Player Matchup

Merlin
Merlin
Fadael
Merlin
Level 44
God Stats
6W - 3L
1,570 SR
Queue Stats
42W - 45L
1,564 Elo+
Party 1
Yemoja
Yemoja
Gingerhamlincoln
Yemoja
Level 66
God Stats
30W - 19L
1,687 SR
Queue Stats
74W - 70L
1,519 Elo+
Party 1
Gilgamesh
Gilgamesh
R7FORCE
Gilgamesh
Level 109
God Stats
5W - 3L
1,306 SR
Queue Stats
132W - 126L
1,573 Elo+
Party 1
Bakasura
Bakasura
UnlikelySnail94
Bakasura
Level 108
God Stats
2W - 0L
1,740 SR
Queue Stats
20W - 18L
1,434 Elo+
Party 2
Chiron
Chiron
Whitecube14
Chiron
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 5L
1,655 Elo+
Party 2
Team Averages
Level 68
1,561 SR
1,549 Elo+

VS

Team Averages
Level 48
1,445 SR
1,480 Elo+
Janus
Janus
Ankalagonn12
Janus
Level 40
God Stats
8W - 13L
1,718 SR
Queue Stats
152W - 131L
1,446 Elo+
Solo
Ymir
Ymir
MastaChong
Ymir
Level 48
God Stats
0W - 4L
1,093 SR
Queue Stats
36W - 39L
1,477 Elo+
Party 4
Awilix
Awilix
Mittt
Awilix
Level 120
God Stats
3W - 2L
1,575 SR
Queue Stats
92W - 88L
1,483 Elo+
Party 3
Chaac
Chaac
SmiteHostage
Chaac
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Rama
Rama
sniperboy36o
Rama
Level 29
God Stats
0W - 2L
1,338 SR
Queue Stats
6W - 7L
1,497 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Fadael
Merlin
11
0 / 3 / 1
6,830
488
5,311
8,487
3,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 0 / 0
6,778
484
2,898
4,051
3,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gilgamesh
R7FORCE
Gilgamesh
15
9 / 2 / 1
9,704
693
11,065
11,761
13,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
15
3 / 0 / 0
8,637
617
6,557
12,696
5,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chiron
14
2 / 0 / 2
8,127
581
7,185
8,335
4,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 0
8,139
581
10,926
7,353
2,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 1 / 1
6,393
457
2,396
10,031
8,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
Mittt
Awilix
13
1 / 2 / 0
7,500
536
5,950
12,670
5,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 8 / 1
6,094
435
2,672
11,048
5,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 4 / 0
6,648
475
2,933
8,223
3,056
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
15
Kills
5
5
Deaths
15
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
4
0
0
4
W
Merlin
Fadael
Merlin
0
3
1
0.17
W
1
0
0
1
L
0
1
1
0.5
L
Awilix
Mittt
Awilix
1
2
0
0.5
W
Gilgamesh
R7FORCE
Gilgamesh
9
2
1
4.75
L
0
8
1
0.06
W
Bakasura
3
0
0
3
W
Chiron
2
0
2
3
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,016
Damage
24,877
45,330
Taken
49,325
30,558
Mitigated
25,277
13,061
Healing
6,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,926
325
0
1,740
7,353
2,729
0
3,846
3,296
73,684
0
W
Merlin
Fadael
Merlin
5,311
127
0
2,066
8,487
3,905
0
6,917
1,570
49,771
0
W
2,898
330
1,026
2,277
4,051
3,536
0
2,315
1,736
21,489
0
L
2,396
460
0
2,489
10,031
8,506
0
3,864
5,950
23,526
0
L
Awilix
Mittt
Awilix
5,950
2,490
0
955
12,670
5,564
0
431
11,909
0
67,956
W
Gilgamesh
R7FORCE
Gilgamesh
11,065
4,162
0
582
11,761
13,087
241
1,568
10,193
383
74,050
L
2,672
1,507
0
0
11,048
5,422
0
0
11,048
0
30,763
W
Bakasura
6,557
4,234
0
2,714
12,696
5,895
0
2,103
10,593
0
81,733
W
Chiron
7,185
4,249
64
4,332
8,335
4,135
406
419
7,916
0
68,782
L
2,933
2,252
0
1,555
8,223
3,056
23
289
7,623
0
52,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,076
Gold Earned
34,774
485
Minions Killed
386
0
Camps Cleared
0
1,442,442
Distance Traveled
1,440,178
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,139
581
106
8
0
299,559
2
W
Merlin
6,830
488
88
6
0
283,732
1
W
Yemoja
6,778
484
33
2
0
267,682
0
L
Ymir
6,393
457
44
3
0
292,052
4
L
Awilix
7,500
536
106
8
0
324,907
0
W
Gilgamesh
9,704
693
102
7
0
271,516
2
L
Chaac
6,094
435
51
4
0
247,799
0
W
Bakasura
8,637
617
143
10
0
365,113
2
W
Chiron
8,127
581
119
9
0
254,399
0
L
Rama
6,648
475
79
6
0
275,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role