Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Jayj2390
Ra
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 28L
1,336 Elo+
Party 1
Hercules
Hercules
PaleShinobi
Hercules
Level 9
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 5L
1,315 Elo+
Party 1
Team Averages
Level 30
1,500 SR
1,384 Elo+

VS

Team Averages
Level 55
1,371 SR
1,354 Elo+
Zhong Kui
Zhong Kui
PotatoDynasty
Zhong Kui
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 44L
1,373 Elo+
Party 2
Thanatos
Thanatos
Spiderpman
Thanatos
Level 26
God Stats
29W - 32L
1,447 SR
Queue Stats
44W - 42L
1,373 Elo+
Party 2
Achilles
Achilles
Xurexia-_
Achilles
Level 38
God Stats
4W - 6L
1,166 SR
Queue Stats
139W - 176L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
0 / 4 / 11
9,573
736
3,949
11,515
7,230
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
8 / 6 / 5
11,119
855
12,841
13,821
5,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
PaleShinobi
Hercules
17
5 / 2 / 9
10,575
813
13,570
16,156
19,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
PotatoDynasty
Zhong Kui
14
3 / 3 / 7
9,784
753
14,958
12,633
9,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thanatos
Spiderpman
Thanatos
15
7 / 3 / 4
10,609
816
11,942
15,029
6,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
Xurexia-_
Achilles
12
1 / 8 / 4
8,885
683
6,482
18,013
13,987
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
26
13
Kills
11
12
Deaths
14
25
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
4
11
1.38
W
8
6
5
1.75
W
Hercules
PaleShinobi
Hercules
5
2
9
4.75
L
Zhong Kui
PotatoDynasty
Zhong Kui
3
3
7
2.17
L
Thanatos
Spiderpman
Thanatos
7
3
4
3
L
Achilles
Xurexia-_
Achilles
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,360
Damage
33,382
41,492
Taken
45,675
32,542
Mitigated
29,907
11,610
Healing
13,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
3,949
534
2,075
1,911
11,515
7,230
510
3,763
7,752
9,299
0
W
12,841
2,179
1,250
3,635
13,821
5,799
1,287
5,324
8,497
53,582
0
W
Hercules
PaleShinobi
Hercules
13,570
3,147
0
2,739
16,156
19,513
703
5,895
10,261
0
23,893
L
Zhong Kui
PotatoDynasty
Zhong Kui
14,958
1,138
0
4,197
12,633
9,329
327
3,372
8,996
41,911
0
L
Thanatos
Spiderpman
Thanatos
11,942
1,926
0
7,089
15,029
6,591
0
5,369
9,244
0
39,956
L
Achilles
Xurexia-_
Achilles
6,482
1,412
1,144
1,154
18,013
13,987
0
8,065
9,313
0
13,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,267
Gold Earned
29,278
114
Minions Killed
134
0
Camps Cleared
0
717,249
Distance Traveled
677,234
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,573
736
1
0
0
236,119
0
W
Ra
11,119
855
85
7
0
205,454
0
W
Hercules
10,575
813
28
2
0
275,676
0
L
Zhong Kui
9,784
753
77
6
0
193,512
0
L
Thanatos
10,609
816
46
4
0
269,406
2
L
Achilles
8,885
683
11
1
0
214,316
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role