Player Matchup

Da Ji
Da Ji
Asukii
Da Ji
Level 133
God Stats
2W - 3L
1,500 SR
Queue Stats
47W - 41L
1,635 Elo+
Party 2
Hou Yi
Hou Yi
Pеachy
Hou Yi
Level 105
God Stats
19W - 14L
1,547 SR
Queue Stats
201W - 203L
1,475 Elo+
Party 3
Nike
Nike
Saayyyy10
Nike
Level 18
God Stats
0W - 2L
1,282 SR
Queue Stats
5W - 10L
1,596 Elo+
Party 2
Hel
Hel
Shakesbabys
Hel
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Atlas
Atlas
Zaddy23456
Atlas
Level 9
God Stats
0W - 2L
1,316 SR
Queue Stats
0W - 9L
1,083 Elo+
Party 3
Team Averages
Level 54
1,429 SR
1,458 Elo+

VS

Team Averages
Level 108
1,585 SR
1,519 Elo+
Kuzenbo
Kuzenbo
Anxitality
Kuzenbo
Level 125
God Stats
14W - 14L
1,719 SR
Queue Stats
179W - 246L
1,537 Elo+
Party 1
Ne Zha
Ne Zha
JohnGotDunkz
Ne Zha
Level 118
God Stats
3W - 2L
1,872 SR
Queue Stats
172W - 244L
1,581 Elo+
Party 1
Hou Yi
Hou Yi
WigglyTuffin
Hou Yi
Level 146
God Stats
5W - 7L
1,373 SR
Queue Stats
140W - 188L
1,490 Elo+
Party 1
Ymir
Ymir
Zeldamain100
Ymir
Level 24
God Stats
10W - 16L
1,461 SR
Queue Stats
24W - 44L
1,484 Elo+
Party 1
Yu Huang
Yu Huang
evilmrwolfy
Yu Huang
Level 126
God Stats
3W - 2L
1,500 SR
Queue Stats
130W - 172L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Asukii
Da Ji
13
6 / 6 / 1
8,146
543
11,108
19,214
9,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hou Yi
Pеachy
Hou Yi
11
1 / 5 / 2
7,093
473
3,990
12,303
5,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nike
11
0 / 6 / 0
6,890
459
4,326
10,468
6,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 7 / 3
6,637
442
3,355
12,520
6,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Atlas
11
0 / 3 / 1
6,873
458
4,963
14,105
11,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Anxitality
Kuzenbo
16
7 / 0 / 0
10,749
717
8,819
9,502
9,705
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
16
5 / 4 / 5
9,324
622
9,252
15,760
6,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hou Yi
16
10 / 1 / 0
10,314
688
15,026
8,638
4,024
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
1 / 1 / 8
8,087
539
5,139
9,754
8,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Yu Huang
evilmrwolfy
Yu Huang
14
4 / 2 / 8
8,833
589
13,914
6,586
2,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
48
7
Kills
27
27
Deaths
8
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Anxitality
Kuzenbo
7
0
0
7
L
Da Ji
Asukii
Da Ji
6
6
1
1.08
W
Ne Zha
5
4
5
1.88
L
Hou Yi
Pеachy
Hou Yi
1
5
2
0.4
L
Nike
0
6
0
0
L
0
7
3
0.21
W
Hou Yi
10
1
0
10
L
Atlas
0
3
1
0.17
W
1
1
8
5
W
Yu Huang
evilmrwolfy
Yu Huang
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,742
Damage
52,150
68,610
Taken
50,240
39,308
Mitigated
31,560
10,771
Healing
14,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Anxitality
Kuzenbo
8,819
2,962
0
3,896
9,502
9,705
0
207
9,295
80,220
0
L
Da Ji
Asukii
Da Ji
11,108
3,030
0
1,330
19,214
9,373
0
4,611
14,603
0
61,616
W
Ne Zha
9,252
2,087
0
2,310
15,760
6,702
0
875
14,885
0
85,338
L
Hou Yi
Pеachy
Hou Yi
3,990
1,231
0
2,047
12,303
5,079
0
628
11,675
0
46,375
L
Nike
4,326
853
0
0
10,468
6,556
0
6,811
3,657
1,031
41,593
L
3,355
623
2,650
3,112
12,520
6,410
350
7,069
5,451
33,449
0
W
Hou Yi
15,026
9,208
0
5,047
8,638
4,024
3,076
1,212
7,426
0
87,963
L
Atlas
4,963
1,423
0
1,632
14,105
11,890
0
8,753
5,352
24,334
0
W
5,139
1,111
0
1,977
9,754
8,428
0
4,164
5,590
18,665
0
W
Yu Huang
evilmrwolfy
Yu Huang
13,914
1,049
0
1,000
6,586
2,701
196
2,186
4,400
65,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,639
Gold Earned
47,307
325
Minions Killed
496
0
Camps Cleared
0
1,358,418
Distance Traveled
1,518,029
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,749
717
139
9
0
286,164
2
L
Da Ji
8,146
543
98
7
0
289,707
0
W
Ne Zha
9,324
622
108
7
0
341,959
0
L
Hou Yi
7,093
473
85
6
0
285,507
0
L
Nike
6,890
459
63
4
0
239,959
4
L
Hel
6,637
442
52
3
0
263,026
0
W
Hou Yi
10,314
688
128
9
0
277,385
2
L
Atlas
6,873
458
27
2
0
280,219
0
W
Ymir
8,087
539
19
1
0
295,191
2
W
Yu Huang
8,833
589
102
7
0
317,330
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role