Player Matchup

Guan Yu
Guan Yu
ClampGodPG13
Guan Yu
Level 67
God Stats
7W - 2L
1,528 SR
Queue Stats
94W - 76L
1,522 Elo+
Party 1
Anubis
Anubis
DeeWalli
Anubis
Level 81
God Stats
4W - 3L
1,586 SR
Queue Stats
45W - 58L
1,371 Elo+
Party 1
Susano
Susano
MrRainman28
Susano
Level 72
God Stats
8W - 5L
1,508 SR
Queue Stats
117W - 119L
1,492 Elo+
Party 1
Xing Tian
Xing Tian
TryckyDyckBow
Xing Tian
Level 35
God Stats
1W - 1L
1,305 SR
Queue Stats
8W - 26L
1,159 Elo+
Solo
Cthulhu
Cthulhu
YoYoJack1
Cthulhu
Level 51
God Stats
6W - 0L
1,695 SR
Queue Stats
183W - 163L
1,411 Elo+
Solo
Team Averages
Level 61
1,524 SR
1,391 Elo+

VS

Team Averages
Level 62
1,250 SR
1,316 Elo+
Achilles
Achilles
CrackSniffin
Achilles
Level 55
God Stats
0W - 5L
1,103 SR
Queue Stats
9W - 32L
1,197 Elo+
Party 2
Anhur
Anhur
OPW-_-Jay
Anhur
Level 22
God Stats
0W - 4L
1,172 SR
Queue Stats
5W - 25L
1,127 Elo+
Party 2
Chaac
Chaac
SaltyAlakazam
Chaac
Level 120
God Stats
0W - 5L
1,146 SR
Queue Stats
268W - 271L
1,420 Elo+
Party 3
Anubis
Anubis
SerqcK
Anubis
Level 56
God Stats
8W - 16L
1,330 SR
Queue Stats
126W - 165L
1,434 Elo+
Solo
Amaterasu
Amaterasu
spiritbear9000
Amaterasu
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
305W - 299L
1,400 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ClampGodPG13
Guan Yu
14
3 / 4 / 6
8,343
464
6,917
14,271
17,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
DeeWalli
Anubis
16
10 / 4 / 5
11,136
619
16,644
12,061
5,340
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Susano
17
8 / 2 / 6
10,351
575
10,807
12,065
5,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xing Tian
TryckyDyckBow
Xing Tian
12
1 / 3 / 0
7,606
423
3,998
15,357
11,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
YoYoJack1
Cthulhu
14
3 / 1 / 6
8,390
466
7,973
13,198
13,875
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CrackSniffin
Achilles
10
0 / 5 / 0
7,338
408
5,064
16,377
12,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anhur
OPW-_-Jay
Anhur
14
2 / 4 / 1
8,330
463
9,315
14,248
5,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 5 / 4
8,965
498
13,664
23,065
17,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
SerqcK
Anubis
13
5 / 7 / 0
8,568
476
7,490
12,946
4,868
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Amaterasu
spiritbear9000
Amaterasu
13
3 / 5 / 1
8,330
463
4,838
16,294
7,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
20
25
Kills
14
14
Deaths
26
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
ClampGodPG13
Guan Yu
3
4
6
1.5
L
Achilles
CrackSniffin
Achilles
0
5
0
0
W
Anubis
DeeWalli
Anubis
10
4
5
3.13
W
Susano
8
2
6
5.5
L
Anhur
OPW-_-Jay
Anhur
2
4
1
0.63
L
4
5
4
1.2
L
Anubis
SerqcK
Anubis
5
7
0
0.71
W
Xing Tian
TryckyDyckBow
Xing Tian
1
3
0
0.33
W
Cthulhu
YoYoJack1
Cthulhu
3
1
6
6
L
Amaterasu
spiritbear9000
Amaterasu
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,339
Damage
40,371
66,952
Taken
82,930
53,126
Mitigated
48,150
9,425
Healing
20,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
ClampGodPG13
Guan Yu
6,917
1,256
594
1,564
14,271
17,365
0
0
13,475
325
44,929
L
Achilles
CrackSniffin
Achilles
5,064
1,824
0
1,176
16,377
12,495
0
8,242
8,135
0
33,410
W
Anubis
DeeWalli
Anubis
16,644
452
0
4,738
12,061
5,340
237
7,076
4,938
90,157
0
W
Susano
10,807
3,604
0
617
12,065
5,187
217
414
11,483
0
84,138
L
Anhur
OPW-_-Jay
Anhur
9,315
4,416
0
4,635
14,248
5,443
2,445
3,488
10,760
0
63,650
L
13,664
4,792
0
10,718
23,065
17,693
355
6,683
16,382
0
60,732
L
Anubis
SerqcK
Anubis
7,490
910
0
3,213
12,946
4,868
0
7,442
5,504
39,556
0
W
Xing Tian
TryckyDyckBow
Xing Tian
3,998
354
0
1,159
15,357
11,359
72
0
15,118
29,669
0
W
Cthulhu
YoYoJack1
Cthulhu
7,973
1,669
350
403
13,198
13,875
60
0
12,654
44,699
244
L
Amaterasu
spiritbear9000
Amaterasu
4,838
1,775
0
654
16,294
7,651
0
2,767
13,527
0
53,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,826
Gold Earned
41,531
400
Minions Killed
361
0
Camps Cleared
0
1,710,356
Distance Traveled
1,540,012
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,343
464
50
3
0
346,365
0
L
Achilles
7,338
408
51
3
0
315,489
4
W
Anubis
11,136
619
122
7
0
328,834
6
W
Susano
10,351
575
117
7
0
413,195
1
L
Anhur
8,330
463
78
4
0
310,527
0
L
Chaac
8,965
498
90
5
0
316,315
0
L
Anubis
8,568
476
62
3
0
214,650
0
W
Xing Tian
7,606
423
39
2
0
345,763
7
W
Cthulhu
8,390
466
72
4
0
276,199
0
L
Amaterasu
8,330
463
80
4
0
383,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role