Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
ByakuyaTheLight
Horus
Level 104
God Stats
12W - 10L
1,665 SR
Queue Stats
544W - 502L
1,544 Elo+
Party 2
Scylla
Scylla
DJ BLANK7316
Scylla
Level 154
God Stats
17W - 13L
1,673 SR
Queue Stats
97W - 92L
1,442 Elo+
Solo
Hou Yi
Hou Yi
Vizzion Ts
Hou Yi
Level 145
God Stats
0W - 1L
1,285 SR
Queue Stats
26W - 38L
1,349 Elo+
Solo
Janus
Janus
skyfall20ve
Janus
Level 126
God Stats
0W - 3L
1,335 SR
Queue Stats
174W - 153L
1,536 Elo+
Party 2
Team Averages
Level 135
1,492 SR
1,474 Elo+

VS

Team Averages
Level 76
1,511 SR
1,475 Elo+
Kukulkan
Kukulkan
CScristinaCS
Kukulkan
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 31L
1,529 Elo+
Party 3
Heimdallr
Heimdallr
El_Bestia_0404
Heimdallr
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 23L
1,500 Elo+
Party 3
Hercules
Hercules
Hand Frag
Hercules
Level 139
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 33L
1,471 Elo+
Party 1
Sobek
Sobek
Keyrunwaltun
Sobek
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
118W - 118L
1,437 Elo+
Party 1
Loki
Loki
Kieranwalton
Loki
Level 41
God Stats
15W - 12L
1,553 SR
Queue Stats
142W - 139L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
3 / 2 / 2
6,835
456
8,081
9,231
4,768
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 2 / 4
7,499
500
10,043
12,324
6,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
14
5 / 2 / 0
8,324
555
9,468
9,791
3,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
Vizzion Ts
Hou Yi
12
1 / 4 / 1
6,795
453
5,369
11,437
4,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 3 / 0
6,714
448
3,838
6,882
2,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CScristinaCS
Kukulkan
14
5 / 2 / 1
8,629
575
6,157
8,650
3,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Heimdallr
El_Bestia_0404
Heimdallr
15
2 / 2 / 1
8,663
578
9,903
10,940
4,937
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
Hand Frag
Hercules
14
3 / 2 / 2
8,450
563
4,966
12,104
8,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

12
1 / 3 / 5
7,466
498
5,350
17,124
14,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
2 / 2 / 4
8,025
535
6,826
10,397
4,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
26
11
Kills
13
13
Deaths
11
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
2
2
2
L
2
2
4
2
W
Kukulkan
CScristinaCS
Kukulkan
5
2
1
2.75
L
Scylla
5
2
0
2.5
W
Heimdallr
El_Bestia_0404
Heimdallr
2
2
1
1.25
W
Hercules
Hand Frag
Hercules
3
2
2
2
W
1
3
5
1.17
W
2
2
4
2
L
Hou Yi
Vizzion Ts
Hou Yi
1
4
1
0.38
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,799
Damage
33,202
49,665
Taken
59,215
21,173
Mitigated
35,706
7,368
Healing
18,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
8,081
640
61
250
9,231
4,768
0
689
8,372
36,336
0
L
10,043
5,193
696
1,733
12,324
6,021
37
2,905
9,338
0
54,957
W
Kukulkan
CScristinaCS
Kukulkan
6,157
408
0
580
8,650
3,305
0
3,288
5,362
56,095
0
L
Scylla
9,468
1,440
0
1,711
9,791
3,766
0
5,592
4,199
66,478
0
W
Heimdallr
El_Bestia_0404
Heimdallr
9,903
4,923
0
4,279
10,940
4,937
1,261
3,547
7,330
0
83,915
W
Hercules
Hand Frag
Hercules
4,966
895
0
3,411
12,104
8,970
0
6,405
5,617
0
61,335
W
5,350
164
0
6,660
17,124
14,040
0
4,482
12,642
26,517
0
W
6,826
1,694
0
3,385
10,397
4,454
0
4,171
6,177
0
62,359
L
Hou Yi
Vizzion Ts
Hou Yi
5,369
3,006
0
2,417
11,437
4,174
0
1,818
9,619
0
47,787
L
3,838
526
0
500
6,882
2,444
0
503
6,112
47,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,167
Gold Earned
41,233
395
Minions Killed
468
0
Camps Cleared
0
1,402,083
Distance Traveled
1,432,023
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,835
456
43
3
0
282,833
1
L
Horus
7,499
500
77
5
0
332,050
0
W
Kukulkan
8,629
575
107
7
0
276,477
0
L
Scylla
8,324
555
117
8
0
274,764
2
W
Heimdallr
8,663
578
130
9
0
266,779
0
W
Hercules
8,450
563
101
7
0
259,352
0
W
Sobek
7,466
498
40
3
0
305,990
2
W
Loki
8,025
535
90
6
0
323,425
5
L
Hou Yi
6,795
453
74
5
0
281,519
4
L
Janus
6,714
448
84
6
0
230,917
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role