Player Matchup

Neith
Neith
Arsenic 844856
Neith
Level 86
God Stats
142W - 121L
1,569 SR
Queue Stats
142W - 122L
1,565 Elo+
Solo
Ymir
Ymir
Pol46007
Ymir
Level 87
God Stats
76W - 88L
1,558 SR
Queue Stats
76W - 88L
1,466 Elo+
Party 1
Guan Yu
Guan Yu
WizPacino
Guan Yu
Level 76
God Stats
7W - 4L
1,253 SR
Queue Stats
154W - 176L
1,409 Elo+
Solo
Ra
Ra
costadelsol5
Ra
Level 62
God Stats
6W - 6L
1,500 SR
Queue Stats
211W - 209L
1,402 Elo+
Solo
Thor
Thor
juanmes33
Thor
Level 61
God Stats
77W - 83L
1,552 SR
Queue Stats
77W - 83L
1,460 Elo+
Party 1
Team Averages
Level 74
1,486 SR
1,461 Elo+

VS

Team Averages
Level 44
1,532 SR
1,457 Elo+
Vamana
Vamana
 
Vamana
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
RT_timurfort
Danzaburou
Level 26
God Stats
23W - 21L
1,634 SR
Queue Stats
90W - 111L
1,423 Elo+
Party 3
Ne Zha
Ne Zha
Vendetta_Lynx_
Ne Zha
Level 44
God Stats
0W - 4L
1,419 SR
Queue Stats
35W - 34L
1,420 Elo+
Party 2
Ra
Ra
papa1981labincev
Ra
Level 61
God Stats
51W - 40L
1,604 SR
Queue Stats
240W - 253L
1,443 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 0 / 5
6,618
602
9,935
5,451
1,852
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ymir
8
4 / 1 / 5
5,649
514
6,302
8,673
4,445
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
WizPacino
Guan Yu
12
2 / 0 / 0
6,734
612
6,927
8,324
6,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

10
0 / 1 / 0
5,281
480
1,031
4,212
1,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thor
9
2 / 0 / 4
5,711
519
2,929
5,378
1,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
10
0 / 2 / 0
5,717
520
4,108
10,081
2,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
 
Ymir
7
0 / 5 / 1
5,226
475
3,133
10,435
8,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
RT_timurfort
Danzaburou
9
1 / 4 / 0
5,171
470
5,487
8,593
2,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 3 / 1
4,847
441
1,024
7,560
3,283
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 0 / 0
7,208
655
2,815
2,989
998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
14
Kills
2
2
Deaths
14
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
2
0
0
L
Ymir
 
Ymir
0
5
1
0.1
W
6
0
5
8.5
W
Ymir
4
1
5
6.5
L
Danzaburou
RT_timurfort
Danzaburou
1
4
0
0.25
L
0
3
1
0.17
W
Guan Yu
WizPacino
Guan Yu
2
0
0
2
W
0
1
0
0
W
Thor
2
0
4
4
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,124
Damage
16,567
32,038
Taken
39,658
15,577
Mitigated
18,132
7,887
Healing
4,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
4,108
2,634
0
116
10,081
2,891
124
0
10,081
0
40,708
L
Ymir
 
Ymir
3,133
688
101
1,970
10,435
8,112
0
2,599
7,836
18,048
0
W
9,935
3,666
419
1,871
5,451
1,852
23
1,257
4,194
0
36,870
W
Ymir
6,302
1,528
129
1,174
8,673
4,445
176
1,568
7,105
22,423
0
L
Danzaburou
RT_timurfort
Danzaburou
5,487
1,664
0
1,619
8,593
2,848
0
2,833
5,760
0
32,048
L
1,024
194
0
121
7,560
3,283
0
870
6,690
0
20,082
W
Guan Yu
WizPacino
Guan Yu
6,927
1,523
0
2,517
8,324
6,051
0
0
8,324
0
48,633
W
1,031
0
0
402
4,212
1,403
0
2,515
1,397
31,178
0
W
Thor
2,929
90
0
1,375
5,378
1,826
0
308
5,070
0
24,707
L
2,815
195
0
656
2,989
998
303
976
1,958
61,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,993
Gold Earned
28,169
264
Minions Killed
279
0
Camps Cleared
0
1,107,427
Distance Traveled
1,062,859
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,717
520
57
5
0
211,997
0
L
Ymir
5,226
475
24
2
0
195,695
2
W
Neith
6,618
602
53
5
0
198,939
0
W
Ymir
5,649
514
32
3
0
209,338
0
L
Danzaburou
5,171
470
44
4
0
208,059
0
L
Ne Zha
4,847
441
34
3
0
228,892
0
W
Guan Yu
6,734
612
82
7
0
241,573
0
W
Ra
5,281
480
54
5
0
237,523
0
W
Thor
5,711
519
43
4
0
220,054
5
L
Ra
7,208
655
120
11
0
218,216
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role