Player Matchup

Ares
Ares
JuanPaDonoso
Ares
Level 159
God Stats
11W - 3L
1,494 SR
Queue Stats
394W - 400L
1,404 Elo+
Solo
Sun Wukong
Sun Wukong
MonroeRain
Sun Wukong
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
261W - 231L
1,479 Elo+
Party 1
Sol
Sol
SagitariusGamer
Sol
Level 106
God Stats
6W - 5L
1,884 SR
Queue Stats
111W - 101L
1,522 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SingleKarma
Morgan Le Fay
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 30L
1,571 Elo+
Solo
Horus
Horus
jnormanjr
Horus
Level 156
God Stats
3W - 1L
1,685 SR
Queue Stats
271W - 248L
1,492 Elo+
Party 1
Team Averages
Level 122
1,613 SR
1,494 Elo+

VS

Team Averages
Level 100
1,545 SR
1,391 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
DerrienMX
Ra
Level 148
God Stats
2W - 5L
1,500 SR
Queue Stats
378W - 378L
1,434 Elo+
Solo
Kuzenbo
Kuzenbo
PAIN-1453
Kuzenbo
Level 47
God Stats
1W - 3L
1,704 SR
Queue Stats
42W - 70L
1,260 Elo+
Party 2
Apollo
Apollo
atilla123405
Apollo
Level 80
God Stats
0W - 3L
1,159 SR
Queue Stats
12W - 41L
1,260 Elo+
Party 2
Ao Kuang
Ao Kuang
xXUrgentFuryXx
Ao Kuang
Level 116
God Stats
10W - 8L
1,862 SR
Queue Stats
294W - 278L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 14
8,878
807
7,626
15,019
11,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sun Wukong
MonroeRain
Sun Wukong
15
4 / 3 / 9
9,132
830
8,023
10,008
6,049
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

17
7 / 1 / 11
9,955
905
18,885
7,863
4,444
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
SingleKarma
Morgan Le Fay
15
6 / 3 / 10
9,225
839
11,242
10,045
5,036
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
jnormanjr
Horus
14
3 / 1 / 12
9,247
841
9,306
12,490
12,200
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
1 / 2 / 3
7,650
695
5,413
11,660
14,771
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
1 / 4 / 7
8,136
740
13,557
10,832
4,622
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Kuzenbo
PAIN-1453
Kuzenbo
13
1 / 5 / 3
7,287
662
4,788
16,311
22,365
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
13
0 / 6 / 2
7,301
664
7,199
9,943
3,824
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
15
7 / 4 / 2
8,766
797
8,031
12,187
7,369
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
27
21
Kills
10
10
Deaths
21
56
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
2
3
1.25
L
1
4
7
1.13
W
1
2
14
4
W
Sun Wukong
MonroeRain
Sun Wukong
4
3
9
2.83
L
Kuzenbo
PAIN-1453
Kuzenbo
1
5
3
0.5
W
7
1
11
12.5
W
Morgan Le Fay
SingleKarma
Morgan Le Fay
6
3
10
3.67
L
Apollo
0
6
2
0.17
W
Horus
jnormanjr
Horus
3
1
12
9
L
Ao Kuang
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,082
Damage
38,988
55,425
Taken
60,933
39,489
Mitigated
52,951
25,443
Healing
16,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
5,413
1,993
664
1,208
11,660
14,771
88
7,565
4,095
20,290
0
L
13,557
155
3,711
3,566
10,832
4,622
0
5,751
5,081
30,372
0
W
7,626
205
0
6,528
15,019
11,760
0
7,774
7,245
11,600
0
W
Sun Wukong
MonroeRain
Sun Wukong
8,023
3,371
701
891
10,008
6,049
1,527
5,582
4,426
0
15,167
L
Kuzenbo
PAIN-1453
Kuzenbo
4,788
1,523
317
2,039
16,311
22,365
0
10,879
5,432
6,692
0
W
18,885
4,793
646
2,861
7,863
4,444
2,180
4,806
2,986
38,581
0
W
Morgan Le Fay
SingleKarma
Morgan Le Fay
11,242
1,685
754
2,380
10,045
5,036
604
6,514
3,267
24,171
0
L
Apollo
7,199
3,775
0
295
9,943
3,824
560
6,980
2,963
0
13,266
W
Horus
jnormanjr
Horus
9,306
3,478
4,437
6,245
12,490
12,200
306
6,506
5,712
0
9,947
L
Ao Kuang
8,031
2,144
1,704
3,480
12,187
7,369
408
6,578
5,609
9,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,437
Gold Earned
39,140
95
Minions Killed
93
0
Camps Cleared
0
1,021,652
Distance Traveled
946,780
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,650
695
23
2
0
160,872
0
L
Ra
8,136
740
48
4
0
211,203
0
W
Ares
8,878
807
2
0
0
194,649
0
W
Sun Wukong
9,132
830
11
1
0
193,802
0
L
Kuzenbo
7,287
662
1
0
0
198,295
0
W
Sol
9,955
905
43
4
0
199,084
0
W
Morgan Le Fay
9,225
839
36
3
0
203,130
0
L
Apollo
7,301
664
21
2
0
174,800
0
W
Horus
9,247
841
3
0
0
230,987
0
L
Ao Kuang
8,766
797
0
0
0
201,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role