Player Matchup

Cthulhu
Cthulhu
Kaygulator
Cthulhu
Level 129
God Stats
2W - 1L
1,849 SR
Queue Stats
30W - 18L
1,520 Elo+
Party 1
Scylla
Scylla
KingDrizzy111
Scylla
Level 125
God Stats
1W - 1L
1,392 SR
Queue Stats
11W - 15L
1,441 Elo+
Party 1
Surtr
Surtr
Kirito7192
Surtr
Level 103
God Stats
2W - 2L
1,567 SR
Queue Stats
71W - 59L
1,475 Elo+
Party 1
Anubis
Anubis
dachshound4life
Anubis
Level 122
God Stats
1W - 0L
1,479 SR
Queue Stats
91W - 74L
1,539 Elo+
Party 1
Neith
Neith
xTekShieSty
Neith
Level 170
God Stats
1W - 0L
1,278 SR
Queue Stats
103W - 97L
1,581 Elo+
Solo
Team Averages
Level 130
1,513 SR
1,511 Elo+

VS

Team Averages
Level 130
1,478 SR
1,501 Elo+
Artemis
Artemis
 
Artemis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
Grand Spartan69
Apollo
Level 191
God Stats
9W - 13L
1,530 SR
Queue Stats
658W - 635L
1,529 Elo+
Solo
Fenrir
Fenrir
KiLLaBouTtE-
Fenrir
Level 99
God Stats
5W - 7L
1,385 SR
Queue Stats
484W - 448L
1,470 Elo+
Solo
Merlin
Merlin
MrBrb1
Merlin
Level 154
God Stats
3W - 7L
1,474 SR
Queue Stats
552W - 518L
1,508 Elo+
Solo
Atlas
Atlas
ReticaIz
Atlas
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kaygulator
Cthulhu
9
2 / 1 / 4
6,529
594
2,776
11,312
8,482
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
2 / 1 / 3
6,825
620
4,437
5,770
2,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
12
4 / 0 / 0
7,550
686
6,892
9,014
7,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
5 / 1 / 2
6,944
631
5,540
7,106
3,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 1 / 5
6,493
590
7,274
7,465
2,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
7
0 / 4 / 0
4,695
427
6,638
8,375
2,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

11
0 / 5 / 0
6,068
552
4,391
9,614
3,536
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
11
2 / 3 / 2
6,592
599
3,547
11,223
4,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Merlin
MrBrb1
Merlin
11
2 / 2 / 2
6,800
618
6,089
5,716
2,908
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
ReticaIz
Atlas
7
0 / 1 / 0
4,946
450
2,984
4,734
3,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
15
Kills
4
4
Deaths
15
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
4
0
0
L
0
5
0
0
W
Cthulhu
Kaygulator
Cthulhu
2
1
4
4
L
Fenrir
2
3
2
1
W
2
1
3
3.5
W
Surtr
4
0
0
4
L
Merlin
MrBrb1
Merlin
2
2
2
1.5
L
Atlas
ReticaIz
Atlas
0
1
0
0
W
5
1
2
6
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,919
Damage
23,649
40,667
Taken
39,662
24,495
Mitigated
16,248
10,327
Healing
9,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
6,638
3,281
0
1,341
8,375
2,478
0
3,298
5,049
0
27,433
L
4,391
2,505
0
2,814
9,614
3,536
0
821
8,793
0
48,510
W
Cthulhu
Kaygulator
Cthulhu
2,776
208
1,587
2,120
11,312
8,482
0
3,154
8,158
23,821
0
L
Fenrir
3,547
1,071
0
2,245
11,223
4,106
0
3,643
7,536
0
48,059
W
4,437
696
0
491
5,770
2,220
66
2,993
2,777
36,876
0
W
Surtr
6,892
2,337
0
1,858
9,014
7,955
782
0
9,014
642
51,598
L
Merlin
MrBrb1
Merlin
6,089
709
0
1,596
5,716
2,908
527
4,075
1,393
51,157
0
L
Atlas
ReticaIz
Atlas
2,984
1,113
98
1,630
4,734
3,220
0
922
3,812
15,958
0
W
5,540
227
0
2,059
7,106
3,201
0
1,087
6,019
45,364
0
W
7,274
2,588
0
2,212
7,465
2,637
364
1,839
5,626
0
42,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,341
Gold Earned
29,101
310
Minions Killed
313
0
Camps Cleared
0
1,116,191
Distance Traveled
1,026,941
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,695
427
41
4
0
208,618
0
L
Apollo
6,068
552
85
8
0
188,619
1
W
Cthulhu
6,529
594
25
2
0
219,612
2
L
Fenrir
6,592
599
83
8
0
240,281
0
W
Scylla
6,825
620
85
8
0
224,773
0
W
Surtr
7,550
686
65
6
0
243,479
0
L
Merlin
6,800
618
85
8
0
206,789
4
L
Atlas
4,946
450
19
2
0
182,634
0
W
Anubis
6,944
631
72
7
0
245,742
2
W
Neith
6,493
590
63
6
0
182,585
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role