Player Matchup

Merlin
Merlin
Cryuuki
Merlin
Level 40
God Stats
5W - 5L
1,400 SR
Queue Stats
58W - 62L
1,379 Elo+
Party 3
Tyr
Tyr
EnzoM
Tyr
Level 29
God Stats
4W - 6L
1,242 SR
Queue Stats
52W - 62L
1,311 Elo+
Party 3
Neith
Neith
RicknRollbadumz
Neith
Level 8
God Stats
7W - 7L
1,500 SR
Queue Stats
242W - 236L
1,229 Elo+
Party 1
Da Ji
Da Ji
SchMolCH
Da Ji
Level 79
God Stats
7W - 1L
1,507 SR
Queue Stats
217W - 177L
1,540 Elo+
Party 1
Danzaburou
Danzaburou
Scotty_B_99
Danzaburou
Level 61
God Stats
5W - 2L
1,694 SR
Queue Stats
5W - 6L
1,168 Elo+
Party 3
Team Averages
Level 43
1,469 SR
1,325 Elo+

VS

Team Averages
Level 32
1,486 SR
1,347 Elo+
Baron Samedi
Baron Samedi
CaSh001
Baron Samedi
Level 8
God Stats
0W - 1L
1,291 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 4
Izanami
Izanami
MicrosoftOffMe
Izanami
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 4
Atlas
Atlas
MurderViruses
Atlas
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,225 Elo+
Party 2
Guan Yu
Guan Yu
PiecakeMadness
Guan Yu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,225 Elo+
Party 2
Kali
Kali
junsilis9
Kali
Level 34
God Stats
6W - 2L
1,637 SR
Queue Stats
122W - 110L
1,283 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Cryuuki
Merlin
11
2 / 0 / 2
6,622
602
5,021
4,429
1,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tyr
EnzoM
Tyr
10
4 / 1 / 4
6,775
616
4,428
6,364
2,353
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
3 / 0 / 1
6,727
612
5,952
9,183
2,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Da Ji
SchMolCH
Da Ji
13
6 / 0 / 2
7,400
673
4,582
7,643
3,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
Scotty_B_99
Danzaburou
10
2 / 1 / 5
6,452
587
6,292
5,417
1,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CaSh001
Baron Samedi
9
0 / 3 / 0
4,745
431
2,196
6,774
3,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 6 / 0
4,597
418
2,236
8,661
2,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 2 / 0
5,605
510
3,188
6,625
4,220
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 5 / 0
5,528
503
6,671
10,373
11,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kali
9
0 / 1 / 1
5,556
505
3,561
8,947
3,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
17
Kills
2
2
Deaths
17
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
CaSh001
Baron Samedi
0
3
0
0
W
Merlin
Cryuuki
Merlin
2
0
2
3
W
Tyr
EnzoM
Tyr
4
1
4
6
L
0
6
0
0
L
2
2
0
1
L
0
5
0
0
W
3
0
1
3.5
W
Da Ji
SchMolCH
Da Ji
6
0
2
7
W
Danzaburou
Scotty_B_99
Danzaburou
2
1
5
4.5
L
Kali
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,275
Damage
17,852
33,036
Taken
41,380
10,771
Mitigated
25,018
15,426
Healing
10,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
CaSh001
Baron Samedi
2,196
397
0
935
6,774
3,019
0
4,603
2,171
17,926
0
W
Merlin
Cryuuki
Merlin
5,021
249
0
1,725
4,429
1,521
172
1,937
2,492
42,174
0
W
Tyr
EnzoM
Tyr
4,428
755
1,131
2,441
6,364
2,353
139
1,535
4,829
0
20,377
L
2,236
1,504
0
840
8,661
2,704
0
418
8,243
0
22,748
L
3,188
1,085
917
1,711
6,625
4,220
0
0
6,625
11,297
0
L
6,671
1,095
0
1,701
10,373
11,713
0
0
10,373
0
33,192
W
5,952
3,745
0
7,163
9,183
2,080
0
0
9,183
0
41,449
W
Da Ji
SchMolCH
Da Ji
4,582
1,410
0
670
7,643
3,053
0
848
6,795
0
56,288
W
Danzaburou
Scotty_B_99
Danzaburou
6,292
2,644
209
2,087
5,417
1,764
544
1,064
4,353
0
45,281
L
Kali
3,561
1,839
0
4,585
8,947
3,362
0
0
8,947
0
36,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,976
Gold Earned
26,031
321
Minions Killed
214
0
Camps Cleared
0
1,044,088
Distance Traveled
1,013,888
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
4,745
431
28
3
0
210,203
0
W
Merlin
6,622
602
82
7
0
213,536
0
W
Tyr
6,775
616
25
2
0
227,421
4
L
Izanami
4,597
418
45
4
0
199,133
0
L
Atlas
5,605
510
18
2
0
171,207
3
L
Guan Yu
5,528
503
44
4
0
207,256
0
W
Neith
6,727
612
56
5
0
189,506
0
W
Da Ji
7,400
673
90
8
0
239,903
0
W
Danzaburou
6,452
587
68
6
0
173,722
1
L
Kali
5,556
505
79
7
0
226,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role