Player Matchup

Scylla
Scylla
Lozzo1987
Scylla
Level 12
God Stats
3W - 2L
1,500 SR
Queue Stats
20W - 13L
1,500 Elo+
Party 1
Sobek
Sobek
Lozzo__
Sobek
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,347 Elo+
Party 1
Skadi
Skadi
suhi_dry
Skadi
Level 104
God Stats
3W - 0L
1,153 SR
Queue Stats
29W - 26L
1,342 Elo+
Party 1
Team Averages
Level 75
1,384 SR
1,396 Elo+

VS

Team Averages
Level 64
1,435 SR
1,254 Elo+
Zhong Kui
Zhong Kui
M-A-J-A-S
Zhong Kui
Level 11
God Stats
0W - 3L
1,304 SR
Queue Stats
0W - 3L
1,155 Elo+
Party 2
Serqet
Serqet
SilentBill115
Serqet
Level 55
God Stats
0W - 3L
1,500 SR
Queue Stats
77W - 94L
1,166 Elo+
Party 2
Achilles
Achilles
snipingmf
Achilles
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 93L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Lozzo1987
Scylla
18
5 / 2 / 8
12,343
771
17,857
8,248
3,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sobek
Lozzo__
Sobek
16
1 / 2 / 9
10,706
669
4,459
12,838
16,285
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Skadi
suhi_dry
Skadi
17
10 / 1 / 3
12,466
779
18,777
12,415
5,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
M-A-J-A-S
Zhong Kui
15
1 / 5 / 1
10,505
657
7,508
15,984
11,943
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
2 / 6 / 3
10,741
671
9,205
15,966
9,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
snipingmf
Achilles
16
2 / 5 / 2
10,572
661
11,180
18,382
22,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
16
Kills
5
5
Deaths
16
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Scylla
Lozzo1987
Scylla
5
2
8
4.5
W
Sobek
Lozzo__
Sobek
1
2
9
2.75
L
Zhong Kui
M-A-J-A-S
Zhong Kui
1
5
1
0.3
L
2
6
3
0.58
L
Achilles
snipingmf
Achilles
2
5
2
0.6
W
Skadi
suhi_dry
Skadi
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,093
Damage
27,893
33,501
Taken
50,332
24,790
Mitigated
43,864
6,787
Healing
9,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Lozzo1987
Scylla
17,857
2,607
0
1,075
8,248
3,316
695
1,969
5,600
74,640
0
W
Sobek
Lozzo__
Sobek
4,459
290
0
1,769
12,838
16,285
553
3,338
8,347
8,633
0
L
Zhong Kui
M-A-J-A-S
Zhong Kui
7,508
1,550
0
2,678
15,984
11,943
45
7,738
8,246
34,540
0
L
9,205
3,131
0
1,877
15,966
9,518
0
7,075
8,891
0
39,097
L
Achilles
snipingmf
Achilles
11,180
2,048
0
4,934
18,382
22,403
0
7,647
10,735
0
46,027
W
Skadi
suhi_dry
Skadi
18,777
8,249
0
3,943
12,415
5,189
1,841
2,402
9,494
0
66,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,515
Gold Earned
31,818
186
Minions Killed
179
0
Camps Cleared
0
845,120
Distance Traveled
812,417
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,343
771
115
7
0
284,394
2
W
Sobek
10,706
669
5
0
0
293,975
0
L
Zhong Kui
10,505
657
55
3
0
240,085
0
L
Serqet
10,741
671
70
4
0
294,349
0
L
Achilles
10,572
661
54
3
0
277,983
0
W
Skadi
12,466
779
66
4
0
266,751
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role