Player Matchup

Chiron
Chiron
Gold V
 
Chiron
Gold V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold V
 
Chaac
Gold V
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Aphrodite
Aphrodite
Gold III
CM_Sam434
Aphrodite
Gold III
Level 128
God Stats
24W - 12L
1,678 SR
Queue Stats
75W - 73L
1,589 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,559 SR
1,530 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 101
1,426 SR
1,458 MMR
Martichoras
Martichoras
Gold V
BOOOZEMAN
Martichoras
Gold V
Level 145
God Stats
12W - 14L
1,455 SR
Queue Stats
82W - 91L
1,582 MMR
Solo
Agni
Agni
Gold V
Eberschwein
Agni
Gold V
Level 85
God Stats
1W - 1L
1,119 SR
Queue Stats
16W - 18L
1,395 MMR
Party 1
Bacchus
Bacchus
Gold V
Smaike
Bacchus
Gold V
Level 74
God Stats
2W - 0L
1,703 SR
Queue Stats
16W - 18L
1,395 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
3 / 4 / 0
9,962
712
6,896
14,534
6,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
 
Chaac
14
0 / 1 / 2
8,764
626
12,093
16,102
19,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
CM_Sam434
Aphrodite
14
0 / 1 / 2
8,773
627
4,293
12,559
7,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Bans
AchillesAo KuangAtlasNe ZhaGuan Yu

VS

Bans
HorusBaron SamediHerculesMorgan Le FayVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
BOOOZEMAN
Martichoras
17
5 / 0 / 1
10,719
766
16,204
7,654
4,397
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 1 / 4
9,809
701
14,156
9,367
4,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Smaike
Bacchus
14
0 / 2 / 5
9,809
701
8,924
11,864
13,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
16
3
Kills
6
6
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
3
4
0
0.75
L
Chaac
 
Chaac
0
1
2
1
W
Martichoras
BOOOZEMAN
Martichoras
5
0
1
5.5
L
Aphrodite
CM_Sam434
Aphrodite
0
1
2
1
W
1
1
4
3
W
Bacchus
Smaike
Bacchus
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,282
Damage
39,284
43,195
Taken
28,885
33,359
Mitigated
22,282
19,075
Healing
8,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
6,896
2,159
473
2,291
14,534
6,762
194
8,069
6,465
0
47,982
L
Chaac
 
Chaac
12,093
578
0
3,852
16,102
19,111
111
7,493
8,609
0
36,875
W
Martichoras
BOOOZEMAN
Martichoras
16,204
7,092
0
2,712
7,654
4,397
176
632
6,752
0
56,666
L
Aphrodite
CM_Sam434
Aphrodite
4,293
117
5,635
6,824
12,559
7,486
484
7,618
4,941
26,717
0
W
14,156
508
6
3,729
9,367
4,056
0
1,020
8,117
57,014
0
W
Bacchus
Smaike
Bacchus
8,924
708
0
2,235
11,864
13,829
0
2,698
8,699
18,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,499
Gold Earned
30,337
186
Minions Killed
196
0
Camps Cleared
0
828,663
Distance Traveled
849,279
20
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,962
712
78
6
0
258,979
6
L
Chaac
8,764
626
49
4
0
289,599
9
W
Martichoras
10,719
766
97
7
0
290,832
0
L
Aphrodite
8,773
627
59
4
0
280,085
5
W
Agni
9,809
701
90
6
0
288,164
0
W
Bacchus
9,809
701
9
1
0
270,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role