Player Matchup

Hades
Hades
 
Hades
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Akamaru7
Heimdallr
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
217W - 256L
1,525 Elo+
Party 1
Pele
Pele
AlphaClaps
Pele
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 118L
1,645 Elo+
Solo
Aphrodite
Aphrodite
FrenchJedi
Aphrodite
Level 149
God Stats
16W - 12L
1,562 SR
Queue Stats
348W - 342L
1,593 Elo+
Party 1
Ra
Ra
STEEEEELE
Ra
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 29L
1,505 Elo+
Party 1
Team Averages
Level 118
1,512 SR
1,553 Elo+

VS

Team Averages
Level 149
1,522 SR
1,553 Elo+
Tiamat
Tiamat
BBWsimp
Tiamat
Level 152
God Stats
6W - 3L
1,544 SR
Queue Stats
339W - 329L
1,508 Elo+
Party 2
Lancelot
Lancelot
ChopToad
Lancelot
Level 127
God Stats
21W - 13L
1,483 SR
Queue Stats
314W - 277L
1,642 Elo+
Solo
Jing Wei
Jing Wei
Jazonk
Jing Wei
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 43L
1,508 Elo+
Party 2
Serqet
Serqet
MagneticExcalibu
Serqet
Level 155
God Stats
9W - 11L
1,337 SR
Queue Stats
305W - 311L
1,523 Elo+
Party 2
Baron Samedi
Baron Samedi
Λnkh
Baron Samedi
Level 165
God Stats
11W - 22L
1,747 SR
Queue Stats
282W - 327L
1,584 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
12
1 / 3 / 2
6,898
627
4,818
11,843
4,739
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Akamaru7
Heimdallr
10
0 / 1 / 1
5,699
518
4,402
6,638
2,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

11
4 / 5 / 0
6,800
618
8,804
13,649
4,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
FrenchJedi
Aphrodite
8
0 / 4 / 2
5,431
494
3,315
10,043
5,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 2 / 0
5,629
512
1,290
4,290
1,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BBWsimp
Tiamat
12
1 / 0 / 4
6,714
610
2,708
5,412
2,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
ChopToad
Lancelot
11
2 / 3 / 3
6,369
579
11,225
9,869
5,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
Jazonk
Jing Wei
11
3 / 1 / 0
6,550
595
5,887
8,110
3,016
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

13
9 / 1 / 4
7,756
705
9,879
9,172
4,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Λnkh
Baron Samedi
10
0 / 0 / 5
5,990
545
4,005
7,778
5,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
5
Kills
15
15
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
1
3
2
0.67
L
Heimdallr
Akamaru7
Heimdallr
0
1
1
0.5
L
4
5
0
0.8
W
Tiamat
BBWsimp
Tiamat
1
0
4
3
W
Lancelot
ChopToad
Lancelot
2
3
3
1.17
L
Aphrodite
FrenchJedi
Aphrodite
0
4
2
0.25
W
Jing Wei
Jazonk
Jing Wei
3
1
0
3
W
9
1
4
11
L
0
2
0
0
W
Baron Samedi
Λnkh
Baron Samedi
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,629
Damage
33,704
46,463
Taken
40,341
19,571
Mitigated
20,587
17,816
Healing
15,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
4,818
1,590
0
7,192
11,843
4,739
0
0
11,137
53,478
0
L
Heimdallr
Akamaru7
Heimdallr
4,402
2,692
0
2,374
6,638
2,760
0
2,126
4,283
0
45,663
L
8,804
2,217
0
1,666
13,649
4,724
0
874
12,630
0
52,070
W
Tiamat
BBWsimp
Tiamat
2,708
81
0
2,111
5,412
2,949
0
1,584
3,764
55,664
0
W
Lancelot
ChopToad
Lancelot
11,225
3,767
0
4,332
9,869
5,365
0
5,162
4,707
0
48,248
L
Aphrodite
FrenchJedi
Aphrodite
3,315
667
1,278
4,106
10,043
5,863
0
1,947
7,590
15,683
0
W
Jing Wei
Jazonk
Jing Wei
5,887
4,742
0
3,978
8,110
3,016
0
1,326
6,784
0
55,673
W
9,879
1,585
0
635
9,172
4,027
0
512
8,660
0
50,737
L
1,290
0
36
1,164
4,290
1,485
0
1,766
2,524
45,632
0
W
Baron Samedi
Λnkh
Baron Samedi
4,005
763
625
3,830
7,778
5,230
14
775
7,003
23,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,457
Gold Earned
33,379
364
Minions Killed
389
0
Camps Cleared
0
1,117,808
Distance Traveled
1,161,604
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,898
627
89
8
0
219,675
0
L
Heimdallr
5,699
518
88
8
0
229,586
2
L
Pele
6,800
618
77
7
0
236,665
0
W
Tiamat
6,714
610
101
9
0
204,981
0
W
Lancelot
6,369
579
76
7
0
246,015
0
L
Aphrodite
5,431
494
23
2
0
225,846
6
W
Jing Wei
6,550
595
104
9
0
217,572
1
W
Serqet
7,756
705
84
8
0
266,643
1
L
Ra
5,629
512
87
8
0
206,036
2
W
Baron Samedi
5,990
545
24
2
0
226,393
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role