Player Matchup

Mercury
Mercury
xFenriz
Mercury
Level 190
God Stats
1W - 1L
1,689 SR
Queue Stats
10W - 3L
1,795 Elo+
Party 2
Thoth
Thoth
xMegatherion
Thoth
Level 80
God Stats
7W - 1L
1,762 SR
Queue Stats
7W - 1L
1,990 Elo+
Party 2
Chaac
Chaac
xQaylike
Chaac
Level 155
God Stats
7W - 1L
1,718 SR
Queue Stats
8W - 1L
2,122 Elo+
Party 2
Team Averages
Level 142
1,723 SR
1,969 Elo+

VS

Team Averages
Level 167
1,629 SR
1,587 Elo+
Atlas
Atlas
Allotaurus
Atlas
Level 173
God Stats
6W - 1L
1,693 SR
Queue Stats
181W - 159L
1,607 Elo+
Solo
Janus
Janus
GoldStone Off
Janus
Level 178
God Stats
6W - 7L
1,579 SR
Queue Stats
183W - 181L
1,596 Elo+
Party 1
Ne Zha
Ne Zha
benji67220
Ne Zha
Level 149
God Stats
23W - 12L
1,614 SR
Queue Stats
208W - 194L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
xFenriz
Mercury
12
1 / 1 / 2
6,816
682
6,455
9,200
3,316
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 3 / 2
7,133
713
4,623
5,651
1,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
xQaylike
Chaac
11
1 / 2 / 2
6,782
678
6,180
10,355
7,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
13
1 / 1 / 5
7,870
787
5,855
8,853
8,177
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 1 / 3
8,246
825
9,644
6,240
2,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
benji67220
Ne Zha
12
2 / 1 / 3
7,355
736
6,490
6,216
3,326
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
3
Kills
6
6
Deaths
3
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Atlas
1
1
5
3.5
W
3
1
3
4.5
W
Ne Zha
benji67220
Ne Zha
2
1
3
3.5
L
Mercury
xFenriz
Mercury
1
1
2
2
L
1
3
2
0.67
L
Chaac
xQaylike
Chaac
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,258
Damage
21,989
25,206
Taken
21,309
12,317
Mitigated
13,921
6,356
Healing
5,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
5,855
2,220
1,676
1,280
8,853
8,177
362
2,037
6,607
15,642
0
W
9,644
354
0
1,430
6,240
2,418
535
1,529
4,547
44,187
0
W
Ne Zha
benji67220
Ne Zha
6,490
368
0
1,170
6,216
3,326
370
1,195
4,725
0
28,914
L
Mercury
xFenriz
Mercury
6,455
3,284
0
2,805
9,200
3,316
0
5,337
3,863
0
30,191
L
4,623
72
0
720
5,651
1,799
0
2,674
2,977
18,969
0
L
Chaac
xQaylike
Chaac
6,180
883
0
2,831
10,355
7,202
0
7,616
2,739
149
23,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,731
Gold Earned
23,471
130
Minions Killed
153
0
Camps Cleared
0
612,951
Distance Traveled
614,268
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,870
787
26
3
0
192,981
0
W
Janus
8,246
825
93
9
0
200,367
3
W
Ne Zha
7,355
736
34
3
0
220,920
0
L
Mercury
6,816
682
35
4
0
239,248
0
L
Thoth
7,133
713
47
5
0
188,289
0
L
Chaac
6,782
678
48
5
0
185,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role