Player Matchup

Anhur
Anhur
 
Anhur
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Nekobe
Kukulkan
Level 67
God Stats
4W - 1L
1,712 SR
Queue Stats
84W - 77L
1,476 Elo+
Solo
Bacchus
Bacchus
TagillaGorilla
Bacchus
Level 41
God Stats
1W - 4L
1,500 SR
Queue Stats
15W - 20L
1,308 Elo+
Party 2
Amaterasu
Amaterasu
emersonxdd
Amaterasu
Level 65
God Stats
2W - 1L
1,532 SR
Queue Stats
77W - 60L
1,464 Elo+
Solo
Awilix
Awilix
ownlyfans
Awilix
Level 31
God Stats
2W - 0L
1,500 SR
Queue Stats
158W - 132L
1,592 Elo+
Party 2
Team Averages
Level 61
1,549 SR
1,468 Elo+

VS

Team Averages
Level 63
1,444 SR
1,492 Elo+
Ao Kuang
Ao Kuang
Exp0yz
Ao Kuang
Level 89
God Stats
3W - 3L
1,500 SR
Queue Stats
36W - 35L
1,500 Elo+
Party 1
Atlas
Atlas
Skreetus
Atlas
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 1
Merlin
Merlin
eweezyybih
Merlin
Level 47
God Stats
3W - 3L
1,500 SR
Queue Stats
55W - 42L
1,500 Elo+
Party 1
Chernobog
Chernobog
kuhrenai
Chernobog
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 1
Kali
Kali
sprayzplayz
Kali
Level 64
God Stats
2W - 4L
1,219 SR
Queue Stats
168W - 166L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
3 / 1 / 2
8,964
598
5,941
7,444
2,877
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
Nekobe
Kukulkan
13
2 / 1 / 1
8,095
540
9,187
7,560
3,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 3 / 9
6,969
465
4,137
14,752
13,678
Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Amaterasu
emersonxdd
Amaterasu
13
5 / 5 / 0
8,808
587
13,919
18,091
11,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Awilix
ownlyfans
Awilix
15
8 / 4 / 4
9,377
625
10,538
14,087
5,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Exp0yz
Ao Kuang
13
5 / 2 / 1
8,133
542
7,460
12,683
7,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Atlas
Skreetus
Atlas
11
4 / 4 / 3
7,784
519
5,110
13,311
14,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
eweezyybih
Merlin
11
0 / 5 / 1
6,295
420
5,151
8,420
3,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
kuhrenai
Chernobog
5
1 / 6 / 0
5,277
352
1,249
6,281
1,442
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 4 / 2
7,956
530
12,001
20,338
15,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
21
19
Kills
14
14
Deaths
21
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
1
2
4
L
Ao Kuang
Exp0yz
Ao Kuang
5
2
1
2.75
W
Kukulkan
Nekobe
Kukulkan
2
1
1
2.5
L
Atlas
Skreetus
Atlas
4
4
3
1.38
W
1
3
9
1.83
W
Amaterasu
emersonxdd
Amaterasu
5
5
0
1
L
Merlin
eweezyybih
Merlin
0
5
1
0.1
L
Chernobog
kuhrenai
Chernobog
1
6
0
0.17
W
Awilix
ownlyfans
Awilix
8
4
4
2.5
L
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,722
Damage
30,971
61,934
Taken
61,033
37,471
Mitigated
41,962
15,703
Healing
10,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
5,941
2,819
0
3,768
7,444
2,877
2,576
1,159
6,285
0
74,209
L
Ao Kuang
Exp0yz
Ao Kuang
7,460
2,164
0
2,018
12,683
7,184
0
2,372
10,309
46,901
0
W
Kukulkan
Nekobe
Kukulkan
9,187
935
0
1,854
7,560
3,190
1,488
4,068
3,492
56,599
0
L
Atlas
Skreetus
Atlas
5,110
2,161
143
807
13,311
14,130
488
4,736
8,565
24,517
0
W
4,137
1,043
205
3,417
14,752
13,678
108
4,503
10,249
23,989
0
W
Amaterasu
emersonxdd
Amaterasu
13,919
9,508
0
3,792
18,091
11,811
0
3,702
14,389
0
59,536
L
Merlin
eweezyybih
Merlin
5,151
1,709
0
0
8,420
3,506
0
4,785
3,635
41,328
0
L
Chernobog
kuhrenai
Chernobog
1,249
676
0
0
6,281
1,442
0
564
5,717
0
10,083
W
Awilix
ownlyfans
Awilix
10,538
4,420
0
2,667
14,087
5,915
1,135
4,289
9,798
0
75,944
L
12,001
7,506
0
7,707
20,338
15,700
0
850
19,483
0
42,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,213
Gold Earned
35,445
411
Minions Killed
223
0
Camps Cleared
0
1,486,176
Distance Traveled
1,289,631
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,964
598
120
8
0
269,335
0
L
Ao Kuang
8,133
542
71
5
0
339,062
2
W
Kukulkan
8,095
540
90
6
0
293,226
4
L
Atlas
7,784
519
30
2
0
279,931
0
W
Bacchus
6,969
465
23
2
0
302,635
13
W
Amaterasu
8,808
587
79
5
0
281,697
0
L
Merlin
6,295
420
49
3
0
245,965
0
L
Chernobog
5,277
352
10
1
0
134,754
1
W
Awilix
9,377
625
99
7
0
339,283
0
L
Kali
7,956
530
63
4
0
289,919
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role