Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Crusader552005
Ah Muzen Cab
Level 83
God Stats
5W - 1L
1,787 SR
Queue Stats
24W - 26L
1,479 Elo+
Party 2
Hera
Hera
TEWUdenic8
Hera
Level 106
God Stats
92W - 79L
1,545 SR
Queue Stats
159W - 151L
1,545 Elo+
Party 2
Kuzenbo
Kuzenbo
WOEB0T
Kuzenbo
Level 128
God Stats
1W - 1L
1,339 SR
Queue Stats
90W - 83L
1,549 Elo+
Party 2
Team Averages
Level 106
1,557 SR
1,524 Elo+

VS

Team Averages
Level 133
1,519 SR
1,442 Elo+
Neith
Neith
Ivoris
Neith
Level 84
God Stats
10W - 6L
1,601 SR
Queue Stats
61W - 61L
1,422 Elo+
Party 1
Guan Yu
Guan Yu
Rhydor
Guan Yu
Level 157
God Stats
1W - 4L
1,230 SR
Queue Stats
258W - 258L
1,559 Elo+
Solo
Baron Samedi
Baron Samedi
yngjok3r
Baron Samedi
Level 159
God Stats
0W - 2L
1,724 SR
Queue Stats
10W - 14L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Crusader552005
Ah Muzen Cab
18
3 / 1 / 2
11,079
692
12,715
12,148
6,044
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
1 / 2 / 4
10,697
669
15,693
7,022
3,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
WOEB0T
Kuzenbo
16
1 / 3 / 4
10,965
685
8,079
20,899
29,764
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ivoris
Neith
18
4 / 1 / 1
11,292
706
11,681
12,596
5,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
Rhydor
Guan Yu
14
0 / 3 / 5
9,428
589
5,438
18,206
23,774
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
yngjok3r
Baron Samedi
16
2 / 2 / 3
10,373
648
12,897
12,872
7,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
15
5
Kills
6
6
Deaths
6
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Crusader552005
Ah Muzen Cab
3
1
2
4
L
Neith
Ivoris
Neith
4
1
1
4.5
L
Guan Yu
Rhydor
Guan Yu
0
3
5
0.83
W
1
2
4
1.5
W
Kuzenbo
WOEB0T
Kuzenbo
1
3
4
1
L
Baron Samedi
yngjok3r
Baron Samedi
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,487
Damage
30,016
40,069
Taken
43,674
38,954
Mitigated
37,042
8,889
Healing
17,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Crusader552005
Ah Muzen Cab
12,715
8,353
0
2,483
12,148
6,044
1,866
5,042
7,106
0
67,054
L
Neith
Ivoris
Neith
11,681
4,819
0
3,626
12,596
5,422
755
9,236
3,360
0
65,377
L
Guan Yu
Rhydor
Guan Yu
5,438
439
3,346
4,562
18,206
23,774
96
7,558
10,648
0
14,821
W
15,693
3,701
0
460
7,022
3,146
1,194
1,762
5,260
65,441
0
W
Kuzenbo
WOEB0T
Kuzenbo
8,079
2,310
2,302
3,644
20,899
29,764
345
6,300
14,599
26,315
601
L
Baron Samedi
yngjok3r
Baron Samedi
12,897
1,036
2,202
3,268
12,872
7,846
634
6,431
6,441
50,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,741
Gold Earned
31,093
212
Minions Killed
219
0
Camps Cleared
0
870,149
Distance Traveled
836,554
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,079
692
84
5
0
300,431
0
L
Neith
11,292
706
92
6
0
299,890
0
L
Guan Yu
9,428
589
36
2
0
261,735
0
W
Hera
10,697
669
109
7
0
294,254
0
W
Kuzenbo
10,965
685
19
1
0
275,464
0
L
Baron Samedi
10,373
648
91
6
0
274,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role