Player Matchup

Merlin
Merlin
RemovedSeeker78
Merlin
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,317 Elo+
Party 1
Neith
Neith
Squishy vG
Neith
Level 42
God Stats
1W - 1L
1,221 SR
Queue Stats
9W - 21L
1,261 Elo+
Party 1
Hercules
Hercules
Volkerstein
Hercules
Level 15
God Stats
0W - 1L
1,303 SR
Queue Stats
5W - 12L
1,038 Elo+
Party 1
Team Averages
Level 27
1,342 SR
1,205 Elo+

VS

Team Averages
Level 59
1,517 SR
1,381 Elo+
Ne Zha
Ne Zha
BigSneezie
Ne Zha
Level 67
God Stats
3W - 5L
1,423 SR
Queue Stats
109W - 113L
1,405 Elo+
Party 2
Hercules
Hercules
LILPANK21
Hercules
Level 49
God Stats
16W - 18L
1,453 SR
Queue Stats
58W - 71L
1,319 Elo+
Party 2
Hel
Hel
twelvemm
Hel
Level 62
God Stats
3W - 2L
1,676 SR
Queue Stats
88W - 89L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 10 / 0
8,445
528
12,230
17,542
5,995
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Neith
14
0 / 4 / 0
8,760
548
11,485
16,659
6,897
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Hercules
Volkerstein
Hercules
14
0 / 6 / 0
8,625
539
3,708
16,587
10,736
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BigSneezie
Ne Zha
16
7 / 0 / 11
11,584
724
18,801
16,279
8,513
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
LILPANK21
Hercules
17
5 / 0 / 14
11,384
712
13,219
16,007
12,827
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
7 / 0 / 11
12,050
753
12,865
11,431
5,351
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
55
0
Kills
19
20
Deaths
0
0
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
BigSneezie
Ne Zha
7
0
11
12.5
W
Hercules
LILPANK21
Hercules
5
0
14
12
L
0
10
0
0
L
Neith
0
4
0
0
L
Hercules
Volkerstein
Hercules
0
6
0
0
W
7
0
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,423
Damage
44,885
50,788
Taken
43,717
23,628
Mitigated
26,691
4,434
Healing
28,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
BigSneezie
Ne Zha
18,801
3,476
0
5,496
16,279
8,513
228
2,362
13,917
0
54,829
W
Hercules
LILPANK21
Hercules
13,219
2,702
253
2,847
16,007
12,827
1,483
5,125
10,882
0
26,259
L
12,230
1,699
0
1,724
17,542
5,995
0
2,616
14,926
33,615
0
L
Neith
11,485
3,092
0
1,590
16,659
6,897
0
3,787
12,872
0
40,434
L
Hercules
Volkerstein
Hercules
3,708
1,026
0
1,120
16,587
10,736
0
6,493
10,094
0
12,960
W
12,865
1,782
10,870
9,093
11,431
5,351
654
4,758
6,673
49,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,830
Gold Earned
35,018
125
Minions Killed
154
0
Camps Cleared
0
676,788
Distance Traveled
873,850
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,584
724
55
3
0
309,925
0
W
Hercules
11,384
712
24
2
0
291,084
0
L
Merlin
8,445
528
36
2
0
200,163
0
L
Neith
8,760
548
61
4
0
254,871
0
L
Hercules
8,625
539
28
2
0
221,754
0
W
Hel
12,050
753
75
5
0
272,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role