Player Matchup

Bacchus
Bacchus
Neykov15
Bacchus
Level 20
God Stats
3W - 4L
1,498 SR
Queue Stats
23W - 45L
1,212 Elo+
Party 2
Jing Wei
Jing Wei
XibRiD
Jing Wei
Level 76
God Stats
2W - 2L
1,500 SR
Queue Stats
44W - 73L
1,282 Elo+
Party 2
Yu Huang
Yu Huang
a2er
Yu Huang
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 54L
1,136 Elo+
Solo
Team Averages
Level 84
1,499 SR
1,210 Elo+

VS

Team Averages
Level 96
1,461 SR
1,401 Elo+
Gilgamesh
Gilgamesh
Chusio
Gilgamesh
Level 163
God Stats
25W - 20L
1,382 SR
Queue Stats
228W - 228L
1,459 Elo+
Solo
Freya
Freya
OniiAkiira
Freya
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 122L
1,374 Elo+
Party 1
Neith
Neith
junkochann
Neith
Level 58
God Stats
53W - 52L
1,500 SR
Queue Stats
92W - 121L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Neykov15
Bacchus
14
4 / 2 / 4
8,399
764
4,627
10,847
13,155
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
XibRiD
Jing Wei
14
3 / 2 / 4
8,481
771
6,449
9,402
3,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
a2er
Yu Huang
14
2 / 2 / 6
8,561
778
13,301
9,311
4,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Chusio
Gilgamesh
13
2 / 4 / 4
8,564
779
10,127
14,154
12,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Freya
10
0 / 2 / 3
6,747
613
5,117
5,487
2,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Neith
14
4 / 3 / 2
8,973
816
7,523
10,362
4,665
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
15
9
Kills
6
6
Deaths
9
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Chusio
Gilgamesh
2
4
4
1
W
Bacchus
Neykov15
Bacchus
4
2
4
3
L
Freya
0
2
3
0.75
W
Jing Wei
XibRiD
Jing Wei
3
2
4
2.5
W
Yu Huang
a2er
Yu Huang
2
2
6
2.5
L
Neith
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,377
Damage
22,767
29,560
Taken
30,003
21,057
Mitigated
19,073
7,020
Healing
5,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Chusio
Gilgamesh
10,127
2,566
154
2,707
14,154
12,211
0
7,239
6,915
0
26,741
W
Bacchus
Neykov15
Bacchus
4,627
768
171
2,352
10,847
13,155
130
2,274
8,351
8,374
0
L
Freya
5,117
1,470
0
785
5,487
2,197
0
3,897
1,590
17,675
0
W
Jing Wei
XibRiD
Jing Wei
6,449
5,471
0
2,909
9,402
3,899
725
1,483
7,757
0
32,742
W
Yu Huang
a2er
Yu Huang
13,301
842
0
1,588
9,311
4,003
21
852
8,309
47,047
0
L
Neith
7,523
4,306
0
1,879
10,362
4,665
0
6,842
3,520
0
34,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,441
Gold Earned
24,284
133
Minions Killed
130
0
Camps Cleared
0
596,066
Distance Traveled
531,197
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,564
779
32
3
0
194,905
0
W
Bacchus
8,399
764
10
1
0
205,596
2
L
Freya
6,747
613
28
3
0
161,487
0
W
Jing Wei
8,481
771
63
6
0
195,911
0
W
Yu Huang
8,561
778
60
5
0
194,559
2
L
Neith
8,973
816
70
6
0
174,805
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role