Player Matchup

Aphrodite
Aphrodite
LoboValentine
Aphrodite
Level 28
God Stats
4W - 3L
1,504 SR
Queue Stats
37W - 39L
1,448 Elo+
Party 1
Bacchus
Bacchus
Vexfimy
Bacchus
Level 88
God Stats
25W - 17L
1,644 SR
Queue Stats
268W - 248L
1,464 Elo+
Party 1
Cthulhu
Cthulhu
Xastax_8
Cthulhu
Level 82
God Stats
0W - 2L
1,338 SR
Queue Stats
78W - 66L
1,557 Elo+
Solo
Charybdis
Charybdis
Zampa060607
Charybdis
Level 93
God Stats
8W - 7L
1,647 SR
Queue Stats
42W - 36L
1,533 Elo+
Solo
Pele
Pele
theharacist
Pele
Level 67
God Stats
9W - 7L
1,661 SR
Queue Stats
66W - 67L
1,476 Elo+
Party 1
Team Averages
Level 72
1,559 SR
1,496 Elo+

VS

Team Averages
Level 105
1,595 SR
1,466 Elo+
Arachne
Arachne
BRseraph
Arachne
Level 125
God Stats
6W - 0L
1,860 SR
Queue Stats
36W - 31L
1,522 Elo+
Party 2
Danzaburou
Danzaburou
Maundu4962
Danzaburou
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
168W - 149L
1,407 Elo+
Solo
Chaac
Chaac
MissStellaBell
Chaac
Level 64
God Stats
12W - 14L
1,438 SR
Queue Stats
82W - 87L
1,419 Elo+
Party 2
Ra
Ra
Spantik
Ra
Level 141
God Stats
1W - 3L
1,500 SR
Queue Stats
39W - 45L
1,507 Elo+
Party 2
Aphrodite
Aphrodite
o0_FocusOnMeh_0o
Aphrodite
Level 107
God Stats
36W - 18L
1,679 SR
Queue Stats
99W - 100L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
LoboValentine
Aphrodite
8
1 / 1 / 0
4,581
509
3,373
8,013
2,893
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Bacchus
Vexfimy
Bacchus
7
0 / 0 / 0
4,752
528
3,657
8,235
7,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
Xastax_8
Cthulhu
7
0 / 0 / 0
4,578
509
1,073
2,811
1,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Charybdis
Zampa060607
Charybdis
8
0 / 0 / 0
4,776
531
4,072
4,830
1,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 3 / 1
4,325
481
2,461
8,234
2,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BRseraph
Arachne
9
3 / 1 / 1
5,529
614
4,778
8,025
2,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
Maundu4962
Danzaburou
9
0 / 0 / 0
4,934
548
3,467
5,365
2,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 0 / 0
4,924
547
1,172
4,809
2,661
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 0 / 3
6,168
685
7,389
4,366
1,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Aphrodite
8
0 / 0 / 0
5,190
577
2,232
4,885
2,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
1
Kills
4
4
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
BRseraph
Arachne
3
1
1
3.5
L
Aphrodite
LoboValentine
Aphrodite
1
1
0
1
W
Danzaburou
Maundu4962
Danzaburou
0
0
0
0
W
0
0
0
0
W
1
0
3
2.5
L
Bacchus
Vexfimy
Bacchus
0
0
0
0
L
Cthulhu
Xastax_8
Cthulhu
0
0
0
0
L
Charybdis
Zampa060607
Charybdis
0
0
0
0
W
Aphrodite
0
0
0
0
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,636
Damage
19,038
32,123
Taken
27,450
15,411
Mitigated
12,724
14,639
Healing
14,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BRseraph
Arachne
4,778
3,779
0
1,995
8,025
2,810
0
1,894
6,093
0
33,234
L
Aphrodite
LoboValentine
Aphrodite
3,373
637
1,528
4,758
8,013
2,893
0
3,832
4,021
29,870
0
W
Danzaburou
Maundu4962
Danzaburou
3,467
1,397
0
1,869
5,365
2,433
0
1,327
4,038
0
37,801
W
1,172
249
0
2,112
4,809
2,661
0
671
3,878
0
27,833
W
7,389
1,053
228
1,716
4,366
1,984
60
2,700
1,666
53,472
0
L
Bacchus
Vexfimy
Bacchus
3,657
245
168
3,120
8,235
7,168
0
3,606
4,555
14,064
0
L
Cthulhu
Xastax_8
Cthulhu
1,073
205
0
1,111
2,811
1,492
0
0
2,811
21,073
0
L
Charybdis
Zampa060607
Charybdis
4,072
1,906
0
2,711
4,830
1,534
0
473
4,357
0
38,888
W
Aphrodite
2,232
220
2,377
3,968
4,885
2,836
0
1,213
3,672
15,654
0
L
2,461
834
0
1,243
8,234
2,324
0
1,476
6,758
0
23,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,012
Gold Earned
26,745
225
Minions Killed
283
0
Camps Cleared
0
854,246
Distance Traveled
989,273
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,529
614
53
6
0
215,562
2
L
Aphrodite
4,581
509
40
4
0
159,208
2
W
Danzaburou
4,934
548
75
8
0
181,455
0
W
Chaac
4,924
547
38
4
0
191,094
1
W
Ra
6,168
685
92
10
0
213,262
0
L
Bacchus
4,752
528
33
4
0
194,343
5
L
Cthulhu
4,578
509
37
4
0
119,552
2
L
Charybdis
4,776
531
76
8
0
167,962
0
W
Aphrodite
5,190
577
25
3
0
187,900
3
L
Pele
4,325
481
39
4
0
213,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role