Player Matchup

Osiris
Osiris
 
Osiris
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
DrymkaTOP
Baron Samedi
Level 126
God Stats
2W - 2L
1,618 SR
Queue Stats
35W - 33L
1,538 Elo+
Party 1
Sun Wukong
Sun Wukong
MIDO96
Sun Wukong
Level 96
God Stats
1W - 3L
1,510 SR
Queue Stats
41W - 47L
1,412 Elo+
Solo
Hou Yi
Hou Yi
jakaz
Hou Yi
Level 140
God Stats
0W - 4L
1,438 SR
Queue Stats
43W - 46L
1,551 Elo+
Party 1
Cliodhna
Cliodhna
Вжопугон
Cliodhna
Level 53
God Stats
4W - 9L
1,454 SR
Queue Stats
129W - 154L
1,478 Elo+
Solo
Team Averages
Level 111
1,504 SR
1,496 Elo+

VS

Team Averages
Level 74
1,554 SR
1,420 Elo+
Hou Yi
Hou Yi
DeeranDee
Hou Yi
Level 54
God Stats
2W - 0L
1,718 SR
Queue Stats
2W - 3L
1,325 Elo+
Party 2
Zhong Kui
Zhong Kui
Marduk94
Zhong Kui
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,325 Elo+
Party 2
Anubis
Anubis
abdullah225sh
Anubis
Level 67
God Stats
23W - 16L
1,636 SR
Queue Stats
169W - 162L
1,528 Elo+
Solo
Nemesis
Nemesis
inky243
Nemesis
Level 91
God Stats
11W - 13L
1,431 SR
Queue Stats
145W - 129L
1,451 Elo+
Solo
Tsukuyomi
Tsukuyomi
nihtrepap
Tsukuyomi
Level 101
God Stats
13W - 14L
1,486 SR
Queue Stats
234W - 225L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
6 / 2 / 2
8,095
578
7,414
16,772
18,099
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
DrymkaTOP
Baron Samedi
13
4 / 7 / 0
7,768
555
4,777
14,304
4,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
MIDO96
Sun Wukong
10
1 / 8 / 7
6,734
481
5,449
16,005
8,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hou Yi
jakaz
Hou Yi
12
7 / 5 / 0
7,795
557
8,796
14,009
4,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
1 / 3 / 1
5,898
421
1,375
7,015
2,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
DeeranDee
Hou Yi
13
9 / 4 / 4
8,395
600
8,945
10,164
3,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
Marduk94
Zhong Kui
13
4 / 5 / 8
7,719
551
9,221
9,583
5,795
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
6 / 2 / 2
8,955
640
11,229
6,341
3,350
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
inky243
Nemesis
15
5 / 2 / 4
8,944
639
9,138
11,906
4,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tsukuyomi
nihtrepap
Tsukuyomi
13
1 / 6 / 0
7,587
542
12,733
14,788
5,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
43
19
Kills
25
25
Deaths
19
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
6
2
2
3.5
W
Hou Yi
DeeranDee
Hou Yi
9
4
4
2.75
L
Baron Samedi
DrymkaTOP
Baron Samedi
4
7
0
0.57
L
Sun Wukong
MIDO96
Sun Wukong
1
8
7
0.56
W
Zhong Kui
Marduk94
Zhong Kui
4
5
8
1.6
W
6
2
2
3.5
W
Nemesis
inky243
Nemesis
5
2
4
3.5
L
Hou Yi
jakaz
Hou Yi
7
5
0
1.4
W
Tsukuyomi
nihtrepap
Tsukuyomi
1
6
0
0.17
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,811
Damage
51,266
68,105
Taken
52,782
38,855
Mitigated
23,406
14,154
Healing
12,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
7,414
2,053
640
1,550
16,772
18,099
0
1,543
15,229
6,175
31,530
W
Hou Yi
DeeranDee
Hou Yi
8,945
5,448
0
2,404
10,164
3,799
1,075
0
10,164
0
46,929
L
Baron Samedi
DrymkaTOP
Baron Samedi
4,777
731
224
4,199
14,304
4,771
168
7,672
6,632
43,656
0
L
Sun Wukong
MIDO96
Sun Wukong
5,449
688
147
1,713
16,005
8,913
105
5,355
10,650
0
29,758
W
Zhong Kui
Marduk94
Zhong Kui
9,221
1,491
285
1,146
9,583
5,795
980
0
9,583
30,695
0
W
11,229
721
0
2,030
6,341
3,350
919
2,936
3,405
67,226
0
W
Nemesis
inky243
Nemesis
9,138
4,818
0
3,017
11,906
4,525
1,154
1,575
10,331
0
71,308
L
Hou Yi
jakaz
Hou Yi
8,796
4,226
0
4,037
14,009
4,927
0
4,654
9,355
0
47,002
W
Tsukuyomi
nihtrepap
Tsukuyomi
12,733
3,675
0
3,860
14,788
5,937
0
1,319
13,469
0
60,422
L
1,375
285
0
1,644
7,015
2,145
0
1,226
5,789
0
20,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,290
Gold Earned
41,600
274
Minions Killed
417
0
Camps Cleared
0
1,182,870
Distance Traveled
1,391,993
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,095
578
56
4
0
261,651
0
W
Hou Yi
8,395
600
62
4
0
258,527
0
L
Baron Samedi
7,768
555
74
5
0
239,377
0
L
Sun Wukong
6,734
481
27
2
0
296,618
0
W
Zhong Kui
7,719
551
59
4
0
246,332
0
W
Anubis
8,955
640
96
7
0
266,826
5
W
Nemesis
8,944
639
117
8
0
361,155
0
L
Hou Yi
7,795
557
75
5
0
236,787
0
W
Tsukuyomi
7,587
542
83
6
0
259,153
0
L
Cliodhna
5,898
421
42
3
0
148,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role