Player Matchup

Medusa
Medusa
Gold III
BQNGRIPSgg
Medusa
Gold III
Level 159
God Stats
125W - 86L
1,628 SR
Queue Stats
1,181W - 831L
1,465 MMR
Party 1
Sun Wukong
Sun Wukong
Gold V
Mando-World
Sun Wukong
Gold V
Level 126
God Stats
32W - 30L
1,598 SR
Queue Stats
664W - 568L
1,211 MMR
Party 1
Agni
Agni
Platinum V
S-K-1712
Agni
Platinum V
Level 103
God Stats
39W - 27L
1,508 SR
Queue Stats
402W - 395L
1,601 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 129
1,578 SR
1,426 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 108
1,564 SR
1,421 MMR
Anubis
Anubis
Gold V
 
Anubis
Gold V
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver III
Mahecha23
Ah Muzen Cab
Silver III
Level 129
God Stats
3W - 1L
1,912 SR
Queue Stats
4W - 10L
1,386 MMR
Solo
Jormungandr
Jormungandr
Gold IV
MetaYoshiVT
Jormungandr
Gold IV
Level 109
God Stats
2W - 1L
1,282 SR
Queue Stats
277W - 292L
1,376 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BQNGRIPSgg
Medusa
18
9 / 3 / 3
12,477
780
14,865
18,052
7,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Mando-World
Sun Wukong
14
1 / 2 / 7
10,856
679
2,579
15,041
16,281
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Agni
17
2 / 3 / 5
10,634
665
12,084
13,409
5,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
Ao KuangArtioAphroditeGaneshaAres

VS

Bans
Ne ZhaAtlasAthenaHerculesBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
3 / 5 / 3
11,857
741
13,645
12,038
6,397
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Mahecha23
Ah Muzen Cab
16
2 / 5 / 3
11,142
696
10,855
16,085
6,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
MetaYoshiVT
Jormungandr
17
3 / 2 / 3
11,464
717
12,696
16,818
21,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
12
Kills
8
8
Deaths
12
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
5
3
0.9
L
Medusa
BQNGRIPSgg
Medusa
9
3
3
3.5
W
Ah Muzen Cab
Mahecha23
Ah Muzen Cab
2
5
3
0.7
L
Sun Wukong
Mando-World
Sun Wukong
1
2
7
2.25
W
Jormungandr
MetaYoshiVT
Jormungandr
3
2
3
2.25
L
Agni
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,528
Damage
37,196
46,502
Taken
44,941
28,970
Mitigated
34,250
9,098
Healing
10,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
13,645
480
0
4,220
12,038
6,397
956
2,729
9,309
80,101
0
L
Medusa
BQNGRIPSgg
Medusa
14,865
8,112
0
1,834
18,052
7,212
2,234
10,432
7,179
0
60,210
W
Ah Muzen Cab
Mahecha23
Ah Muzen Cab
10,855
5,266
0
2,604
16,085
6,566
1,545
5,430
10,655
0
49,784
L
Sun Wukong
Mando-World
Sun Wukong
2,579
351
1,731
2,888
15,041
16,281
157
7,595
7,106
272
11,536
W
Jormungandr
MetaYoshiVT
Jormungandr
12,696
2,435
305
2,950
16,818
21,287
203
4,261
12,557
38,846
719
L
Agni
12,084
486
0
2,645
13,409
5,477
460
6,703
6,019
42,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,967
Gold Earned
34,463
178
Minions Killed
228
0
Camps Cleared
0
803,866
Distance Traveled
807,443
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,857
741
105
7
0
269,369
0
L
Medusa
12,477
780
87
5
0
273,546
3
W
Ah Muzen Cab
11,142
696
71
4
0
269,314
0
L
Sun Wukong
10,856
679
11
1
0
237,580
0
W
Jormungandr
11,464
717
52
3
0
268,760
0
L
Agni
10,634
665
80
5
0
292,740
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role