Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Chrinobat
Sylvanus
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,527 Elo+
Party 2
Kuzenbo
Kuzenbo
ElChepoGonzález
Kuzenbo
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 23L
1,613 Elo+
Party 2
Merlin
Merlin
SensaThee
Merlin
Level 108
God Stats
4W - 3L
1,865 SR
Queue Stats
184W - 184L
1,528 Elo+
Party 1
Ah Puch
Ah Puch
jonastyyy
Ah Puch
Level 146
God Stats
3W - 2L
1,671 SR
Queue Stats
223W - 228L
1,522 Elo+
Party 1
Team Averages
Level 118
1,607 SR
1,538 Elo+

VS

Team Averages
Level 110
1,595 SR
1,517 Elo+
Chang'e
Chang'e
BanForBeingGood
Chang'e
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Solo
Susano
Susano
BuBaNiX
Susano
Level 135
God Stats
1W - 2L
1,500 SR
Queue Stats
119W - 129L
1,353 Elo+
Party 3
Ymir
Ymir
IlijaRu
Ymir
Level 106
God Stats
1W - 1L
1,737 SR
Queue Stats
53W - 47L
1,557 Elo+
Solo
Vamana
Vamana
ShadowHunter9998
Vamana
Level 157
God Stats
2W - 1L
1,736 SR
Queue Stats
53W - 38L
1,666 Elo+
Party 3
Set
Set
vividtech
Set
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
358W - 366L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
2 / 2 / 19
8,019
802
9,516
16,453
19,801
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sylvanus
Chrinobat
Sylvanus
14
1 / 1 / 22
8,704
870
5,513
13,177
13,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

15
5 / 2 / 16
9,384
938
7,591
18,526
30,202
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Merlin
SensaThee
Merlin
15
5 / 1 / 17
8,839
884
12,859
9,183
5,405
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Puch
jonastyyy
Ah Puch
16
15 / 2 / 11
10,486
1,049
23,765
11,238
7,041
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 2
7,409
741
8,243
12,810
8,347
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Susano
BuBaNiX
Susano
14
1 / 8 / 4
7,545
755
11,893
14,207
6,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
IlijaRu
Ymir
15
2 / 6 / 2
7,900
790
9,919
15,896
8,774
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
4 / 3 / 2
7,799
780
10,895
10,848
9,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 7 / 3
6,616
662
7,481
11,470
6,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
21
28
Kills
8
8
Deaths
28
85
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
2
19
5.75
L
1
4
2
0.5
L
Susano
BuBaNiX
Susano
1
8
4
0.38
W
Sylvanus
Chrinobat
Sylvanus
1
1
22
12
W
5
2
16
6.5
L
Ymir
IlijaRu
Ymir
2
6
2
0.5
W
Merlin
SensaThee
Merlin
5
1
17
13.5
L
4
3
2
1.67
W
Ah Puch
jonastyyy
Ah Puch
15
2
11
10.25
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,244
Damage
48,431
68,577
Taken
65,231
76,139
Mitigated
39,046
31,615
Healing
15,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
9,516
939
1,922
3,323
16,453
19,801
31
4,721
11,732
215
14,547
L
8,243
476
4,356
4,992
12,810
8,347
0
9,710
3,100
16,792
0
L
Susano
BuBaNiX
Susano
11,893
841
617
1,159
14,207
6,019
0
10,645
3,562
0
18,585
W
Sylvanus
Chrinobat
Sylvanus
5,513
1,535
12,779
6,247
13,177
13,690
695
3,833
9,344
9,380
0
W
7,591
2,589
2,365
2,171
18,526
30,202
224
6,360
12,166
10,408
0
L
Ymir
IlijaRu
Ymir
9,919
1,413
880
1,243
15,896
8,774
265
12,428
3,468
21,792
0
W
Merlin
SensaThee
Merlin
12,859
1,562
57
647
9,183
5,405
560
1,579
7,604
36,959
0
L
10,895
7,903
106
1,446
10,848
9,607
0
8,810
2,038
0
24,135
W
Ah Puch
jonastyyy
Ah Puch
23,765
1,229
317
1,787
11,238
7,041
269
1,669
9,569
36,088
0
L
7,481
1,733
0
287
11,470
6,299
0
8,350
3,120
0
11,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,432
Gold Earned
37,269
114
Minions Killed
148
0
Camps Cleared
0
983,962
Distance Traveled
863,443
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,019
802
9
1
0
191,108
0
L
Chang'e
7,409
741
45
5
0
174,701
0
L
Susano
7,545
755
14
1
0
175,219
0
W
Sylvanus
8,704
870
5
1
0
190,655
0
W
Kuzenbo
9,384
938
11
1
0
209,717
0
L
Ymir
7,900
790
40
4
0
167,410
0
W
Merlin
8,839
884
61
6
0
197,250
0
L
Vamana
7,799
780
38
4
0
165,277
0
W
Ah Puch
10,486
1,049
28
3
0
195,232
0
L
Set
6,616
662
11
1
0
180,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role