Player Matchup

Yemoja
Yemoja
Bytza55
Yemoja
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,694 Elo+
Party 3
Poseidon
Poseidon
CiprianoN2
Poseidon
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,709 Elo+
Party 3
Anhur
Anhur
Elstoo
Anhur
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
114W - 132L
1,567 Elo+
Party 2
Ne Zha
Ne Zha
JayyMi
Ne Zha
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 156L
1,507 Elo+
Party 2
Sun Wukong
Sun Wukong
StefEnti
Sun Wukong
Level 158
God Stats
1W - 1L
1,778 SR
Queue Stats
92W - 106L
1,556 Elo+
Party 2
Team Averages
Level 123
1,556 SR
1,607 Elo+

VS

Team Averages
Level 99
1,482 SR
1,592 Elo+
Izanami
Izanami
 
Izanami
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
Djidanne300
Ishtar
Level 67
God Stats
13W - 7L
1,660 SR
Queue Stats
407W - 255L
1,525 Elo+
Party 1
Sobek
Sobek
Keerion
Sobek
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 122L
1,586 Elo+
Party 1
Aphrodite
Aphrodite
Nalufka
Aphrodite
Level 48
God Stats
1W - 3L
1,249 SR
Queue Stats
169W - 131L
1,543 Elo+
Party 1
Sol
Sol
Xokmyn
Sol
Level 141
God Stats
1W - 3L
1,500 SR
Queue Stats
72W - 64L
1,805 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Bytza55
Yemoja
17
1 / 3 / 16
10,811
772
6,056
24,308
27,069
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
CiprianoN2
Poseidon
17
2 / 2 / 13
10,153
725
16,241
9,793
4,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Anhur
Elstoo
Anhur
18
5 / 2 / 12
10,740
767
17,181
16,580
8,944
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
JayyMi
Ne Zha
17
4 / 4 / 11
10,436
745
21,747
15,405
7,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
StefEnti
Sun Wukong
18
7 / 4 / 8
11,421
816
13,822
24,364
26,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
2 / 4 / 9
9,485
678
11,032
16,842
7,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ishtar
18
4 / 2 / 8
10,284
735
19,882
15,055
8,086
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
Keerion
Sobek
16
3 / 6 / 8
10,397
743
6,207
25,051
35,194
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Aphrodite
Nalufka
Aphrodite
15
1 / 3 / 10
9,356
668
7,569
15,315
10,234
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sol
Xokmyn
Sol
17
4 / 4 / 8
10,522
752
27,535
14,405
6,189
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
57
19
Kills
14
15
Deaths
19
60
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
4
9
1.63
W
Yemoja
Bytza55
Yemoja
1
3
16
3
W
Poseidon
CiprianoN2
Poseidon
2
2
13
4.25
L
Ishtar
4
2
8
4
W
Anhur
Elstoo
Anhur
5
2
12
5.5
W
Ne Zha
JayyMi
Ne Zha
4
4
11
2.38
L
Sobek
Keerion
Sobek
3
6
8
1.17
L
Aphrodite
Nalufka
Aphrodite
1
3
10
2
W
Sun Wukong
StefEnti
Sun Wukong
7
4
8
2.75
L
Sol
Xokmyn
Sol
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,047
Damage
72,225
90,450
Taken
86,668
75,080
Mitigated
67,299
40,055
Healing
35,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
11,032
7,586
2,603
2,203
16,842
7,596
1,894
4,124
12,718
0
29,745
W
Yemoja
Bytza55
Yemoja
6,056
1,352
12,298
8,084
24,308
27,069
710
10,839
13,469
10,047
0
W
Poseidon
CiprianoN2
Poseidon
16,241
1,622
46
1,547
9,793
4,430
1,879
5,307
4,486
33,422
0
L
Ishtar
19,882
12,252
3,887
2,726
15,055
8,086
571
4,731
10,226
0
29,731
W
Anhur
Elstoo
Anhur
17,181
10,588
1,373
3,071
16,580
8,944
2,641
7,296
9,284
0
33,047
W
Ne Zha
JayyMi
Ne Zha
21,747
3,912
2,445
2,239
15,405
7,792
2,546
8,175
7,230
0
39,444
L
Sobek
Keerion
Sobek
6,207
385
462
3,000
25,051
35,194
192
6,047
19,004
9,578
0
L
Aphrodite
Nalufka
Aphrodite
7,569
270
9,810
6,933
15,315
10,234
0
4,001
11,314
22,811
0
W
Sun Wukong
StefEnti
Sun Wukong
13,822
1,624
1,561
7,391
24,364
26,845
181
9,694
14,670
0
34,883
L
Sol
Xokmyn
Sol
27,535
4,826
892
2,630
14,405
6,189
2,821
3,394
10,861
43,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,561
Gold Earned
50,044
156
Minions Killed
152
0
Camps Cleared
0
1,262,338
Distance Traveled
1,217,485
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,485
678
34
2
0
213,796
0
W
Yemoja
10,811
772
12
1
0
251,095
0
W
Poseidon
10,153
725
41
3
0
250,777
0
L
Ishtar
10,284
735
34
2
0
247,852
0
W
Anhur
10,740
767
28
2
0
233,956
0
W
Ne Zha
10,436
745
27
2
0
268,165
0
L
Sobek
10,397
743
6
0
0
245,072
0
L
Aphrodite
9,356
668
32
2
0
267,655
0
W
Sun Wukong
11,421
816
48
3
0
258,345
0
L
Sol
10,522
752
46
3
0
243,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role