Player Matchup

Xing Tian
Xing Tian
GoblinSlayerSan
Xing Tian
Level 59
God Stats
28W - 20L
1,675 SR
Queue Stats
385W - 372L
1,543 Elo+
Solo
Guan Yu
Guan Yu
MCBRAAAP
Guan Yu
Level 125
God Stats
1W - 3L
1,509 SR
Queue Stats
198W - 184L
1,524 Elo+
Solo
Serqet
Serqet
MysteriousEgg
Serqet
Level 105
God Stats
25W - 17L
1,317 SR
Queue Stats
337W - 273L
1,561 Elo+
Solo
Poseidon
Poseidon
Solunth
Poseidon
Level 148
God Stats
3W - 9L
1,369 SR
Queue Stats
118W - 111L
1,582 Elo+
Solo
Ishtar
Ishtar
xXPuma85Xx
Ishtar
Level 87
God Stats
10W - 10L
1,575 SR
Queue Stats
148W - 147L
1,566 Elo+
Solo
Team Averages
Level 105
1,489 SR
1,555 Elo+

VS

Team Averages
Level 120
1,514 SR
1,555 Elo+
Arachne
Arachne
BreezyAcid
Arachne
Level 68
God Stats
4W - 3L
1,355 SR
Queue Stats
8W - 11L
1,532 Elo+
Solo
Anubis
Anubis
Crowjiro
Anubis
Level 154
God Stats
20W - 8L
1,823 SR
Queue Stats
529W - 295L
1,806 Elo+
Solo
Hou Yi
Hou Yi
Deefunk
Hou Yi
Level 194
God Stats
2W - 1L
1,707 SR
Queue Stats
125W - 127L
1,520 Elo+
Solo
Mulan
Mulan
SteamyFeetPics
Mulan
Level 98
God Stats
21W - 26L
1,184 SR
Queue Stats
769W - 707L
1,416 Elo+
Solo
Ares
Ares
Volterone
Ares
Level 87
God Stats
6W - 1L
1,500 SR
Queue Stats
13W - 10L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
GoblinSlayerSan
Xing Tian
12
0 / 2 / 6
7,142
446
5,174
17,696
13,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
MCBRAAAP
Guan Yu
14
0 / 4 / 2
8,054
503
4,952
16,231
19,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
6 / 6 / 5
9,033
565
7,634
13,250
5,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poseidon
Solunth
Poseidon
13
3 / 6 / 5
7,430
464
7,062
9,495
2,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ishtar
xXPuma85Xx
Ishtar
12
2 / 5 / 3
7,804
488
6,226
10,762
3,889
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BreezyAcid
Arachne
14
2 / 4 / 3
8,514
532
5,083
12,474
5,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
Crowjiro
Anubis
17
13 / 1 / 4
11,846
740
16,752
11,378
6,916
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hou Yi
Deefunk
Hou Yi
14
2 / 2 / 3
8,332
521
7,260
11,648
5,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 2 / 0
9,785
612
11,455
11,741
10,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ares
14
3 / 3 / 7
8,241
515
8,739
11,180
7,306
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
40
11
Kills
23
23
Deaths
12
21
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Arachne
BreezyAcid
Arachne
2
4
3
0.88
W
Anubis
Crowjiro
Anubis
13
1
4
15
W
Hou Yi
Deefunk
Hou Yi
2
2
3
1.75
L
Xing Tian
GoblinSlayerSan
Xing Tian
0
2
6
1.5
L
Guan Yu
MCBRAAAP
Guan Yu
0
4
2
0.25
L
6
6
5
1.42
L
Poseidon
Solunth
Poseidon
3
6
5
0.92
W
3
2
0
1.5
W
Ares
3
3
7
2.17
L
Ishtar
xXPuma85Xx
Ishtar
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,048
Damage
49,289
67,434
Taken
58,421
45,034
Mitigated
35,841
14,577
Healing
23,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BreezyAcid
Arachne
5,083
3,160
0
3,000
12,474
5,173
0
1,271
10,811
0
60,035
W
Anubis
Crowjiro
Anubis
16,752
438
0
7,020
11,378
6,916
43
4,360
6,640
113,260
0
W
Hou Yi
Deefunk
Hou Yi
7,260
3,474
0
5,440
11,648
5,512
858
1,625
10,023
0
70,308
L
Xing Tian
GoblinSlayerSan
Xing Tian
5,174
157
0
3,410
17,696
13,344
0
9,382
8,314
26,091
0
L
Guan Yu
MCBRAAAP
Guan Yu
4,952
751
149
6,938
16,231
19,389
0
1,730
13,126
0
62,142
L
7,634
2,092
0
793
13,250
5,771
0
3,608
9,549
0
42,873
L
Poseidon
Solunth
Poseidon
7,062
700
0
720
9,495
2,641
0
6,169
3,326
46,645
0
W
11,455
1,275
0
5,174
11,741
10,934
520
359
9,937
410
76,456
W
Ares
8,739
340
0
2,851
11,180
7,306
0
5,013
5,998
22,904
0
L
Ishtar
xXPuma85Xx
Ishtar
6,226
3,757
0
2,567
10,762
3,889
0
4,781
5,981
0
51,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,463
Gold Earned
46,718
381
Minions Killed
521
0
Camps Cleared
0
1,595,999
Distance Traveled
1,525,314
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,514
532
96
6
0
347,611
0
W
Anubis
11,846
740
185
12
0
308,105
0
W
Hou Yi
8,332
521
99
6
0
269,255
1
L
Xing Tian
7,142
446
29
2
0
320,067
5
L
Guan Yu
8,054
503
107
7
0
339,150
6
L
Serqet
9,033
565
68
4
0
336,601
0
L
Poseidon
7,430
464
75
5
0
310,438
0
W
Mulan
9,785
612
121
8
0
306,439
4
W
Ares
8,241
515
20
1
0
293,904
3
L
Ishtar
7,804
488
102
6
0
289,743
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role