Player Matchup

Hun Batz
Hun Batz
CGUL
Hun Batz
Level 153
God Stats
2W - 2L
1,452 SR
Queue Stats
146W - 116L
1,475 Elo+
Solo
Ares
Ares
GrimReaperNav
Ares
Level 78
God Stats
7W - 8L
1,389 SR
Queue Stats
155W - 169L
1,440 Elo+
Solo
Sun Wukong
Sun Wukong
MacAttack97
Sun Wukong
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,060 Elo+
Party 2
Janus
Janus
R0ok3
Janus
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,060 Elo+
Party 2
Hou Yi
Hou Yi
brandonmartynuk
Hou Yi
Level 31
God Stats
0W - 5L
1,149 SR
Queue Stats
0W - 6L
1,060 Elo+
Party 2
Team Averages
Level 55
1,398 SR
1,219 Elo+

VS

Team Averages
Level 62
1,513 SR
1,381 Elo+
Ymir
Ymir
FeuschaWuffels
Ymir
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Discordia
Discordia
Principessal_23
Discordia
Level 42
God Stats
6W - 7L
1,295 SR
Queue Stats
41W - 47L
1,204 Elo+
Party 1
Charybdis
Charybdis
THECOOKIELORD27
Charybdis
Level 109
God Stats
32W - 19L
1,618 SR
Queue Stats
326W - 297L
1,462 Elo+
Solo
Kali
Kali
snipjer8
Kali
Level 82
God Stats
3W - 1L
1,450 SR
Queue Stats
4W - 4L
1,249 Elo+
Solo
Hercules
Hercules
tremendoculon
Hercules
Level 61
God Stats
2W - 1L
1,701 SR
Queue Stats
120W - 109L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CGUL
Hun Batz
15
7 / 0 / 0
9,292
664
11,007
11,391
5,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

7
0 / 3 / 4
5,833
417
2,340
6,619
4,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
MacAttack97
Sun Wukong
11
1 / 7 / 0
6,801
486
3,480
11,561
7,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
R0ok3
Janus
11
1 / 3 / 3
7,202
514
3,513
4,583
1,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

12
3 / 6 / 2
7,214
515
5,327
11,688
4,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 3
7,613
544
2,417
6,872
5,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
Principessal_23
Discordia
13
0 / 3 / 2
7,348
525
2,174
7,314
2,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
THECOOKIELORD27
Charybdis
14
6 / 4 / 1
8,586
613
12,100
11,762
4,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kali
13
4 / 3 / 3
8,028
573
6,118
12,416
4,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
tremendoculon
Hercules
13
6 / 1 / 0
8,443
603
9,372
10,360
6,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
28
12
Kills
19
19
Deaths
13
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
CGUL
Hun Batz
7
0
0
7
W
3
2
3
2.25
L
0
3
4
0.67
L
Sun Wukong
MacAttack97
Sun Wukong
1
7
0
0.14
W
Discordia
Principessal_23
Discordia
0
3
2
0.33
L
Janus
R0ok3
Janus
1
3
3
0.83
W
Charybdis
THECOOKIELORD27
Charybdis
6
4
1
1.63
L
3
6
2
0.67
W
Kali
4
3
3
1.83
W
Hercules
tremendoculon
Hercules
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,667
Damage
32,181
45,842
Taken
48,724
24,277
Mitigated
23,479
8,399
Healing
16,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
CGUL
Hun Batz
11,007
3,824
0
4,819
11,391
5,314
0
614
10,647
0
81,889
W
2,417
717
0
1,383
6,872
5,314
50
1,728
5,144
17,879
0
L
2,340
102
0
1,528
6,619
4,874
0
1,162
5,457
9,669
0
L
Sun Wukong
MacAttack97
Sun Wukong
3,480
1,083
0
717
11,561
7,594
0
0
11,059
0
27,501
W
Discordia
Principessal_23
Discordia
2,174
0
0
3,211
7,314
2,423
388
2,490
4,824
48,166
0
L
Janus
R0ok3
Janus
3,513
111
0
250
4,583
1,677
0
2,196
2,387
41,229
0
W
Charybdis
THECOOKIELORD27
Charybdis
12,100
7,473
0
5,169
11,762
4,204
2,727
1,042
10,720
0
74,127
L
5,327
2,327
0
1,085
11,688
4,818
938
619
11,069
0
41,940
W
Kali
6,118
3,199
0
3,499
12,416
4,677
24
593
11,823
0
45,235
W
Hercules
tremendoculon
Hercules
9,372
3,899
0
3,320
10,360
6,861
302
0
10,360
0
63,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,342
Gold Earned
40,018
325
Minions Killed
376
0
Camps Cleared
0
1,131,119
Distance Traveled
1,287,713
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,292
664
129
9
0
325,341
0
W
Ymir
7,613
544
28
2
0
234,618
0
L
Ares
5,833
417
8
1
0
148,305
2
L
Sun Wukong
6,801
486
38
3
0
221,989
0
W
Discordia
7,348
525
75
5
0
223,975
0
L
Janus
7,202
514
80
6
0
198,817
4
W
Charybdis
8,586
613
119
9
0
229,026
0
L
Hou Yi
7,214
515
70
5
0
236,667
0
W
Kali
8,028
573
67
5
0
329,657
0
W
Hercules
8,443
603
87
6
0
270,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role