / 0
5,614
432
3,712
10,229
9,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 6 / 1
6,520
502
5,044
12,200
3,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
18
Kills
4
4
Deaths
18
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
2
4
3.5
L
Ymir
1
0
2
2
L
Danzaburou
Mohamed-Abusaif
Danzaburou
2
5
1
0.5
L
1
3
2
0.67
W
2
0
6
5
L
Guan Yu
Scoobypup
Guan Yu
0
4
0
0
W
Scylla
Seiiyo
Scylla
5
1
5
7.5
W
Lancelot
agash2407
Lancelot
3
1
6
6
W
Cu Chulainn
lewy ashcroft
Cu Chulainn
3
0
2
4
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,791
Damage
25,154
43,436
Taken
51,962
28,749
Mitigated
25,651
7,345
Healing
13,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,961
822
0
1,842
11,436
10,120
0
4,460
6,976
21,222
0
L
Ymir
2,522
175
1,418
2,094
8,748
6,027
0
1,443
7,305
21,019
52
L
Danzaburou
Mohamed-Abusaif
Danzaburou
6,567
2,518
0
2,863
12,265
3,879
316
4,513
7,752
0
41,668
L
7,309
1,281
0
933
8,520
2,506
108
4,463
4,057
45,409
0
W
6,357
1,893
0
1,975
6,224
2,534
855
1,443
4,781
0
52,782
L
Guan Yu
Scoobypup
Guan Yu
3,712
1,298
0
2,838
10,229
9,463
0
0
10,229
0
32,409
W
Scylla
Seiiyo
Scylla
7,817
607
0
830
6,329
2,532
0
4,224
2,105
56,210
0
W
Lancelot
agash2407
Lancelot
7,651
1,503
0
500
9,891
4,738
0
3,385
6,506
0
62,151
W
Cu Chulainn
lewy ashcroft
Cu Chulainn
7,005
1,554
0
2,198
9,556
8,825
62
1,311
8,245
85
75,302
L
5,044
381
0
3,732
12,200
3,776
0
3,429
8,771
47,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,211
Gold Earned
31,902
410
Minions Killed
308
0
Camps Cleared
0
1,374,178
Distance Traveled
1,219,221
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,282
560
17
1
0
252,478
2
L
Ymir
6,656
512
37
3
0
268,638
6
L
Danzaburou
6,575
506
71
5
0
238,788
0
L
Nu Wa
6,537
503
71
5
0
258,860
0
W
Neith
7,382
568
88
7
0
237,619
3
L
Guan Yu
5,614
432
53
4
0
190,116
1
W
Scylla
8,143
626
104
8
0
290,193
2
W
Lancelot
7,880
606
92
7
0
319,477
0
W
Cu Chulainn
8,524
656
109
8
0
274,411
5
L
He Bo
6,520
502
76
6
0
262,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role